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Forums - Gaming - Devs Talk about the Dual Sense Controller

https://twitter.com/eurogamer/status/1296452812373622784?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1296452812373622784%7Ctwgr%5E&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2F2%2Ftwitter.min.html1296452812373622784

they block your DualSense triggers when your weapon jam in Deathloop
I like it

Last edited by jenpol - on 20 August 2020

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zero129 said:
Random_Matt said:
Hmm, have to try it to come to a good opinion. Sounds a gimmick so far.

What?, are you one of the ones who also thought Rumble was a gimmick?.

How many games actually use the HD rumble, in the Switch?

100 or so? outta like 3000 games?
out of those, supposedly not all of them are equally well makeing use of it.

So it depends on how aggressive sony is mandateing use of it on PS5 games.
If nearly every PS5 game makes use of it, it wouldn't be a gimmick.



JRPGfan said:
zero129 said:

What?, are you one of the ones who also thought Rumble was a gimmick?.

How many games actually use the HD rumble, in the Switch?

100 or so? outta like 3000 games?
out of those, supposedly not all of them are equally well makeing use of it.

So it depends on how aggressive sony is mandateing use of it on PS5 games.
If nearly every PS5 game makes use of it, it wouldn't be a gimmick.

if you mandate using a fuction it doesn't improve the quality and does become a gimmick



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Rumble, never use it. Detrimental imo.



I'm going to go to settings turn off the bullshit and use it like any other controller. Heard it a million times Devs cum over the wonderful opportunities the useless add ons will give them and then a year later only a fraction of games still use that crap.



Bite my shiny metal cockpit!

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kirby007 said:

you bet your ass i untick enable vibration where possible

Vibration... is different from haptic feedback as its being used here. Comparing vibration (rumble) which only can be high, low and pulse to haptic feedback is like comparing the dpad to the analog stick.

kirby007 said:

if you feel someone before you hear them shits wrong

And its this kinda closed-mindedness that results in hot takes like yours. What if you are playing a game like a spiderman where you can have spidey-senses? What if playing a game like GOWwith an enemy that tunnels underground with no visual onscreen cues but you can feel where in the ground it is ad how close it is to you. What if you can deploy an item in a map that can give you a vibrational cue of an enemy's position even if you can't see it. Same way how in MP games you have items that can be deployed that "magically" lets you see enemy positions in your minimap.

Ther are many ways things like these can be used. And in truth, the fact that you can't even sem to think of them just goes to show how innovative they will be when implemented.

kirby007 said:

if you mandate using a fuction it doesn't improve the quality and does become a gimmick

Its not about mandating anything. The tech should be able to sell itself. And if it doesn't or can't then its a gimmick. But if there are a number of things that can either only be done, or done beter with it, then its not a gimmick.

At the very least, you should wait till games com out and implement its features before you earmark it as a gimmick. 



zero129 said:
God some of you guys might as well of just begged Sony to take the ms root and allow you to use your PS4 controllers, what need to ye have for the new ones?..

That would be nice and wish they would.



Bite my shiny metal cockpit!

I don't like rumble. I always have it turned off. But I understand that this haptic feedback has a lot more nuance. I'm excited to try it at least. Adaptive triggers sound like they'll be fun to use if they get the functionality just right as well. I'll probably leave both features on throughout my first next-gen playthroughs and go from there. Haptic feedback in Demon's Souls has my attention, and so does the implementation of the adaptive triggers in R+C.



Sony, if you're reading this, do something new with The Legend of Dragoon. You will make me a happy man. Thanks.

Intrinsic said:
kirby007 said:

you bet your ass i untick enable vibration where possible

Vibration... is different from haptic feedback as its being used here. Comparing vibration (rumble) which only can be high, low and pulse to haptic feedback is like comparing the dpad to the analog stick.

kirby007 said:

if you feel someone before you hear them shits wrong

And its this kinda closed-mindedness that results in hot takes like yours. What if you are playing a game like a spiderman where you can have spidey-senses? What if playing a game like GOWwith an enemy that tunnels underground with no visual onscreen cues but you can feel where in the ground it is ad how close it is to you. What if you can deploy an item in a map that can give you a vibrational cue of an enemy's position even if you can't see it. Same way how in MP games you have items that can be deployed that "magically" lets you see enemy positions in your minimap.

Ther are many ways things like these can be used. And in truth, the fact that you can't even sem to think of them just goes to show how innovative they will be when implemented.

kirby007 said:

if you mandate using a fuction it doesn't improve the quality and does become a gimmick

Its not about mandating anything. The tech should be able to sell itself. And if it doesn't or can't then its a gimmick. But if there are a number of things that can either only be done, or done beter with it, then its not a gimmick.

At the very least, you should wait till games com out and implement its features before you earmark it as a gimmick. 

The what if you could do such and such argument is old. Same shit people said for DS and Wii U Gamepad. Wii remote speaker. PS4 touchpad. Then Wii U gamepad was so innovative we got a horn for Mario Kart 8. woo. Most devs made the second DS screen a map. Yay... Most of Vita's features were wasted. PS4 touchpad mainly became the selectangle button. Sure some devs will put it to good use but 90% of them will not. Remember the 800 bow and arrow games on Wii and PS3 Move? Even Sony is known to just give up not too long after themselves. You will get a flurry of games at the beginning that will use it but remember how fast Sixaxis was abandoned by devs. How this usually goes. This is the same song and dance we have heard forever and a day. 

I'm not going to use the word gimmick because people don't even know the definition of the word. Literally everything about gaming is a gimmick. Big whoop. Not a bad term. However, these are features that we have seen a million times before. Just won't be used much or well a year or so after launch.



Bite my shiny metal cockpit!

Tech is cool and all, but these type of features are the first thing i turn off when playing games. I do it on the X1 Haptics and i do it on my Switch HD Rumble. Having something shake in my hand just isn't right for me plus its worse when the motors get old and you can start hearing them work.
The only real time ill use the Haptic feedback is in racing games like Forza as it actually helps you play the game and knowing which side of the car starts to skid out and feeling the brakes and surfaces etc. GT7 will benefit this the most in my opinion. Everything else its just off for me.

I do like the idea of the inbuilt Mic, something all controllers should have as putting on headsets is annoying at times.