Hynad said:
Soundwave said:
We have reliable leaks for the Series S specs and we now have confirmation it exists.
It's not wishful thinking to assume Switch 2 will be roughly equivalent to the PS5/XB2 what Switch 1 is to the PS4/XB1.
That is a fair assumption.
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You assume that the PS5 games that will make use of RT will look like PS4 games because of how demanding RT is.
So I don't think you should thinking of yourself as making "fair assumptions".
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With full ray tracing enabled? You bet your ass that would tank the performance of the PS5.
The PS5 is not even a RDNA2 full fledged chip apparently, it's RDNA 1.5 which quite frankly is somewhat underwhelming.
What I said was please go ahead and use ray tracing on PS5, lol. After rendering at 1800p-4K, you will see how much performance is left over.
That's not going to be pretty. If you want to argue that, go ahead.
Developers using ray tracing effects is exactly what you want if you're Nintendo. That will chew up a huge chunk of the PS5/XSX performance making a port to a Switch 2 with no ray tracing that much easier. It's a nice "effect" sure, but turning it off is not to going to alter one's enjoyment of a game that dramatically I don't think.
We already know the XBox Series X (not S ... the big brother) when tasked to run the most basic looking modern popular game (Minecraft) ... if you turn ray tracing on and crank it (actual path tracing), the system can barely run Minecraft at 1080p. That's a 12 Teraflop GPU brought to its knees by Minecraft, lol.
Last edited by Soundwave - on 10 August 2020