kirby007 said:
you bet your ass i untick enable vibration where possible
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Vibration... is different from haptic feedback as its being used here. Comparing vibration (rumble) which only can be high, low and pulse to haptic feedback is like comparing the dpad to the analog stick.
kirby007 said:
if you feel someone before you hear them shits wrong
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And its this kinda closed-mindedness that results in hot takes like yours. What if you are playing a game like a spiderman where you can have spidey-senses? What if playing a game like GOWwith an enemy that tunnels underground with no visual onscreen cues but you can feel where in the ground it is ad how close it is to you. What if you can deploy an item in a map that can give you a vibrational cue of an enemy's position even if you can't see it. Same way how in MP games you have items that can be deployed that "magically" lets you see enemy positions in your minimap.
Ther are many ways things like these can be used. And in truth, the fact that you can't even sem to think of them just goes to show how innovative they will be when implemented.
kirby007 said:
if you mandate using a fuction it doesn't improve the quality and does become a gimmick
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Its not about mandating anything. The tech should be able to sell itself. And if it doesn't or can't then its a gimmick. But if there are a number of things that can either only be done, or done beter with it, then its not a gimmick.
At the very least, you should wait till games com out and implement its features before you earmark it as a gimmick.