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src said:
Welfare said:

Hardware split in the UK actually is ~60:40 for PS5:XBS.

56:44 is for PS4:XB1.

Where is the source for the PS5:XBS numbers?

Taking all the monthly reports about UK hardware and working out Xbox/PS5/Switch. There's plenty of info given each month to find generally good estimates for all three this year.



Won bet with t3mporary_126 - I correctly predicted that the Wii U's LTD at the end of 2014 would be closer to 9 million than 10 million. http://gamrconnect.vgchartz.com/post.php?id=6673287

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Welfare said:
src said:

So I looked through the gameindustry monthly articles and could only find two cases where monthly digital and physical splits were given for games.

RE8:
Physical [80:20]
All [65:35] (58:31:11)(PS:XB:PC)

FC6:
Physical [70:30]
All [58:42]

Avg digital ratio in increments of 10% (60%,70%,80%,90%).
Total software sales split using above increments:
RE8 - [55:45] , [59:41] , [61:39] , [63:37]
FC6 - [50:50] , [53:47] , [55:45] , [57:43]

We know in 2020 the digital split between PS and XB was [61:39]. We know Xbox was disproportionately increased its digital share. Lets assume [55:45] 2021.
Many months this year have digital to physical software sold ratios of [63:37]. Unfortunately this includes PC, so physical should be bigger, but SW does not give digital and accounts for 20% of all software sales. Assuming PC accounts for 10% of digital sales (RE8 had this), we get [77:23].
We can roughly see an avg of [75:25] for PS:XB physical 2021.

In summary, our assumptions:
- 2021 PS:XB digital software split = [55:45]
- 2021 PS:XB physical software split = [75:25]
- 2021 digital to physical split = [77:23]

0.77(55) + 0.23(75) = 60
Therefore [60:40] can be estimated as the total software split PS:XB UK.
The hardware split for PS4/XB1 was [56:44].
As you can see, Playstation is getting a disproportionate amount of software sales in XB's 2nd biggest market.

Ubisoft global splits (inc. digital)
2020: [63:37]
2021: [66:34]

Region split (EU:US:RotW)
2021: [32:50:18]
Some interesting things we can work out from here with this [1]. Assuming the regions have the same software tie ratio, UK accounts for 20% of PS4 software sales and 48% of XB software sales in EU. Therefore the UK accounts for (using FC6 splits) 0.58(20) + 0.42(48) = 31.7% of Ubi sales in EU. So we have [22.4, 9.6, 50, 18].

Now we can estimate the Ubi split in (EU + RotW)
0.66 - [0.5(54) + 0.096(58)] = 84

Hardware split in 2019 [1]:
- US [54:46]
- UK [56:44]
- EU [81:19]
- AS (JP,SK,TW) [98:02]

TLDR:

- PS has 60:40 lead on XB in UK despite hardware split being 56:44
- A western game has 66% console sales on Playstation. This could be 75-85% for JP games.
- This could mean Playstation has a whopping 84:16 split on western software in EU+RoTW. This could be 90%+ for a JP game.
- MHW, perhaps an extreme due to being Asia centric where XB is 0, has 84% of console sales on Playstation.

CONCLUSION: Playstation is, imo pretty safely, getting 70-75% of all software sales in PS/XB games.

[1] https://www.resetera.com/threads/hardware-and-software-sales-2019-in-many-countries.277262/

Hardware split in the UK actually is ~60:40 for PS5:XBS.

So it's like 1.5 to 1? Very interesting.



My prediction in 2021.

SW: 30m

PS5 16m

XBS: 7.5m

In Spain, it's 6.5 to 1 with vandal sauce.
As far as I know, the gap between PS4 and xb1 should have been much smaller in both countries in the fall of 2014.



My prediction in 2021.

SW: 30m

PS5 16m

XBS: 7.5m

src said:

So I looked through the gameindustry monthly articles and could only find two cases where monthly digital and physical splits were given for games.

RE8:
Physical [80:20]
All [65:35] (58:31:11)(PS:XB:PC)

FC6:
Physical [70:30]
All [58:42]

Avg digital ratio in increments of 10% (60%,70%,80%,90%).
Total software sales split using above increments:
RE8 - [55:45] , [59:41] , [61:39] , [63:37]
FC6 - [50:50] , [53:47] , [55:45] , [57:43]

We know in 2020 the digital split between PS and XB was [61:39]. We know Xbox was disproportionately increased its digital share. Lets assume [55:45] 2021.
Many months this year have digital to physical software sold ratios of [63:37]. Unfortunately this includes PC, so physical should be bigger, but SW does not give digital and accounts for 20% of all software sales. Assuming PC accounts for 10% of digital sales (RE8 had this), we get [77:23].
We can roughly see an avg of [75:25] for PS:XB physical 2021.

