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src said:
Kyuu said:

I think Infinite's MP going F2P is a mistake and the bigger factor than Game Pass, but time will tell.

If Halo Infinite did not go F2P it would be even more dead. Remember Halo 5 had a 70% decline in NPD and sold around 5 million. F2P basically allows less popular/new MP titles to gain big userbases (people dl free games) and then try to have them spend money on MTX. Therefore the popularity of a F2P game is in its active userbase.

Halo Infinite's biggest problem now is retention. There's been a massive drop of players in 1 month.

272k -> 72k (-70%)

To be expected. Me and my friend downloaded it at launch. Great game.

But my friend's computer can't really run it. The initial load times are massive with his computer, and was a bit of a pain to get a match.