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Forums - Gaming - List of Games You've Beaten 2021

hinch said:

Completed -
Uncharted: Lost Legacy
Titanfall 2
Spiderman
Spiderman: Miles Morales
Resident Evil 3 Remake

Resident Evil 7
Rise of the Tomb Raider
Shadow of the Tomb Raider

Next up will be Final Fantasy VII: Remake Intergrade

Last edited by hinch - on 08 June 2021

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Latest update

Games Completed:
Prey - PS4
Donkey Kong Country Returns: Tropical Freeze - NSW
MGS V Ground Zero - PS4
MGS V Phantom Pain - PS4
Super Mario 3D World + Bowsers Fury - NSW
Astro's Playroom - PS5
Crash N Sane Trilogy - PS4
Fire Emblem Warriors - NSW
Control Complete Edition - PS4
Spider Man Miles Morales - PS5
Super Mario 64 - NSW
Devil May Cry 4 SE - PS4
Sonic Forces - NSW
Hades - Switch - NSW

Currently Playing
Doom - PS4
This War of Mine Complete Edition - NSW
Pac-Man 99 - NSW

Next in backlog:
Star Wars: Jedi Fallen Order - PS4 (May wait for Next Gen update)
Transistor - NSW



tag:"reviews only matter for the real hardcore gamer"

1. Atelier Ayesha: The Alchemist of Dusk - NS - Girls' Gathering Ending (3)
2. Disney's Hercules Action Game - PC
3. Touhou Luna Nights - NS - All clear
4. Sengoku 3 - NS
5. Castlevania - NS - 6 playthroughs
6. Akumajou Densetsu - NS
7. Super Castlevania IV - NS (Replay)
8. Castlevania Bloodlines - NS
9. SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated - NS
10. Super Mario 3D World + Bowser's Fury - NS - Both 100%
11. Psycho Soldier - NS
12 - 16. Metal Slug, X, 3, 4, and 5 - NS - All Replays
17. Ys Origin - NS - Yunica playthrough (3)
18. Monster Hunter 4 Ultimate - 3DS - Magala Storyline
19. Crash Bandicoot 4: It's About Time TM - NS
20. Monster Hunter Rise - NS
21. If Found... - NS
22. Resident Evil: Remake - PC
23. Perfect Gold: The Alchemy of Happiness - PC
24. Star Fox 64 3D - 3DS - Replay number: who keeps count
25. Top Hunter Roddy & Cathy - NS
26. Famicom Detective Club: The Missing Heir - NS
27. Famicom Detective Club: The Girl Who Stands Behind - NS
28. Castlevania II: Belmont's Revenge - NS
29. Castlevania Legends - GB*
30. Kid Dracula - NS
31. Bloodstained: Curse of the Moon - NS - Regular Mode (Replay) / Nightmare Mode

32. Castlevania - N64 - Carrie, Normal, Good Ending.



I don't play many games but I did add Ratchet & Clank Rift Apart to my list yesterday, so that was nice.



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

The_Liquid_Laser said:
The_Liquid_Laser said:

Haven't beaten anything yet.

Games I'm currently trying to beat for the first time:

Cuphead
Hyrule Warriors: Age of Calamity
Celeste


Games I'm currently trying to beat again:

Breath of the Wild
Mike Tyson's Punch Out

Ok, I've beaten a few of these games.  I'm going to try to give some kind of review of the games as I beat them.  Here is one game I beat for the first time, Cuphead, and an old favorite I replayed and beat again: Freedom Force.

