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Forums - Microsoft - Halo Infinite delayed to 2021

zero129 said:
DonFerrari said:

That is the thing, he say he isn't a fan of any brand, very neutral and against console warfare.

And sorry but if anyone was trying to say Gears or even Halo aren't that good of game but is excited by all Sony games released this gen including Knack (that sure I found funny but can't say it was a reason to buy a console) would be met with joke.

Sales2099 is pretty straight forward on this, he really have a taste where the best of Sony doesn't make he want to play them but every single Xbox exclusive entices him, Ludicrous never play straight.

I'm still waiting for him to acknowledge that Series X is holding down the crossgen MS have showed, since he have been fighting Goopy on this for several months, but after the latest event he didn't say a thing.

I thought i done a pretty good job of clearing this up for you.

How many games shown was cross gen?, how many of them cross gen games was AAA?.

Id only expect cross gen to start holding back AAA productions around 2022-23 and thats only if it was a massive open world game fully designed around the XBSX to begin with. But lucky cross gen will end before it would effect any of the games that it possibly could effect.

After all we have pretty good examples of how engines can scale on PC.

I dunno man. Show me 1 current gen multiplatform game, that looks like a next gen game on a high-end pc? 

Come on now guys, anyone and their grandmother knows that 7-year-old Xbox One is going to hold back a 12Tflops next gen console. How can this still be up for debate after the whole Halo debacle, the 1 big game that was supposed to back up all of Phil Spencer's talk and was supposedly natively designed for Series X?   

Like I've been saying for months. Series X will have scalable games, while the ps5 doesn't have to scale with anything. Developers like ND will be targeting 30fps/1440p and will be looking to push the ps5 to its visual limits, whereas Series X games will be targeting far lower specs and they're using the extra head room to simply bump the resolution and framerate on Series X. It doesn't take a rocket scientist to figure out why a 30fps/1440p next gen game is going to look far more impressive than a scalable game that is running at 120fps on Series X. 



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DonFerrari said:
LudicrousSpeed said:
Spider-Man sold a lot through bundles. I don’t think sales is saying it’s not a big game but it’s certainly not a launch killer app. Isn’t it not even a full game but more of a Lost Legacy type game?

I got the platinum in the original and have no desire to go back unless the core game is changed dramatically, but have we even seen the game outside of a trailer?

Always merry over Sony titles.

I’m sure it looks that way when you’re always on the battlefield, soldier.



Barkley said:
LudicrousSpeed said:
Spider-Man sold a lot through bundles.

NPD game charts based on revenue do not include sales of bundled titles. Spider-Man was the highest selling launch for a PlayStation exclusive ever, and for total 2018 sales outperformed even multiplatform titles such as Far Cry 5, Monster Hunter World and Assassin's Creed Odyssey.

Without any bundles Spider-Man crushed it.

It did sell well outside of bundles, never said or implied it didn’t. But it also sold a ton in the BF bundles Sony had for two years. Hell, my copy of SM came with my Pro :)



sales2099 said:
goopy20 said:

What baffles me the most is how out of touch MS seems to be with what they're showcasing. First they publicly apologize for the May event, saying they learned from it and that they would do better in July. Then they build the whole July event around Halo Infinite, and again they are apologizing, and now even delaying their flagship launch title. Its like they don't know what they're doing and are caught by surprise by the terrible feed back they're getting from the gaming community.

I'm telling yas, their cross gen strategy is biting them in the ass and they're finally starting to realize that 4k and 120fps just isn't good enough. I just hope they can still turn things around and drop the whole "we're not leaving anyone behind" thing.

They apologized for mis-advertising May. If they labelled it as a small scale showcase with low expectations instead of “first glimpse of Series X gameplay” then there be no backlash. 

Halo was the front runner but the whole point of July was to showcase 1st party games. While people were quick to comment on the lack of gameplay in the trailers, the “Halo Gears Forza” narrative is dead as we now know of plenty variety in development. The lack of gameplay narrative is a temporary one. Good riddance to that tired insult. 

Halo being delayed is them being in touch. You got it all wrong. They know they have their work cut out and will delay the game to meet fan demand. Now 2021 will continue Xbox momentum when Halo launches at its potential. 

If you want to believe that then fine. The truth is that in May they showed exactly what they promised us from the very beginning, games that scale up and down their family of devices.