In summary, our assumptions:
- 2021 PS:XB digital software split = [55:45]
- 2021 PS:XB physical software split = [75:25]
- 2021 digital to physical split = [77:23]

0.77(55) + 0.23(75) = 60
Therefore [60:40] can be estimated as the total software split PS:XB UK.
The hardware split for PS4/XB1 was [56:44].
As you can see, Playstation is getting a disproportionate amount of software sales in XB's 2nd biggest market.

Ubisoft global splits (inc. digital)
2020: [63:37]
2021: [66:34]

Region split (EU:US:RotW)
2021: [32:50:18]
Some interesting things we can work out from here with this [1]. Assuming the regions have the same software tie ratio, UK accounts for 20% of PS4 software sales and 48% of XB software sales in EU. Therefore the UK accounts for (using FC6 splits) 0.58(20) + 0.42(48) = 31.7% of Ubi sales in EU. So we have [22.4, 9.6, 50, 18].

Now we can estimate the Ubi split in (EU + RotW)
0.66 - [0.5(54) + 0.096(58)] = 84

Hardware split in 2019 [1]:
- US [54:46]
- UK [56:44]
- EU [81:19]
- AS (JP,SK,TW) [98:02]

TLDR:

- PS has 60:40 lead on XB in UK despite hardware split being 56:44
- A western game has 66% console sales on Playstation. This could be 75-85% for JP games.
- This could mean Playstation has a whopping 84:16 split on western software in EU+RoTW. This could be 90%+ for a JP game.
- MHW, perhaps an extreme due to being Asia centric where XB is 0, has 84% of console sales on Playstation.

CONCLUSION: Playstation is, imo pretty safely, getting 70-75% of all software sales in PS/XB games.

[1] https://www.resetera.com/threads/hardware-and-software-sales-2019-in-many-countries.277262/

Two more games included digital in the latest gbiz report

COD:
Physical [70:30]
All [57:43](62% digital ratio)

Worked out:

Digital split = [50:50]


GTA Trilogy:
Digital only [68:32] [59:28:13]



Suprised Switch version of GTA managed 13% considering all the issues for it.



tag:"reviews only matter for the real hardcore gamer"

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brute said:

Suprised Switch version of GTA managed 13% considering all the issues for it.

They all have issues.



Among us: 41:20
GTA physical: 67:33

Does anyone have numbers on Halo. Curiously, its the one title GSK have not commented on. A number 4 entry does not bode well.



Quite sure halo is a 100%



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Digging through, 2 weeks of non reporting stops one from calculating the exact range. Weirdly, GFK doesn't even report the percentage drop, highly unusual.

Anyway, Christopher Ding (gameindustry.biz) did say Halo < BF 2042

BF 2042 - 39,000

[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) -
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000 / NEW (85%)
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000 / NEW (90%)
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000 / NEW (90%)
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000 / NEW (90%)
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000 / NEW (90%)
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY -
[Week 45, 2012] HALO 4 (MICROSOFT) - Slightly over 332,000 / NEW (90%)
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) - Between 80,000 and 105,000 / NEW (95%)
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000 / NEW
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <39,000 / NEW

Near 80% decline. FH5 was reported to have a very similar 80%+ decline. The Gamepass effect.



src said:

Digging through, 2 weeks of non reporting stops one from calculating the exact range. Weirdly, GFK doesn't even report the percentage drop, highly unusual.

Anyway, Christopher Ding (gameindustry.biz) did say Halo < BF 2042

BF 2042 - 39,000

[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) -
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000 / NEW (85%)
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000 / NEW (90%)
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000 / NEW (90%)
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000 / NEW (90%)
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000 / NEW (90%)
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY -
[Week 45, 2012] HALO 4 (MICROSOFT) - Slightly over 332,000 / NEW (90%)
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) - Between 80,000 and 105,000 / NEW (95%)
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000 / NEW
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <39,000 / NEW

Near 80% decline. FH5 was reported to have a very similar 80%+ decline. The Gamepass effect.

Does this include steam?