Cuphead (Switch)
Visuals (10/10) - Cuphead is the most visually exciting game I've seen in a very long time.  I feel like I am playing in an old time cartoon.  Not only does the game look great, but it adds to the overall fun feeling and immersion of the game.
Music/Audio (8/10) - The opening theme to Cuphead is extremely catchy and I love it.  The rest of the audio is nice and functional and I have no complaints, but I don't find exceptional either.
Controls/Interface (8/10) - The controls on Cuphead are fun and responsive.  It is fun to jump, parry, shoot and so on.  The main complaint I have is (and this is common with modern action games), is that it requires the use of too many buttons.  You need split second timing to play a game like this, and it can take a while to fully learn the controls without accidentally pressing the wrong button.
Challenge (9/10) - Cuphead is an extremely challenging game and that is what I like.  It also has a nice challenge curve in that the bosses do get gradually harder as you progress through the game.  However, I might say that Cuphead is a little too much on the challenging side even for me.  Even the easiest boss on the normal setting is pretty tough when you first start playing.  My overall philosophy though is that it is better for a game to be too hard than too easy, so I still give this a high score.
Content (19/20) - Cuphead is great because it made me feel like I'm in a classic 30s-40s era cartoon.  I'd even say that this is the main draw of Cuphead.  It's not just that it looks like a cartoon, but at every moment of the game, I feel like I am in a cartoon.  Each stage is like traveling to a whole new environment with a funny and interesting boss.  This sort of thing makes Cuphead feel interesting and unique.  I couldn't wait to see what other kinds of bosses I would encounter in the game.  There is also enough here to keep a person entertained for a very long time.  A lot of that has to do with the game's extreme challenge, but it still feels like the game has a lot of content and high quality content at that.
Gameplay (16/20) - The gameplay is a modern take on a run 'n gun (like Contra), but some of the stages are like a shmup instead.  The main new thing here is that most stages focus on bossfights.  The gameplay is fun and well executed, but it doesn't feel revolutionary.
Fun (16/20) - Overall, Cuphead is a really fun game to experience.  A lot of that comes from the feeling of playing in a cartoon.  Cuphead, Mugman and all of the bosses and creatures you encounter have a lot of charm and personality.  The game world is also fun to maneuver around in.  The main thing that detracts from the fun is the extreme challenge of the game.  That can make it frustrating.  

Final Score: 86/100

For older games I provide two scores: one for then (when the game was new) and one for now (what it feels like to play it today).  I also give older games bonus points to their now score (from 1 to 5) based on how historically important they are or how unique they are.


Freedom Force 
(PC)
This is a real time tactical RPG where you control a team of super heroes.

Visuals (T 9; N 6) - Freedom Force looked great back in the day, but by now the visuals look dated.
Music/Audio (T 7; N 7) - The music and audio are nice, but was never anything exceptional.
Controls/Interface (T 8; N 8) - One of the nicest things about Freedom Force is how the interface encourages you to interact with the environment, and that is where the game really shines.  However, the real-time tactical gameplay does need to be paused and unpaused very frequently and this can detract from the overall experience, especially when you are first learning the game.
Challenge (T 9; N 9) - This game has a lot of challenge settings, and yet I've always played on normal and the challenge still feels right.  That is pretty amazing to me.  I only rank it 9 instead of 10, because the beginning of the game is a bit on the hard side and the end is a bit on the easy side.
Content (T 20; N 20) - Freedom Force is really the first super hero game (especially for the home) that ever felt like it got the genre right.  On top of that it is a huge love letter to Stan Lee and Jack Kirby.  I am not aware of any other game out there with a 1960's comic book vibe to it.  The content of this game is so interesting and so unique, that if you want this kind of experience, then this is really the only game to come to.  (Either that or the sequel, but this game is better.)  On top of all of this, there has been a lot of really great fan made content for this game.  When you factor that in, it feels like this game has all of it's original content, plus the entire Marvel and DC universes crammed inside.  This game is truly bursting with content.
Gameplay (T 20; N 20) - The gameplay in Freedom Force is amazing.  Just about every kind of super power imaginable is represented: flying, wall crawling, lasers, cloning, anti-gravity, etc....  However, super strength may be the most fun power of all, because you can fully interact with every part of the city.  You can tear up a lamppost and hit someone with it.  If you are careless enough you might even start knocking down buildings.  Then you can pick up the rubble and throw it at someone.  The game's roster is huge, each character has it's own unique set of powers, and so there are so many ways that you can play through this game.  It has tremendous replay value and is so much fun each time.
Fun (T 20; N 20) - Freedom Force is pure fun.  It feels like I am getting out all of my superhero toys to smash a bunch of stuff.  The developers created huge portions of the city and then I get to knock it all down if I want, or save the citizens or some combination of the two.
Historical/Uniqueness value (+5) - This game gets the maximum points here for uniqueness.  If I want a 60's comic book experience, where do I come?  Only here.  If I want a super hero tactics game, where do I come?  Only here.  If I want the game with the most type of super powers represented where do I come?  Right here.  And if I want an environment where I can smash up buildings and use almost everything as a weapon then where do I come?  Only here.  This was the first really great super hero game, and in many ways it still hasn't been topped nor has anyone even attempted to do so.

Final Score:  93/100  Then
                   95/100  Now

Have you played  the sequel Freedom force V the 3rd Reich



Research shows Video games  help make you smarter, so why am I an idiot

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mjk45 said:
The_Liquid_Laser said:

Ok, I've beaten a few of these games.  I'm going to try to give some kind of review of the games as I beat them.  Here is one game I beat for the first time, Cuphead, and an old favorite I replayed and beat again: Freedom Force.

