zero129 said:
I thought i done a pretty good job of clearing this up for you. How many games shown was cross gen?, how many of them cross gen games was AAA?. Id only expect cross gen to start holding back AAA productions around 2022-23 and thats only if it was a massive open world game fully designed around the XBSX to begin with. But lucky cross gen will end before it would effect any of the games that it possibly could effect. After all we have pretty good examples of how engines can scale on PC. |
I dunno man. Show me 1 current gen multiplatform game, that looks like a next gen game on a high-end pc?
Come on now guys, anyone and their grandmother knows that 7-year-old Xbox One is going to hold back a 12Tflops next gen console. How can this still be up for debate after the whole Halo debacle, the 1 big game that was supposed to back up all of Phil Spencer's talk and was supposedly natively designed for Series X?
Like I've been saying for months. Series X will have scalable games, while the ps5 doesn't have to scale with anything. Developers like ND will be targeting 30fps/1440p and will be looking to push the ps5 to its visual limits, whereas Series X games will be targeting far lower specs and they're using the extra head room to simply bump the resolution and framerate on Series X. It doesn't take a rocket scientist to figure out why a 30fps/1440p next gen game is going to look far more impressive than a scalable game that is running at 120fps on Series X.










