IcaroRibeiro said:
Peh said:
You are justifying your position by intentionally only seeing the tip of the iceberg. |
Why are you talking as if Nintendo needs to charge anything at all? I would understand charge an additional price for a periferic that you need to experience the game (like Ring Fit Adventure), but for online? It's standard for all A and AAA games that have multiplayer. The costs of running the servers must be included as a liability to keeps those games selling and absolutely nothing you are going to say will change my mind, at least not while Nintendo still selling million and millions multiplayer games each quarter |
Nintendo is not running their servers for their own library of games only. Third party games are also part of the online subscription and are running on their server farm. There are exceptions like Fortnite. So every Indy developer who builds a multiplayer game does not have to pay for their own servers hosting online session. They will be added to Nintendo's server farm.
Those servers usually run for years and cost millions of dollars depending on the capacity and contracts they have. It's not just just one server farm at one location. They are around the globe. The games prices can't fully cover the costs needed for maintaining them.
By your logic, World of Warcaft should be also free off additional fees for its online part, since the costs should be fully covered by the games price. That logic is flawed. Nothing is free.
It also doesn't matter how outdated the tech is. It still produces massive costs that needs to be paid. A migration to a newer tech is also not that simple, since that can take take years to be fully complete. And of course a lot of money that has to come from somewhere.
You need to learn how stuff is running in the background. It's not as simple as you think it is.