Ryuu96 said:
eva01beserk said:
Definetly a beta is not quick. But they already had a playable section wich we saw. I would not doubt the beta was already finished. I got no source for that. I'm mearly talking with the speculation others have made online. But I'm betting they are right and ms is just trying to spin. There's no doubt halo was meant to be the biggest thing they got not only this year but next year as well. Its halo, what the Xbox is know for. Any criticism would have made them doubt their product. I for a not even for a second believe a game with 5 years of development had the entire game turned upside down only at the last few months and in a couple more months it will just magically look next gen.
And I ask you again. What was impresive about thouse AAA announcements? Cuz I don't remember seing anything but cg. Like we saw for halo. Did you get a release date? How much money was invested? What makes those AAA?
I have already said before many times. There will be AAA games on gamepass. But I keep saying don't expect all thouse devs they adquired to make AAA. most of thouse will be focused on smaller titles only. Its the nature of that kind of service.
There is nothing bad will smaller games. The problem I have is with peoples expectations and buying into MS pr of them wanting 3-4 AAA Games a year. That's just not gona happen.
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That was a playable section of the campaign which was likely a bitch to make during these times, the beta is for the multiplayer however.
Lets look at other XGS Betas, Gears 4 beta was made 6 months prior to release (it was also trashed for its graphics then release a huge graphical update in the space of a month), Halo 5 beta was 9 months prior to release. If this was normal times, the Halo Infinite beta likely would have launch sometime around January - March but Covid hit around that time, likely throwing a spanner into their plans and they had to prioritise other areas.
"Any criticism would have made them doubt their product." - What exactly do you think betas are for? Lol. Testing gameplay, testing servers and receiving feedback which often comes in the form of criticism, you're essentially saying they avoided doing a beta, to avoid receiving constructive criticism, which is exactly what betas are for.
What makes those games AAA is they're literally referred to as AAA by the studios creating them...AAA only refers to budget, only a studio knows their budget, where in your criteria does AAA start? $20m? $30m? Now tell me what budget those studios have...You can't, it's simply speculation on your part whereas I'm actually using job postings or the developers own words.
This is why I didn't say State of Decay 3 or Everwild is AAA outright, cause I simply don't know, whereas we know Playground's Fable, Obsidian's RPG and The Initiative's IP are AAA because it has stated it outright in their job postings.
I've been keeping track of Xbox Game Studios for a long time, I have a continuously updated post in Empire so lets go through it.
AAA
- 343 Industries
- The Coalition
- The Initiative
- Turn 10
- Playground Games (Fable & Horizon).
- Obsidian
- InXile
- World's Edge
AA
- Mojang
- Compulsion
- Double Fine
Don't Know For Sure
- Ninja Theory
- Rare
- Undead Labs
Of course, Obsidian could also go into AA alongside AAA as they have multiple teams, as can World's Edge as they're working on ports alongside Age of Empires IV, Ninja Theory could go into AA too as they have multiple teams but we don't know the scale of Hellblade II yet, Rare is an unknown as well but IIRC Sea of Thieves actually had a pretty big budget, then we have Undead Labs, I'm not saying where they'll be for certain but there's already been talk of making it a lot bigger than SoD2.
Then there's also XGP who do a mix of both AA and AAA, 3-4 AAA titles per year isn't really that unbelievable, they're releasing 3 in this year alone with Halo Infinite, Gears Tactics and Flight Simulator. That 3-4 per year is the eventual goal anyway, when the studios are settled, not the goal for right this minute but hey they're already meeting it.
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