DonFerrari said:
Agree with you, but still Nintendo have a say on the matter, and considering they prefer the best bang for buck on cost and watt and tend to chose more conservative and proven specs, ie going for something that is already out instead of jumping ahead on the hw and having something that will launch first on their hw and later on the open market I think that sure some of the tech on Switch 2 or whatever system is named will be more advanced than PS5 and Xbox since it will be newer system and from NVidia (like Switch 1 have some elements more modern than PS4 and X1) but I don't really think DLSS 2.0 or 3.o will be where Nintendo will dedicate so much money and silicon as their games don't really benefit from it. But sure we will only know for certain when it happens. Also Nintendo games on it will look good and pretty as have been happening for several gens but expecting DLS2.0 or 3.0 to be an atomic bomb capable of picking up a sub 480p image and making it look better than 1080p and closing a 10x power gap will only lead to disapointment. |
Ummm ... except there are literal examples of sub 480p images being upscaled to 720p-1080p using DLSS 2.0, that's literally been demoed already in actual playable games, you do realize that right?
This for example shows 1440p resolution reconstructed from only 576p:
https://imgsli.com/MTUwMDg/1/2
Barely a difference and the resolution difference is extreme. You can see a little softness on the jacket texture but otherwise not much difference. The guy who ran the test says he can't even see a difference when playing in motion.
There isn't going to be a 10x power gap between Switch 2 and XBox Series S. Not even close.
Even the PS4 is like maybe 4.5x more powerful than the current Switch, it's highly unlikely somehow the PS5, which isn't really that impressive relative to its XBox and PC GPU peers is somehow going to end up 10x better than the Switch 2.
Last edited by Soundwave - on 11 August 2020








