goopy20 said:
zero129 said:
You keep trying to change the subject and brush of the point. It doesnt matter if someone would buy it to play on the lowest settings or someone buys it to play beyond ultra settings. The point is the engine can scale to do things like that and it was still able to hit its performance target.
And even low settings to ultra has a good bit going on. No hairworks, limited foliage, limited textures, shadows, number of npcs on screen, number of shadows, quality of the water etc. all things that can save a lot on performance.
And the nextgen jump from this one isnt that big with diminishing returns that they would have to scale it to look like shit. They aint scaling the game to play on the original xbox from 2001 or a mobile phone you know, unless you thing the best looking xbox one and ps4 games look like shit?.
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Of course that's the point. Did they just slide the graphics settings to 'lower than low' on the Switch version and call it a day? Of course not because it would be a unsellable mess. Instead they spend a year optimizing it so Witcher 3 didn't look like ass and still hit 30fps on the Switch.
Sure, they could push Series X to the max with Halo Infinite while targeting 30fps/1440p. No doubt it would look spectacular and the engine can easily do that. But why would they if they also want to sell the Xone and pc versions? You keep forgetting that the core game has to look and play identical on all platforms and hit 1080p and a steady 30fps on Xone.
Since they are probably not targeting 60fps like in Halo5 on the Xone, I'm sure it will look better. Who knows, maybe it will be the best looking Xone game yet. But it's not exactly rocket science that the best looking Xone game (upscaled to 4k,120fps), isn't going to look anyway near as impressive as a game that is build from the ground up around the ps5 hardware and doesn't have to scale with anything. Especially when Guerilla Games is making it, a developer known for setting the bar when it comes to visuals.
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Define identical. You can have the core game sure but Series X can still offer ray tracing, no pop in, draw distances, better AI, texture improvements, etc. While the base game is identical it’s the things working in the background that can make the Series X version so much more.
Who says Xbox One has to hit 1080p? Halo 5 was dynamic so it dipped when action went up.
Also comparing a launch title to Horizon 2 which is a year 2 game isn’t exactly fair. Why don’t you compare Halo Infinite to Spiderman MM????? Both launch games. My guess is that you know that game is cross gen caliber, as in assets that are shared with PS4 base game. They give it the similar next gen improvements as say Halo. The sheer irony and double standards on you. So long as Spiderman MM exists, Sony ain’t no better then Ms. In fact I argue they are worse by limiting the PS4 version to artificially drum up next gen demand.
If any console can hit benchmarks while still looking next gen it’s Xbox. Sorry but people consider 4K/60fps part of what makes the generational leap. If Gears 5 and Forza 7 hit 4K/60 then I have no doubts Xbox gamers won’t have to settle for less.
Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.