DonFerrari said:
Azzanation said:
Shows it can happen. We dont know the contract details but Ill be sure majority of games would have similar agreements on consoles, i daubt there would be heavy restrictions on 3rd party games with no influence from major console makers.
|
If you made a contract and paid for it you can be sure there is a lot of restrictions. And usually purchase of companies have a clause that the new owner will honor all current contracts.
|
There will be restrictions in place and penalties will be applied when breaking contracts. However its not impossible. Reimbursements and penalty fines can take place. However if the penalty is not worth it, companies will just honor it, which are cases like Deathloop.
twintail said:
I'm sorry, but you're making a comparison that isn't even remotely similar at all. Deep Silver is not obliged to keep their games on Steam since they don't enter into any exclusivity agreement.
The situation with Epic, in which they did enter into a contract to release the game exclusively through their storefront, is what is most similar to the contracts you're seeing on consoles.
Deathloop and GhostWire are timed-exclusive because the PS5 was the only console that was available toe the devs/ publisher, but because of a contract Sony would have paid to secure. A contract that just allows one party to forfeit at any time without any repercussions is an incredibly poorly thought through contract, and I doubt even exists at business levels like this.
|
We are talking about two different contracts. I am referring to the normal game releasing on multiple platforms, not paid timed exclusives, however contracts can be broken, might be costly but never impossible.
Games like Wasteland 3, which is 100% owned by MS, there is no binding contract where the game had to release on PS4 (From what we know of) however the game still released on that platform, MS could have easily turned there nose up at the PS console and changed where the game lands if they see benefits. Minecraft is another game which MS owned, they don't have any binding contracts keeping Minecraft on the PS consoles, they can easily remove the game from the PS store if they see fit.
Timed exclusives are obviously a lot harder to nudge as they are locked, so companies will just honor the deals instead. That's why i used Metro as my example. Game was changed in its final week as Steam had no say or rights to where the game releases on, even after people paid for pre-orders on Steam.