mrstickball said: The sad issue is that Wii is selling to the casuals and others that are thus far, not really caring about graphics or innovative gameplay that so far the Wii has been lacking in. |
*edit* It's not letting me space between paragraphs for some reason, sorry if it's hard to read. I've had this problem before.
Lacking in innovative gameplay?
First of all, Wii Sports was completely revolutionary. It's by far and away the biggest reason the Wii is selling well among casual gamers, and it's a very simplistic game. Higher budget games like Mario and Sonic at the Olympics are going to blow Wii Sports away
There are four Wii games that I own, all of them are innovative in some way. Let's look at them:
Trauma Center: Second Opinion - I've never played a game like it, and it would be unplayable with a regular controller. This is one of the best games I've played in a long time.
Excite Truck - I'd much rather play this than a generic racing game with only 8 tracks like Motorstorm. I've played it a bit, Motorstorm is exactly the same as every other generic racer ever made. Excite truck let's you steer with the Wiimote, tilt it forwards and backwards to control your jumps and avoid crashing into things and allow you to jump through rings. It also let's you tilt the controller back and forth to do spins in the air for extra points. It's a unique game that makes full use of the Wiimote.
The Godfather: Blackhand Edition - This is how a game should incorporate the Wiimote into it's a gameplay. Manhunt 2 is following in it's footsteps. It actually mimics the motions of melee combat. You punch at the screen to punch. You do a sweeping side punch to do a more powerful punch, you grab people with both your hands, you can strangle them by holding the Wiimote and nunchuck up and moving them back and forth, you throw them to the side by mimicing a throwing motion with both hands, when they're on their knees you can slap them by doing a similar motion, you can slam them agaisnt the walls by mimicing that motion, you can bash their heads on a surface by doing the same thing, you swing melee weapons left, right, and down, you can perform a wide variety of unique executions with various motions, it even has little touches like twisting the Wiimote like your turning a door knob to open a door, and of course you aim with the Wiimote to shoot.
Super Paper Mario - It may not use the Wiimote much but it's still innovative. The RPG/Platform/Adventure hybrid gameplay is different and there's never been anything quite like the 2-d to 3-d mode.
There are innovative games on Wii and there are games that use the Wiimote to it's full potential, you just need to play them to see for yourself.