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Forums - Nintendo - XBox Series S Could Be A Nice Bounce For Switch 2

DonFerrari said:
freebs2 said:

It's not really Nintendo that should push the boundary of graphics. It's more a question of Amd vs Nvidia technology. I believe a next-gen Switch will have its own advantages compared even to next gen PS and Xbox, just for the eventual use of latest AI technologies developed by Nvidia. But that said, Switch 2 (if it retains the current form factor) will still be a low power / low spec machine so I agree with you, people should not get their hopes too high on the graphical front. 

Agree with you, but still Nintendo have a say on the matter, and considering they prefer the best bang for buck on cost and watt and tend to chose more conservative and proven specs, ie going for something that is already out instead of jumping ahead on the hw and having something that will launch first on their hw and later on the open market I think that sure some of the tech on Switch 2 or whatever system is named will be more advanced than PS5 and Xbox since it will be newer system and from NVidia (like Switch 1 have some elements more modern than PS4 and X1) but I don't really think DLSS 2.0 or 3.o will be where Nintendo will dedicate so much money and silicon as their games don't really benefit from it.

But sure we will only know for certain when it happens. Also Nintendo games on it will look good and pretty as have been happening for several gens but expecting DLS2.0 or 3.0 to be an atomic bomb capable of picking up a sub 480p image and making it look better than 1080p and closing a 10x power gap will only lead to disapointment.

Ummm ... except there are literal examples of sub 480p images being upscaled to 720p-1080p using DLSS 2.0, that's literally been demoed already in actual playable games, you do realize that right? 

This for example shows 1440p resolution reconstructed from only 576p:

https://imgsli.com/MTUwMDg/1/2

Barely a difference and the resolution difference is extreme. You can see a little softness on the jacket texture but otherwise not much difference. The guy who ran the test says he can't even see a difference when playing in motion. 

There isn't going to be a 10x power gap between Switch 2 and XBox Series S. Not even close. 

Even the PS4 is like maybe 4.5x more powerful than the current Switch, it's highly unlikely somehow the PS5, which isn't really that impressive relative to its XBox and PC GPU peers is somehow going to end up 10x better than the Switch 2. 

Last edited by Soundwave - on 11 August 2020

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Soundwave said:
I think we're headed to an era where console games basically are like PC games.

Instead of devs make bespoke/customized versions for one console, they'll make one generic version with two levels of graphics settings.

XBox Series S = mid-graphics settings + 1080p resolution

Switch 2 = mid-graphics settings + 360p-720p native resolution (w/DLSS 2.0 this will appear as a much higher resolution)

PS5/XBSX = high graphics settings + 1800p-4K resolution

PC = ultra graphics settings + 4K + ray tracing

Games will scale much more freely than in the past. Microsoft is basically "conditioning" developers to make next-gen games run on a much lower end (4 TFLOP) and then I think what devs will look at with the extra power that PS5/XSX offer is to use that for resolution mainly and maybe a bump in some effects. If there's any head room left over maybe try turning on some basic ray tracing effects.

But the industry headed in this direction is good for Switch 2.

Yeah if this happens that is very good for Nintendo going forward.

I can definitely see a possible future starting soon where

- PC has, well, variable settings that go higher than consoles for top gaming rigs

- PS5/XBSX gets 4k/90fps (unless they are only targeting 60fps, but I keep hearing about 90-120fps for next gen games, which seems pointless but whatever)

- XBSS gets 1080p/60fps with maybe a few small effects gone

- Switch 2 gets 900p-1080p/30fps docked, 720p-900p/30fps handheld but resolutions looking upped with DLSS I guess, with graphics nearly on par with XBSS, no ray tracing

So for the most part you make the top end game, and just adjust down res and fps for less powerful systems and maybe take out a couple of effects.

or something like that.



Slownenberg said:

- PS5/XBSX gets 4k/90fps (unless they are only targeting 60fps, but I keep hearing about 90-120fps for next gen games, which seems pointless but whatever)

90fps-120fps is far from pointless.
You should try using a high-refresh display some time...

First thing I did when I went from 60hz to a 144hz display is spend 30 minutes moving my mouse cursor and windows around on my PC, the difference is very pronounced, but hard to showcase in a 24hz-30hz game trailer.




www.youtube.com/@Pemalite

Thread should be locked, full of misinformation, just a load of made up crap.