After the May event, they apologized for the fact the games looked like upscaled current gen games (even though they warned us way in advance) and the lack of actual gameplay. Then they say, they learned from it and went on to do the exact same damn thing in July lol. Except this time it wasn't some obscure 3rd party title that failed to impress, it was their flagship title that the whole July event was build around.

I dunno what's going on there at MS, but I do wonder who was quality checking their events. Seriously, how did papa Phil - wearing a freakin' Halo t-shirt during the event - not know that showing a full 8 minute of straight Halo gameplay in such a state, was a terrible idea?  

Last edited by goopy20 - on 13 August 2020

LudicrousSpeed said:
DonFerrari said:

Always merry over Sony titles.

I’m sure it looks that way when you’re always on the battlefield, soldier.

Yes you tell.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Barkley said:

sales2099 said:

It just intrigues me when people say X1 has nothing pushing the console at launch when that’s the same case on the competition. 

Spider-Man sold over 15m copies... you think Spider-Man Miles Morales won't push the console? It may be smaller inscope than the original game (a.k.a Lost Legacy compared to UC4) but it will do very well and will certainly push the PS5.

It needs to have only a fraction of the impact that the original had to push the PS5. Even if it's not a full fledged sequel, Miles Morales is going to be huge.

Maybe you misunderstood. Push sales and the IP is popular? Sure. It’s more or less agreed upon it’s based off the 2018 original in many aspects. It’s not pushing the hardware. Doesn’t mean it won’t sell. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:

Maybe you misunderstood. Push sales and the IP is popular? Sure. It’s more or less agreed upon it’s based off the 2018 original in many aspects. It’s not pushing the hardware. Doesn’t mean it won’t sell. 

Oh you meant pushing hardware as in technically? ah.



Mr Puggsly said:
Manlytears said:

Native 4K/120fps is a gigantic trap for Halo: Infinite and Xbox game studios, they need to go whit lower resolution, perhaps 1440p. Talk about power is good, but than come and start to taunt native 4k/120fps realy creates problems for devs... if they keep things at native 4k/120 it doesn't matter if the game will be delayed for 1 year or more, game is going to look bad, and all PS5 games made with "freedom of FPS / resolution" will be infinitely superior visually.

Depends on what they're trying to do. I genuinely believe they can make a stunning 4K/60 fps game on the Series X. I am looking forward to seeing Gears 5 and Forza Horizon 4 at 4K/60 fps and with better visual settings on Series X.

However, if 343 really wants to push some next gen effects like ray tracing, then there need to be compromises.

I don't think 120 fps mode was promising 4K by the way.

I hope you are correct, tentar usar 4k/120 é um grande erro, o jogo ficaria feio ( pior que muitos jogos da atual gen). Also, i agree that 4k/60  is good for some games ( i still think anything over 1440P is unnecessary).



DonFerrari said:
sales2099 said:

Just saying aside from pre-show messaging, the SoP and the May event shared much similarities. And X1 had....a stigma at launch to put it mildly. Luckily that’s not the case this time so well see. PS brand power likely has a edge by default of course. It just intrigues me when people say X1 has nothing pushing the console at launch when that’s the same case on the competition. 

Nope they don`t share much similarities. MS made a show to be first look on 3rd party games for XSX and it majorly had cutscene, Sony made a show about PS4 games and PSVR with lot of gameplay, how is that similar at all?

Have these same people said PS5 have a lot to push the console? Haven`t seem it, so you are just complaining of a non-factor.

I meant more like each show was their B tier games. Like I said Sony just set better expectations beforehand. 

I get your last point but it strikes me as a blatant double standard to say Xbox has no launch games pushing hardware but the problem is by no means unique to them. Thus to me the argument is moot if any core point is Xbox v PS related. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Barkley said:

Spider-Man sold over 15m copies... you think Spider-Man Miles Morales won't push the console? It may be smaller inscope than the original game (a.k.a Lost Legacy compared to UC4) but it will do very well and will certainly push the PS5.

It needs to have only a fraction of the impact that the original had to push the PS5. Even if it's not a full fledged sequel, Miles Morales is going to be huge.

Maybe you misunderstood. Push sales and the IP is popular? Sure. It’s more or less agreed upon it’s based off the 2018 original in many aspects. It’s not pushing the hardware. Doesn’t mean it won’t sell. 

By the conversation we thought you were talking on pushing console sales not the hardware. By what was show it really didn't look like it was.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."