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Forums - Sales Discussion - Famitsu sales: Week 19, 2021 - (May 3 - May 9)

Kakadu18 said:

Super Mario Party had a 147% increase in week 18. Never saw something like that before.

Didn't it just get an update that enables online multiplayer? That's probably the main booster.



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The digital myth fall apart with Resident Evil dreadful sell-through. Resident Evil 40-60%, it's not possible with 300k to have a high digital percentage.

so 250 physical copies(100k on the shelves), best-case scenario, and 50k digital 

 



curl-6 said:
Kakadu18 said:

Super Mario Party had a 147% increase in week 18. Never saw something like that before.

Didn't it just get an update that enables online multiplayer? That's probably the main booster.

Of course. Came a few weeks late though. Golden week made the boost even bigger.



What people choose to ignore about digital sales of PS5 is that the PS5 games do less than 10k digital consistently so even a digital ratio of 60% isn't gonna amount to much sales. Still less than the physical sales of the console. So PS5 game sales are still abysmal and we don't know why. But how did switch do compared to last year?



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Eagle367 said:

What people choose to ignore about digital sales of PS5 is that the PS5 games do less than 10k digital consistently so even a digital ratio of 60% isn't gonna amount to much sales. Still less than the physical sales of the console. So PS5 game sales are still abysmal and we don't know why. But how did switch do compared to last year?

70k this year vs. 42k last year. Business as usual, really.



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Third Party Previous update:

3rd Party Top 30 Switch

  1. Momotaro Dentetsu (Konami) - 2.167.409 
  2. Monster Hunter Rise (Capcom) - 2.141.438 (+1)
  3. Minecraft (Microsoft) -1.940.130 (-1)
  4. Dragon Quest XI S (Square Enix) - 647.183
  5. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 592.688 (+1)
  6. Fishing Spirits: Nintendo Switch Version (Bandai Namco) - 585.608  (-1)
  7. Monster Hunter Generations Ultimate* (Capcom) - 379.611
  8. Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 376.481
  9. Yo-kai Watch 4 (Level 5) - 358.356
  10. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 354.983 
  11. eBaseball Powerful Pro Baseball 2020 (Konami) - 297.187 (+1)
  12. Dragon Quest Builders 2 (Square Enix) - 295.237 (-1)
  13. Story of Seasons: Pioneers of Olive Town (Marvelous) - 281.140 (+1)
  14. Super Bomberman R3 (Konami) - 275.029 (-1)
  15. Jikkyou Powerful Pro Baseball (Konami) - 248.024
  16. Mario + Rabbids: Kingdom Battle (Ubisoft) - 213.453
  17. Octopath Traveller (Square Enix) - 193.780
  18. Disney Tsum Tsum Festival (Bandai Namco) - 185.990
  19. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
  20. Story of Seasons: Friends of Mineral Town (Marvelous) - 164.944
  21. Puyo Puyo S (Sega) - 154.573
  22. Sakuna: Of Rice and Ruin (Marvelous) - 150.434 (+1)
  23. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720 (-1)
  24. Human: Fall Flat (Teyon Japan) - 146.764 (+2)
  25. Fitness Boxing (Imagineer) - 141.889 (-1)
  26. One Piece: Pirate Warriors 4 (Bandai Namco) - 137.513 (-1)
  27. Bravely Default II (Square Enix) - 134.858
  28. FIFA 18 (EA) - 122.998 
  29. Derby Stallion (Game Addict) - 121.740 
  30. Trials of Mana (Square Enix) - 112.277

TOTAL: 13.248.527

Third Parties gained an additional 1.110.263 sales on the Switch since the last update which was Week 13 with Capcom making the big gains thanks to Monster Hunter Rise. With this title Capcom is closing in on Konami with Monster Hunter Stories 2,& Ace Attorney and Rise legs competing with Baseball Spirits, Yu-gi-oh and Momotaro legs.

Doesn't seem like either Monster Hunter Rise or Momotaro will slow down in the summer, so both games are heading for 3.5 million physical sales milestones this year, I expect both titles to have a very strong Obon and December due to the additional content planned for both games and lack of direct competition on the Switch in their genres. 

Overall both are in a very healthy state as there is considerable momentum heading into the summer months which they will capitalize on. 

Top 10 Publishers:

  1. Konami - 2.987.649
  2. Capcom - 2.521.049 (+2)
  3. Microsoft - 1.940.130 (-1)
  4. Bandai Namco - 1.828.609 (-1)
  5. Square Enix - 1.383.335 
  6. Marvelous - 596.518 
  7. Sega - 531.054 
  8. Level 5 - 358.356 
  9. Koei Tecmo - 354.983 
  10. Ubisoft - 213.453

Derby Stallion & Trials of Mana should relinquish their spots in the upcoming weeks as Fitness Boxing 2 & Rune Factory 5 enter the chart. This will allow Marvelous to start closing the gap to Square Enix who don't have any 150K Switch games lined up in the coming summer. While Imagineer should become the #10 publisher on the Switch once both Fitness Boxing & it's sequel are in the Top 30. 

The big take away compared to the PlayStation 4 Top 30 is the complete lack of Western third party games outside of Minecraft, Human Fall Flat and a Mario spin-off made by Ubisoft.



Otter said:
Blood_Tears said:

David Gibson on Twitter: "Well actually we know that around 10% of the 3m global shipment was Japan, so that means 150k physical and 150k digital in Japan for total 300k approx. Not so bad." / Twitter

This would match the global figure of 50% digital.

But the numbers from Capcom was for the first four days while the numbers from Famitsu only accounted for one day (the game released on May 8 in Japan).



tbone51 said:

You finally got proof that digital is not high. 150k retail with 40-60% sell thru means of a total shipment of 250k minimum. So at most digital is 50k. At MOST.

Famitsu tracks download codes, which is similar to voucher cards, yeah? 



theDX said:

RE8 sell-through is 40-60%. Best case scenario that leaves 74,114 PS4 and 25,809 PS5 copies on shelves. 249,807 copies shipped to retailers in total. So much for 150k digital lol.

PotentHerbs said:

The 300K shipments would strictly be physical copies, but with a 50% digital split, that puts RE8 sold around 300K combined on the PS4/5. Could be a bit more but it falls in line with Sony's digital cut. Potentially the third PS5 game to reach 100K+ sold in Japan. 

Nah.

So download cards is part of that shipment? Like a voucher code? 



The question is, does Famitsu have information on sales numbers directly from PSN, or are people using download cards to determine digital sales?

Edit: According to Famitsu, "The estimated number of sales of this ranking is the combined package software, download card, and preinstalled version of the main unit." Doesn't look like they have info from PSN. 

Last edited by PotentHerbs - on 14 May 2021