By using this site, you agree to our Privacy Policy and our Terms of Use. Close
goopy20 said:
DonFerrari said:

I sit 6ft away from a 65" screen and for me image quality is quite important. Reason why I thought 4k was a must, but know with the good upscalling methods like temporal reconstruction, DLSS, etc I'm fine with the game being internally other res and then output being 4k.

If it was true that most people play at 12ft and 42" screen Lockhart would do perfectly fine as 1080p with gorgeous image would suffice and be quite possible on it.

I also have a 65 inch screen and I do think getting a ps4 pro was worth. But if I compare playing TLOU1 in (almost)4k/60fps to TLOU2 in 1440p/30fps then part 2 is a pretty big improvement in overall visuals and immersion. 

That's why imo developers shouldn't blindly focus on just 60fps and 4k, it just leaves too little gpu resources left for an actual generational jump. Especially when there are still so many people who don't even own a 4k tv and we got cool stuff like DLLS. 

Certainly in some situations it is more worthy to internally render at 1440p30fps and upscale to 4k, while others you can do 4k native just fine. And there is no doubt that TLOU2 looks better than TLOU1, it is a generational leap even compared to the ported version.

And sure most devs won't just go after the number itself. It is basically a matter of doing the best visual they can do and then seeing if it will sit near to standard resolutions and twiking to hit that at a stable 30fps or for some genres 60fps.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."