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zero129 said:
goopy20 said:

By the way, this is the actual difference between low and ultra settings. Obviously there's a difference but its a lot more subtle then you make it out to be lol. I'm guessing that's a cherry picked screenshot from the Switch version where it's loading in textures. Also, the Switch version is a down port, meaning a different game made by a different team that came out years later. 

No it isnt the Switch port its the pc version running Lower then Low settings (Using a few ini tweaks) to show you that the same game can scale down to looking more then a gen apart without a massive team once the engine is already made to be scaled. It can also go beyond ultra settings too with some ini tweaks and a few texture mods it can look like an early next gen game.

Its ironic you talking about chery picked photos when thats all you do in every thread. Find photos with the smallest difference and claim they prove the is no difference and call it a day. My pics clearly show the can be a massive difference bigger then the ones between anything you showed from infamous from PS3 to PS4.

It isn't about how graphics can scale its about parity and hitting performance targets on all platforms. Who would buy Witcher 3 and play it at lower than the lowest settings? It's why pc games have minimum requirements in the first place. Sure you can still play them with even lower than the minimum requirements, but then you will spending money on a game that runs way below the quality norm that the developer was aiming for.

It's the same thing with Halo Infinity or any other Xbox exclusive that gets a Xone release. They can't just scale it to crap on Xone and mid-range pc's, effectively making it look like a different game, because nobody would buy it lol. Trust me man, Halo Infinite will probably be the best looking Xone game out there and not some blurry mess without any textures.