Cuphead (Switch)
Visuals (10/10) - Cuphead is the most visually exciting game I've seen in a very long time.  I feel like I am playing in an old time cartoon.  Not only does the game look great, but it adds to the overall fun feeling and immersion of the game.
Music/Audio (8/10) - The opening theme to Cuphead is extremely catchy and I love it.  The rest of the audio is nice and functional and I have no complaints, but I don't find exceptional either.
Controls/Interface (8/10) - The controls on Cuphead are fun and responsive.  It is fun to jump, parry, shoot and so on.  The main complaint I have is (and this is common with modern action games), is that it requires the use of too many buttons.  You need split second timing to play a game like this, and it can take a while to fully learn the controls without accidentally pressing the wrong button.
Challenge (9/10) - Cuphead is an extremely challenging game and that is what I like.  It also has a nice challenge curve in that the bosses do get gradually harder as you progress through the game.  However, I might say that Cuphead is a little too much on the challenging side even for me.  Even the easiest boss on the normal setting is pretty tough when you first start playing.  My overall philosophy though is that it is better for a game to be too hard than too easy, so I still give this a high score.
Content (19/20) - Cuphead is great because it made me feel like I'm in a classic 30s-40s era cartoon.  I'd even say that this is the main draw of Cuphead.  It's not just that it looks like a cartoon, but at every moment of the game, I feel like I am in a cartoon.  Each stage is like traveling to a whole new environment with a funny and interesting boss.  This sort of thing makes Cuphead feel interesting and unique.  I couldn't wait to see what other kinds of bosses I would encounter in the game.  There is also enough here to keep a person entertained for a very long time.  A lot of that has to do with the game's extreme challenge, but it still feels like the game has a lot of content and high quality content at that.
Gameplay (16/20) - The gameplay is a modern take on a run 'n gun (like Contra), but some of the stages are like a shmup instead.  The main new thing here is that most stages focus on bossfights.  The gameplay is fun and well executed, but it doesn't feel revolutionary.
Fun (16/20) - Overall, Cuphead is a really fun game to experience.  A lot of that comes from the feeling of playing in a cartoon.  Cuphead, Mugman and all of the bosses and creatures you encounter have a lot of charm and personality.  The game world is also fun to maneuver around in.  The main thing that detracts from the fun is the extreme challenge of the game.  That can make it frustrating.  

Final Score: 86/100

For older games I provide two scores: one for then (when the game was new) and one for now (what it feels like to play it today).  I also give older games bonus points to their now score (from 1 to 5) based on how historically important they are or how unique they are.


Freedom Force 
(PC)
This is a real time tactical RPG where you control a team of super heroes.

Visuals (T 9; N 6) - Freedom Force looked great back in the day, but by now the visuals look dated.
Music/Audio (T 7; N 7) - The music and audio are nice, but was never anything exceptional.
Controls/Interface (T 8; N 8) - One of the nicest things about Freedom Force is how the interface encourages you to interact with the environment, and that is where the game really shines.  However, the real-time tactical gameplay does need to be paused and unpaused very frequently and this can detract from the overall experience, especially when you are first learning the game.
Challenge (T 9; N 9) - This game has a lot of challenge settings, and yet I've always played on normal and the challenge still feels right.  That is pretty amazing to me.  I only rank it 9 instead of 10, because the beginning of the game is a bit on the hard side and the end is a bit on the easy side.
Content (T 20; N 20) - Freedom Force is really the first super hero game (especially for the home) that ever felt like it got the genre right.  On top of that it is a huge love letter to Stan Lee and Jack Kirby.  I am not aware of any other game out there with a 1960's comic book vibe to it.  The content of this game is so interesting and so unique, that if you want this kind of experience, then this is really the only game to come to.  (Either that or the sequel, but this game is better.)  On top of all of this, there has been a lot of really great fan made content for this game.  When you factor that in, it feels like this game has all of it's original content, plus the entire Marvel and DC universes crammed inside.  This game is truly bursting with content.
Gameplay (T 20; N 20) - The gameplay in Freedom Force is amazing.  Just about every kind of super power imaginable is represented: flying, wall crawling, lasers, cloning, anti-gravity, etc....  However, super strength may be the most fun power of all, because you can fully interact with every part of the city.  You can tear up a lamppost and hit someone with it.  If you are careless enough you might even start knocking down buildings.  Then you can pick up the rubble and throw it at someone.  The game's roster is huge, each character has it's own unique set of powers, and so there are so many ways that you can play through this game.  It has tremendous replay value and is so much fun each time.
Fun (T 20; N 20) - Freedom Force is pure fun.  It feels like I am getting out all of my superhero toys to smash a bunch of stuff.  The developers created huge portions of the city and then I get to knock it all down if I want, or save the citizens or some combination of the two.
Historical/Uniqueness value (+5) - This game gets the maximum points here for uniqueness.  If I want a 60's comic book experience, where do I come?  Only here.  If I want a super hero tactics game, where do I come?  Only here.  If I want the game with the most type of super powers represented where do I come?  Right here.  And if I want an environment where I can smash up buildings and use almost everything as a weapon then where do I come?  Only here.  This was the first really great super hero game, and in many ways it still hasn't been topped nor has anyone even attempted to do so.

