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Mandalore76 said:

The response given by Scot Amos at Crystal Dynamics was particularly bad, "For those players who absolutely want to play as Spider-Man, you have the option to do so on PlayStation."  Classy.  Tell your potential customer base that if they want to play as one of the most popular characters from the property the game is based on, they should plunk down $300 for a system about to be replaced.  Their reasoning is even more boneheaded, "Because of Sony’s unique relationship with Marvel and PlayStation, specifically, that gives us an affordance with Spider-Man that we wouldn’t have otherwise."  Sony doesn't have exclusive right to Spider-Man as far as video games are concerned (unless specifically made by a Sony studio).  Marvel sold Spider-Man's film rights to Sony in 1998.  Since then, there has been no issue with Spider-Man appearing in multiplatform games.  Just to name a few:

Spider-Man (N64, Dreamcast, PlayStation, PC) 2000
Spider-Man (Gamecube, XBox, PS2, PC) 2002
Spider-Man 2 (Gamecube, XBox, PS2, PC) 2004
Ultimate Spider-Man (Gamecube, XBox, PS2, PC) 2005
Marvel:  Ultimate Alliance (Wii, 360, PS3, PC) 2006
Spider-Man 3 (Wii, 360, PS3, PC) 2007
Spider-Man:  Web of Shadows  (Wii, 360, PS3, PC) 2007
Marvel:  Ultimate Alliance (Wii, 360, PS3, PC) 2009
Spider-Man:  Shattered Dimensions  (Wii, 360, PS3, PC) 2010
Spider-Man:  Edge of Time  (Wii, 360, PS3, PC) 2011
The Amazing Spider-Man  (Wii, 360, PS3, PC) 2012
The Amazing Spider-Man 2 (Wii U, XBox One, PS4, PC) 2014

And, Crystal Dynamics/Square Enix went out of their way to defend the off-putting looks of the Avengers characters by stating they were trying to leverage the connection to the comic book characters, not the movie versions.  But then, they turn around and paywall lock one of the characters using a movie license as the excuse?  They could have very simply given XBox an exclusive top tier character, and the same for PC, but that would have made too much sense.

It also doesn't help that SE/CD didn't make a deal in which the other platforms get their own respective characters for their platforms, so this makes the entire point of getting the game as moot, because it's clear Sony systems are getting the better deal here, which makes for bad business for a multiplat, GaaS game. 

Also yeah, lol, their excuse on not making the characters look the way they should is entirely laughable, because they hardly even resemble the comic book looks either. I think a primary reason they will never tell you, is because SE doesn't ever want to pay out of their pocket, for actor likeness, because if Iron Man looked like the movie version, then chances are they would have to pay royalties to Robert Downey. They could have just said they were too tight with paying A list actors money. I know they won't, but they should if that's their main concern.

Remember when there was a Bomberman game some yrs back?, they released an exclusive character for Switch first, then when it came to the other 3 platforms they made exclusive characters for all 3 (xbox got chief, PC got Portal and PS got sackboy). 

Last edited by Chazore - on 13 October 2020

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