Peh said:
IcaroRibeiro said:
Why are you talking as if Nintendo needs to charge anything at all?
I would understand charge an additional price for a periferic that you need to experience the game (like Ring Fit Adventure), but for online? It's standard for all A and AAA games that have multiplayer. The costs of running the servers must be included as a liability to keeps those games selling and absolutely nothing you are going to say will change my mind, at least not while Nintendo still selling million and millions multiplayer games each quarter
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Nintendo is not running their servers for their own library of games only. Third party games are also part of the online subscription and are running on their server farm. There are exceptions like Fortnite. So every Indy developer who builds a multiplayer game does not have to pay for their own servers hosting online session. They will be added to Nintendo's server farm.
Those servers usually run for years and cost millions of dollars depending on the capacity and contracts they have. It's not just just one server farm at one location. They are around the globe. The games prices can't fully cover the costs needed for maintaining them.
By your logic, World of Warcaft should be also free off additional fees for its online part, since the costs should be fully covered by the games price. That logic is flawed. Nothing is free.
It also doesn't matter how outdated the tech is. It still produces massive costs that needs to be paid. A migration to a newer tech is also not that simple, since that can take take years to be fully complete. And of course a lot of money that has to come from somewhere.
You need to learn how stuff is running in the background. It's not as simple as you think it is.
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Nintendo is a tech company, it's their responsibility to provide infrastructure to allow users play the games the offer, they are instead asking players to bank not only game development, but also giving them a free money to run the online service they should provide by themselves
Yes, that money to make servers running should comes from somewhere: From Nintendo's pocket
Of course games price can cover that. Can't believe you truly believe this. Nintendo games break even with few million copies, Nintendo hardware is hardly sold at lost. Nintendo games with sales highly reliant on multiplayer such as Splatoon, Mario Kart, Animal Crossing, Smash and so on are an evergreen source of income, an income that comes thanks to multiplayer features. Server maintenance should be included as a expense to make those kind of games keep running. If Nintendo accommodate third parties, then charge the third parties for using their infrastructure, not customers.
Nintendo online is nothing but a way to exploit a fixed source of income (yes, income, because I doubt they really use the money we pay for subscription to keep the servers running, it's just additional profit over products they are already selling)
The only reason this practice is accept is because it becomes the standard in this industry. Microsoft standard, nobody cared. Sony followed, nobody cared. Now Nintendo is doing it, people like you are even defending the practice. Well, at least MS and Sony subscription offer their high end games along with the monthly subscription and they need to pay third parties for that, Nintendo in other hand are giving away 80's games from their own IPs, not even NES and SNES third parties.