Final Score:  93/100  Then
                   95/100  Now

Have you played  the sequel Freedom force V the 3rd Reich

Yes, I like the sequel, but I think the characters and scenarios are better in the first game.  I would recommend the sequel to anyone who liked the first game though.  Also, there is a lot of great fan made content out there, and I think you need the sequel to play most of it.



REPLAYS:
Castlevania: Aria of Sorrow 
Castlevania: Circle of the Moon 
Metroid: Zero Mission
Luigi's Mansion
Touhou Luna Nights
Resident Evil (2002) - Chris Redfield

Castlevania: Symphony of the Night
Bloodstained: Curse of the Moon - Nightmare Mode




FINISHED:
Final Fantasy VII
The Legend of Zelda: The Minish Cap
Castlevania: The Adventure ReBirth
Devil May Cry 3
Devil May Cry 4
Devil May Cry 5
Mega Man & Bass
Mega Man Powered Up
Mega Man Zero
Pepsiman
Super Mario 3D World + Bowser's Fury
Mischief Makers
I Wanna Be The Guy
Sin & Punishment: Star Successor
Devil May Cry 2
NieR: Automata
Phoenix Wright: Ace Attorney: Trials and Tribulations
Kendo Rage
Makeruna! Makendō 2
Resident Evil 2 (2019)
Monster Hunter Rise
Silent Hill
Marvel vs. Capcom Infinite (Story Mode)
Resident Evil 3 (2020)
Resident Evil 4
Resident Evil 2 (1997) - Leon Kennedy
Resident Evil 3 (1999)

Castlevania: Dracula X
SpongeBob SquarePants: Battle for Bikini Bottom
Silent Hill 2



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

The_Liquid_Laser said:
mjk45 said:

Have you played  the sequel Freedom force V the 3rd Reich

Yes, I like the sequel, but I think the characters and scenarios are better in the first game.  I would recommend the sequel to anyone who liked the first game though.  Also, there is a lot of great fan made content out there, and I think you need the sequel to play most of it.

I agree both are enjoyable , since beside gaming I have been a comic book aficionado for a long-time, and especially love the  Jack Kirby Steve Dikto era so for me it was a match made in heaven.

But the best thing was through luck and happenstance I received the most wonderful introduction to the game I was in Canberra to visit a friend at ANU (Australian National University) and later we stopped into a bar, after awhile we started chatting to some guys at the table next to us and it turned out they were from Irrational games Australia and if iirc SWAT 4 was their last game at that time but not really my type of game, after mentioning this the conversation moved onto their present game anyway after many drinks we had to leave since I had a early morning flight back to Tasmania.

The next morning while flying back the only recollection of the chat I remembered was it was totally dominated by a fast talking guy with a strong American accent, never thought anymore about it to around 6 months later when to my surprise I received a package in the mail with a demo of Freedom Force, the mystery was solved when I rang my friend Tim at ANU it turned out that they had promised me a demo and later on they and Tim had become friends so they got my postal address through him, another aside to the story was many years later I was watching an interview previewing Bioshock with Ken Levine when the lightbulb went off as too who the American dominating the conversation that night in Canberra was whether Ken was working out of Canberra at the time or just visiting I don't know. and since my friend Tim has passed away at 33 he's no bloody help.

Apparently at the time of Swat and Freedom force Irrational Australia was in charge of building the games and Ken and his Irrational studio handled the story and characterisation something that continued with Bioshock1 and 2 except that Irrational Australia was no longer fully developing the games but were now a technical studio in charge of the engine and backend support using Unreal Engine 2.5 but today they no longer exist.



Research shows Video games  help make you smarter, so why am I an idiot

mjk45 said:
The_Liquid_Laser said:

Yes, I like the sequel, but I think the characters and scenarios are better in the first game.  I would recommend the sequel to anyone who liked the first game though.  Also, there is a lot of great fan made content out there, and I think you need the sequel to play most of it.

