Ryuu96 said:
That was a playable section of the campaign which was likely a bitch to make during these times, the beta is for the multiplayer however. Lets look at other XGS Betas, Gears 4 beta was made 6 months prior to release (it was also trashed for its graphics then release a huge graphical update in the space of a month), Halo 5 beta was 9 months prior to release. If this was normal times, the Halo Infinite beta likely would have launch sometime around January - March but Covid hit around that time, likely throwing a spanner into their plans and they had to prioritise other areas. "Any criticism would have made them doubt their product." - What exactly do you think betas are for? Lol. Testing gameplay, testing servers and receiving feedback which often comes in the form of criticism, you're essentially saying they avoided doing a beta, to avoid receiving constructive criticism, which is exactly what betas are for. What makes those games AAA is they're literally referred to as AAA by the studios creating them...AAA only refers to budget, only a studio knows their budget, where in your criteria does AAA start? $20m? $30m? Now tell me what budget those studios have...You can't, it's simply speculation on your part whereas I'm actually using job postings or the developers own words. This is why I didn't say State of Decay 3 or Everwild is AAA outright, cause I simply don't know, whereas we know Playground's Fable, Obsidian's RPG and The Initiative's IP are AAA because it has stated it outright in their job postings. I've been keeping track of Xbox Game Studios for a long time, I have a continuously updated post in Empire so lets go through it. AAA
AA
Don't Know For Sure
Of course, Obsidian could also go into AA alongside AAA as they have multiple teams, as can World's Edge as they're working on ports alongside Age of Empires IV, Ninja Theory could go into AA too as they have multiple teams but we don't know the scale of Hellblade II yet, Rare is an unknown as well but IIRC Sea of Thieves actually had a pretty big budget, then we have Undead Labs, I'm not saying where they'll be for certain but there's already been talk of making it a lot bigger than SoD2. Then there's also XGP who do a mix of both AA and AAA, 3-4 AAA titles per year isn't really that unbelievable, they're releasing 3 in this year alone with Halo Infinite, Gears Tactics and Flight Simulator. That 3-4 per year is the eventual goal anyway, when the studios are settled, not the goal for right this minute but hey they're already meeting it. |
I will give you that AAA was not the best way to describe it. While it does usually mean budget, it has no meaning on quality. Also like you said a dev can just call what ever they want AAA.
I would not call gears tactic AAA but I gess thats just me.
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