src said:
If Halo Infinite did not go F2P it would be even more dead. Remember Halo 5 had a 70% decline in NPD and sold around 5 million. F2P basically allows less popular/new MP titles to gain big userbases (people dl free games) and then try to have them spend money on MTX. Therefore the popularity of a F2P game is in its active userbase. Halo Infinite's biggest problem now is retention. There's been a massive drop of players in 1 month. 272k -> 72k (-70%) |
To be expected. Me and my friend downloaded it at launch. Great game.
But my friend's computer can't really run it. The initial load times are massive with his computer, and was a bit of a pain to get a match.