If a game developed on next gen first just uses next gen higher GPU power, that's the only case in which scaling dow is reasonably easy.
If the game NEEDS or heavily relies on next gen larger main RAM and/or higher CPU power, port can become very hard or impossible or requiring a radical rewriting.
If the games makes heavy use of next gen SSD, port can still be possible, but without some rewriting it will be gimped.
The easiest way is developing on current gen first and scaling up on next gen consoles, the downside is that next gen versions will just use a subset of new HW power and offer just minor cosmetic improvements, but possibly also a really good improvement in frame rate.
Without external pressures, many devs will be tempted by the most radical choice, but publishers will push for the one that will give maximum total sales, unless console makers moneyhat them to give up current gen and make full use of next gen capabilities.
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