I agree both are enjoyable , since beside gaming I have been a comic book aficionado for a long-time, and especially love the  Jack Kirby Steve Dikto era so for me it was a match made in heaven.

But the best thing was through luck and happenstance I received the most wonderful introduction to the game I was in Canberra to visit a friend at ANU (Australian National University) and later we stopped into a bar, after awhile we started chatting to some guys at the table next to us and it turned out they were from Irrational games Australia and if iirc SWAT 4 was their last game at that time but not really my type of game, after mentioning this the conversation moved onto their present game anyway after many drinks we had to leave since I had a early morning flight back to Tasmania.

The next morning while flying back the only recollection of the chat I remembered was it was totally dominated by a fast talking guy with a strong American accent, never thought anymore about it to around 6 months later when to my surprise I received a package in the mail with a demo of Freedom Force, the mystery was solved when I rang my friend Tim at ANU it turned out that they had promised me a demo and later on they and Tim had become friends so they got my postal address through him, another aside to the story was many years later I was watching an interview previewing Bioshock with Ken Levine when the lightbulb went off as too who the American dominating the conversation that night in Canberra was whether Ken was working out of Canberra at the time or just visiting I don't know. and since my friend Tim has passed away at 33 he's no bloody help.

Apparently at the time of Swat and Freedom force Irrational Australia was in charge of building the games and Ken and his Irrational studio handled the story and characterisation something that continued with Bioshock1 and 2 except that Irrational Australia was no longer fully developing the games but were now a technical studio in charge of the engine and backend support using Unreal Engine 2.5 but today they no longer exist.

So, are you saying that you got a free copy of the game from Ken Levine?  That's awesome!  I love Freedom Force so much, that I think I would have been starstruck if I was in that circumstance.  Although I would love to get every detail about the two Freedom Force games straight from Ken.



The_Liquid_Laser said:
mjk45 said:

I agree both are enjoyable , since beside gaming I have been a comic book aficionado for a long-time, and especially love the  Jack Kirby Steve Dikto era so for me it was a match made in heaven.

But the best thing was through luck and happenstance I received the most wonderful introduction to the game I was in Canberra to visit a friend at ANU (Australian National University) and later we stopped into a bar, after awhile we started chatting to some guys at the table next to us and it turned out they were from Irrational games Australia and if iirc SWAT 4 was their last game at that time but not really my type of game, after mentioning this the conversation moved onto their present game anyway after many drinks we had to leave since I had a early morning flight back to Tasmania.

The next morning while flying back the only recollection of the chat I remembered was it was totally dominated by a fast talking guy with a strong American accent, never thought anymore about it to around 6 months later when to my surprise I received a package in the mail with a demo of Freedom Force, the mystery was solved when I rang my friend Tim at ANU it turned out that they had promised me a demo and later on they and Tim had become friends so they got my postal address through him, another aside to the story was many years later I was watching an interview previewing Bioshock with Ken Levine when the lightbulb went off as too who the American dominating the conversation that night in Canberra was whether Ken was working out of Canberra at the time or just visiting I don't know. and since my friend Tim has passed away at 33 he's no bloody help.

Apparently at the time of Swat and Freedom force Irrational Australia was in charge of building the games and Ken and his Irrational studio handled the story and characterisation something that continued with Bioshock1 and 2 except that Irrational Australia was no longer fully developing the games but were now a technical studio in charge of the engine and backend support using Unreal Engine 2.5 but today they no longer exist.

So, are you saying that you got a free copy of the game from Ken Levine?  That's awesome!  I love Freedom Force so much, that I think I would have been starstruck if I was in that circumstance.  Although I would love to get every detail about the two Freedom Force games straight from Ken.

I would have too except I didn't have a clue who Ken was at the time and it didn't help that Tim and I had a habit in our younger days of ordering triple shot strength southern comfort and orange juice in beer jugs and that can lead to hazy recollections. also it wasn't a free copy of the game but a great little demo

Sadly while I still own the retail game i don't know where the demo is now, I have collected thousands of games over the years so it might be in the garage  among my vintage games or more likely a scenario sadly familiar to many grieving men may have played out, that being while in the middle of moving house your attention is diverted by important business like for example arranging the next boys night out, only to find that it has lead to the wife/girlfriend with no appreciation of a mans greatest treasures, gaining unfettered access to the skip bin and you are left to ponder the question of whether carrying out your duty no matter how sacred at such a critical time was worth the cost.

Last edited by mjk45 - on 15 June 2021

Research shows Video games  help make you smarter, so why am I an idiot