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Doesnt even include nintendo for gta



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jason1637 said:
src said:

Digging through, 2 weeks of non reporting stops one from calculating the exact range. Weirdly, GFK doesn't even report the percentage drop, highly unusual.

Anyway, Christopher Ding (gameindustry.biz) did say Halo < BF 2042

BF 2042 - 39,000

[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) -
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000 / NEW (85%)
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000 / NEW (90%)
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000 / NEW (90%)
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000 / NEW (90%)
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000 / NEW (90%)
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY -
[Week 45, 2012] HALO 4 (MICROSOFT) - Slightly over 332,000 / NEW (90%)
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) - Between 80,000 and 105,000 / NEW (95%)
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000 / NEW
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <39,000 / NEW

Near 80% decline. FH5 was reported to have a very similar 80%+ decline. The Gamepass effect.

Does this include steam?

No. Gamepass isn't that big on PC though, so looking at Xbox we can see how GP has effected sales.

Steam DB estimates Halo Infinite campaign as being 53.5 k .. 147.1 k



src said:
jason1637 said:

Does this include steam?

No. Gamepass isn't that big on PC though, so looking at Xbox we can see how GP has effected sales.

Steam DB estimates Halo Infinite campaign as being 53.5 k .. 147.1 k

no data to support that claim



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.



Halo actually sold more physically then digitally.
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <78,000 / NEW (INC DIGITAL)

Last edited by trasharmdsister12 - on 23 December 2021

src said:

Digging through, 2 weeks of non reporting stops one from calculating the exact range. Weirdly, GFK doesn't even report the percentage drop, highly unusual.

Anyway, Christopher Ding (gameindustry.biz) did say Halo < BF 2042

BF 2042 - 39,000

[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) -
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000 / NEW (85%)
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000 / NEW (90%)
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000 / NEW (90%)
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000 / NEW (90%)
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000 / NEW (90%)
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY -
[Week 45, 2012] HALO 4 (MICROSOFT) - Slightly over 332,000 / NEW (90%)
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) - Between 80,000 and 105,000 / NEW (95%)
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000 / NEW
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <39,000 / NEW

Near 80% decline. FH5 was reported to have a very similar 80%+ decline. The Gamepass effect.

To be expected. Asuming the 20+ million subs, that would be offset. But would that offest all the other game deals that came to gamepass this year? Or even how many of those 20m where just trial users or $1 members. Dont think we will ever know. 



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I think Infinite's MP going F2P is a mistake and the bigger factor than Game Pass, but time will tell.



Kyuu said:

I think Infinite's MP going F2P is a mistake and the bigger factor than Game Pass, but time will tell.

I don't think so. I think they needed the player base for such a game. They know they cnt compete with the popularity of a COD that the same audience just mindlessly flock to every year. And their gamepass numbers seem highly inflated so they just dont have the install base to keep this game alive. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Kyuu said:

I think Infinite's MP going F2P is a mistake and the bigger factor than Game Pass, but time will tell.

CoD and Fortnite are F2P so it makes sense Halo went F2P. Infinites been the most played game on Xbox for the last several weeks so it’s definitely helping. Yeah sales would be a lot higher if it weren’t free but I think the point is to gain as many players as possible and make money from the battle pass and cosmetics. 



Kyuu said:

I think Infinite's MP going F2P is a mistake and the bigger factor than Game Pass, but time will tell.

If Halo Infinite did not go F2P it would be even more dead. Remember Halo 5 had a 70% decline in NPD and sold around 5 million. F2P basically allows less popular/new MP titles to gain big userbases (people dl free games) and then try to have them spend money on MTX. Therefore the popularity of a F2P game is in its active userbase.

Halo Infinite's biggest problem now is retention. There's been a massive drop of players in 1 month.

272k -> 72k (-70%)



src said:
Kyuu said:

I think Infinite's MP going F2P is a mistake and the bigger factor than Game Pass, but time will tell.

If Halo Infinite did not go F2P it would be even more dead. Remember Halo 5 had a 70% decline in NPD and sold around 5 million. F2P basically allows less popular/new MP titles to gain big userbases (people dl free games) and then try to have them spend money on MTX. Therefore the popularity of a F2P game is in its active userbase.

Halo Infinite's biggest problem now is retention. There's been a massive drop of players in 1 month.

272k -> 72k (-70%)

To be expected. Me and my friend downloaded it at launch. Great game.

But my friend's computer can't really run it. The initial load times are massive with his computer, and was a bit of a pain to get a match.