Ryuu96 said:
I've been calling for Motorsport to go GAAS for a while now, I think it's actually perfect for that type of game and I really can't be bothered with a Motorsport title every 2 years, I'd be more likely to jump into the franchise at some point if it was just a single title across the entire gen. GAAS doesn't always have to be a bad thing, nowadays it's used so freely as to simply mean providing a large amount of post launch support, I think Fable will have a lot of post launch support in terms of expansions and whatnot but that is already common with Playground Games, Forza Horizon for example has a ton of post launch support which didn't take away from the base game being amazing. I have 100% faith in Playground Games for Fable, I expect a lengthy AAA ARPG base game with a plan for a lot of support and I don't see that as a bad thing. Although I will say, I think they simply got rid of numbered games because it is a reboot. I'd actually say one platform for Halo MP makes sense too and I actually prefer it that way, as long as they nail the gameplay and I will say, it better have a decent amount of content at launch. I am however cautious about the campaign being a single platform across the gen, I like my meaty 8 hour+ campaigns so I don't want them to split it up into smaller stories, as long as the campaign additions are still roughly that length then I'd be mostly okay with it, of course priced appropriately as well. They described it like MCC, wherein a new Halo title has been added to MCC overtime. I'm worried 343 won't have the manpower, they're smaller than even Bungie and supporting on this scale takes a lot of manpower but we'll see. |
We gamers all have the same wishes and expectations from our next gen platform of choice. From the "world's most powerful console" we all want exciting new AAA ips that look like they would set a Xbox One on fire if you tried to run it. And I'm also sure most Xbox fans didn't wish for Halo to go full Destiny on us and look like a current gen game.
Months ago I made the comparison with Kinect and everybody thought I was bonkers. Of course Kinect is a totally different thing than GP but there are definitely some big overlaps. In both cases, MS thought core gaming wasn't good enough. And it both cases corporate strategy is getting in the way of giving Xbox fans what they want. Nobody asked for Kinect games, just like nobody asked for GAAS titles with current gen graphics. Whether we want them or not, we're getting them all the same, though.
Not saying MS just doomed all their ip's, mind you. Maybe Halo, Fable, Forza etc. will all turn out to be great and GAAS will actually benefit those games. But they aren't making them GAAS because they think the games will be better because of it, they are making them GAAS because of corporate strategy. GP is simply way more important to them then selling consoles, and it directly affects the type of games they'll be making. Back then 75% of MS's studios were locked away making Kinect shovelware. And now it seems they're all making GAAS games, designed to scale on a bunch of different devices.
Last edited by goopy20 - on 27 July 2020