Game is below 1k players on PC and now they’ve had to come out and assure people that there will soon be more content, on GAF people are saying even console has trouble getting full teams. Delighted to see shitty anti-consumer GaaS titles fail miserably. Hopefully this reduces the chances of future games making these mistakes.
Sounds like that ship is well below the water-line now. No amount of extra checklist content is going to save that Gaas fragmented trash.
Hoping SE learn next time not to make a hamster wheel of a game, and pull exclusivity crap with characters either, such a dumb ass move.
The response given by Scot Amos at Crystal Dynamics was particularly bad, "For those players who absolutely want to play as Spider-Man, you have the option to do so on PlayStation." Classy. Tell your potential customer base that if they want to play as one of the most popular characters from the property the game is based on, they should plunk down $300 for a system about to be replaced. Their reasoning is even more boneheaded, "Because of Sony’s unique relationship with Marvel and PlayStation, specifically, that gives us an affordance with Spider-Man that we wouldn’t have otherwise." Sony doesn't have exclusive right to Spider-Man as far as video games are concerned (unless specifically made by a Sony studio). Marvel sold Spider-Man's film rights to Sony in 1998. Since then, there has been no issue with Spider-Man appearing in multiplatform games. Just to name a few:
Spider-Man (N64, Dreamcast, PlayStation, PC) 2000
Spider-Man (Gamecube, XBox, PS2, PC) 2002
Spider-Man 2 (Gamecube, XBox, PS2, PC) 2004
Ultimate Spider-Man (Gamecube, XBox, PS2, PC) 2005
Marvel: Ultimate Alliance (Wii, 360, PS3, PC) 2006
Spider-Man 3 (Wii, 360, PS3, PC) 2007
Spider-Man: Web of Shadows (Wii, 360, PS3, PC) 2007
Marvel: Ultimate Alliance 2 (Wii, 360, PS3, PC) 2009
Spider-Man: Shattered Dimensions (Wii, 360, PS3, PC) 2010
Spider-Man: Edge of Time (Wii, 360, PS3, PC) 2011
The Amazing Spider-Man (Wii, 360, PS3, PC) 2012
The Amazing Spider-Man 2 (Wii U, XBox One, PS4, PC) 2014
And, Crystal Dynamics/Square Enix went out of their way to defend the off-putting looks of the Avengers characters by stating they were trying to leverage the connection to the comic book characters, not the movie versions. But then, they turn around and paywall lock one of the characters using a movie license as the excuse? They could have very simply given XBox an exclusive top tier character, and the same for PC, but that would have made too much sense.
Last edited by Mandalore76 - on 13 October 2020