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Forums - Nintendo Discussion - Why did the Gamecube fail?

Rustuv said:
Ka-pi96 said:
It was purple and ugly?

More seriously though, when you ask "What did you or other people see in the Gamecube?" the answer is more along the lines of "What didn't I see?" and that was the Gamecube itself. It had basically no market presence. Everybody I knew had a PS2, Gamecube was barely even known about. Granted I'm from Europe where the NES, SNES and N64 didn't sell all that well either. So very little existing brand awareness, plus very little marketing or shelf space in stores and of course it isn't going to sell well.

Plus if, like me, you don't rate Nintendo games that highly then the Gamecube had a serious dearth of good games. I can't think of a single good exclusive for it, and for multiplats why would you get a weird system that nobody else owns for them, when you can get the same system all your mates have and borrow their games?

Fun fact: Europe received roughly 600 fewer Game Cube titles than the USA. 

Is this a joke that Gamecube had no games in Europe since Gamecube only released 600 games?



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Leynos said:
Rustuv said:

Fun fact: Europe received roughly 600 fewer Game Cube titles than the USA. 

Is this a joke that Gamecube had no games in Europe since Gamecube only released 600 games?

No, roughly 800 titles were released in the USA for Game Cube europe around 200. or at least those are the numbers I read in a magazine article like 10 years ago.



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Rustuv said:
Leynos said:

Is this a joke that Gamecube had no games in Europe since Gamecube only released 600 games?

No, roughly 800 titles were released in the USA for Game Cube europe around 200. or at least those are the numbers I read in a magazine article like 10 years ago.

The magazine is wrong. Gamecube only had 650 games in total. Gamecube had only about 30 more games for it than Dreamcast. Both ended up with around 600.

Last edited by Leynos - on 13 October 2020

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Wman1996 said:
Dulfite said:
The GameCube didn't fail the market. The market failed the GameCube.

It is still my favorite console of all time, with my favorite list of games ever. It was powerful, it was portable, it had the GameBoy Advanced adaptor (that I used a TON), and it had the best controller of all time, across any system. Smash Melee, Luigi's Mansion, Animal Crossing, Pikmin, Metroid Prime, Twilight Princess, Paper Mario TTYD, Rogue Squadron II, and so, so many more. It was a gamer's dream, but sadly it was destined to fail because everyone got obsessed with having DVD players built into everything. We were stupid and so the greatest device ever failed.

I agree, to a certain point. I still think some of Nintendo's decisions like the mini-DVD were very stupid. But I'll give Nintendo a slight defense that the 'Cube was only $99.99 from September 2003 onward. That is super cheap for a current-gen console a little less than two years after its launch. 

If Nintendo would've launched the GameCube at $99.99 or likely $149.99 and changed virtually nothing else, I do think it would've sold at minimum the same lifetime units of the N64. Heck, it might even match or surpass the SNES.

You're at the store. You're getting a new game console. PS2 is $299.99, Xbox is $299.99. But the GameCube is half the price. Sure it doesn't have a DVD player or online, but you have a pedigree of Nintendo titles and some multiplats. It would make a very attractive option for kids and adults alike.

That was part of the problem. Like when Microsoft released a cheap version of the Xbox 360. People were like "I don't want this crap. I'll just save up for the good console."

Even at a much lower price, the GameCube just had the aura of a cheap, half baked console and the PS2/Xbox felt like the cool consoles. They cost more but you felt like you were getting more. 

Don't get me wrong, the GameCube was my favorite console that gen but there were people you couldn't GIVE a GameCube to. Meanwhile the competition just felt like something you had to have. 



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Dulfite said:
We were stupid and so the greatest device ever failed.

But the PS2 sold 150 million copies what are you talking about :p



Pemalite said:
Leynos said:

I think Xbox only had 4. At least according to EGM in 2001.

The Xbox had 8 texture mapping units. It's Geforce 3/4 derived. It can match the Gamecube on this front.

Though the OG Xbox can handle larger textures due to it's higher system bandwidth and system memory capacity... The Cube had the texture cache and 1T-SRAM to make up some of that difference and can simply sample more textures and layer them appropriately in real time.
Star Wars definitely showcases this advantage for the Gamecube to a great extent.

curl-6 said:

I remember reading that too. As I understand it (I could be wrong) Gamecube was faster at multitexturing due to being geared for it, while Xbox's programmable pixel and vertex shaders were less fast but more flexible.

Definitely. The Gamecube's TEV meant it was a texturing powerhouse, no doubt... And the games showcased that.
But for compute it was a no contest, this was simply one of nVidia's big key strengths at the time, no one would approach nVidia on this front (And we aren't talking raw specs here, but real-world capability) until ATI brought out the Radeon 9700 years later once the 7th generation was underway.

The Xbox being built on PC technology had a more 7th-gen hardware design which emphasized shaders and compute to pull off effects like deferred rendering in Shrek (Something that hit it big with Battlefield 3 during the 7th gen)...

And Ray Tracing in Conker: Live and Reloaded. (Global Illumination.)
In Conker if the normal looks towards the ground, the engine would shoot a single ray from the sky towards the ground and do collision detection with colour encoding calculations performed on the vertices.
Result was the ability for the engine to seamlessly do colour shifting between scenes.

Obviously Conkers implementation of Ray Tracing is rudimentary as it's only running on 6th gen hardware, but hard to ignore the benefits it brought forward.

Since then Ray Tracing has only become more intricate, demanding and impressive.
Conker and Shrek though are probably two of my favorite games that showcases the foundations of the main technologies we rely on today and which define current games and rendering approaches.

It was really forward looking hardware.

Yeah I replayed Conker Live and Reloaded on the Xbox just this month and it looks insanely good for a 6th gen game.

What would you say were the most graphically advanced games on the Gamecube?



IcaroRibeiro said:
Dulfite said:
We were stupid and so the greatest device ever failed.

But the PS2 sold 150 million copies what are you talking about :p

Yeah because it had a DVD player and people bought it like crazy just to use that. Just like PS3, I knew people that didn't even game that bought it just to have a blue ray played.



Dulfite said:
IcaroRibeiro said:

But the PS2 sold 150 million copies what are you talking about :p

Yeah because it had a DVD player and people bought it like crazy just to use that. Just like PS3, I knew people that didn't even game that bought it just to have a blue ray played.

Does anyone buy smartphones to make calls these days? I don't see the problem in using a console as DVD player



Starfox Adventures. Rare were tech wizards back then.



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