zaphodile said: Reason why developers has not shifted resources towards the wii: Because it's a step backwards. The best graphics I've seen on the wii has been achieveable on the PC for at least 5 years. There is nothing exiting about developing for the wii, besides the controller. Obviously that is not enough. I wouldn't want to be limited to the hardware the wii has to offer when I'm trying to make the best game ever. If the gaming business was all about money everyone would shift to the wii immediatly. That said, EA probably soon will. |
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I think you may be partially right:
There are many existing developers who have hedged their bets on ever-improving graphics (Epic, id, Crytek, Bioware and Factor 5) to name a few so for them to have spent millions on research and development into advanced graphics and physics to suddenly change direction and develop for an underpowered platform sounds pretty far out on left field. But these are existing developers who already have their entire business revolving around creating the most sophisticated engines to create the most sophisticated games (and frequently, licensing the engine as well). In order to do that these "big guns" are doing you need a lot of money. Loads of it.
The Wii is the indie developer's dream come true: you don't need bleeding-edge technology that costs a fortune, huge development, design, animation and art teams to get the game going, and you don't need nearly as much startup capital to get the proverbial ball rolling. Even the Wii's dev kits are offered for what, less than 3k?
That gives developers new to the field the possibility to actually jump in with their own company, doing games that they have envisioned or they want to work on, and frees them from marketing and corporate shackles. It gives them the freedom to do what they want at an unbeatable price.
So if you just graduated you can think about starting a game company without having bazillions of dollars of startup capital. If you have been working for a developer and want to break free and do your own "thing", you can start with the console that allows you to do so for far less money.
Not all games have to be graphics and physics extensive nor do they have to be mega-productions on the level of, say, Final Fantasy XIII, and for this purpose "last-gen" technology is not only more economically feasible, the growing number of developers jumping on the Nintendo bandwagon shows that this is also the preferred route.