| Soundwave said: I think we're headed to an era where console games basically are like PC games. Instead of devs make bespoke/customized versions for one console, they'll make one generic version with two levels of graphics settings. XBox Series S = mid-graphics settings + 1080p resolution Switch 2 = mid-graphics settings + 360p-720p native resolution (w/DLSS 2.0 this will appear as a much higher resolution) PS5/XBSX = high graphics settings + 1800p-4K resolution PC = ultra graphics settings + 4K + ray tracing Games will scale much more freely than in the past. Microsoft is basically "conditioning" developers to make next-gen games run on a much lower end (4 TFLOP) and then I think what devs will look at with the extra power that PS5/XSX offer is to use that for resolution mainly and maybe a bump in some effects. If there's any head room left over maybe try turning on some basic ray tracing effects. But the industry headed in this direction is good for Switch 2. |
Yeah if this happens that is very good for Nintendo going forward.
I can definitely see a possible future starting soon where
- PC has, well, variable settings that go higher than consoles for top gaming rigs
- PS5/XBSX gets 4k/90fps (unless they are only targeting 60fps, but I keep hearing about 90-120fps for next gen games, which seems pointless but whatever)
- XBSS gets 1080p/60fps with maybe a few small effects gone
- Switch 2 gets 900p-1080p/30fps docked, 720p-900p/30fps handheld but resolutions looking upped with DLSS I guess, with graphics nearly on par with XBSS, no ray tracing
So for the most part you make the top end game, and just adjust down res and fps for less powerful systems and maybe take out a couple of effects.
or something like that.







