zero129 said:
You keep trying to change the subject and brush of the point. It doesnt matter if someone would buy it to play on the lowest settings or someone buys it to play beyond ultra settings. The point is the engine can scale to do things like that and it was still able to hit its performance target. And even low settings to ultra has a good bit going on. No hairworks, limited foliage, limited textures, shadows, number of npcs on screen, number of shadows, quality of the water etc. all things that can save a lot on performance. And the nextgen jump from this one isnt that big with diminishing returns that they would have to scale it to look like shit. They aint scaling the game to play on the original xbox from 2001 or a mobile phone you know, unless you thing the best looking xbox one and ps4 games look like shit?. |
Of course that's the point. Did they just slide the graphics settings to 'lower than low' on the Switch version and call it a day? Of course not because it would be a unsellable mess. Instead they spend a year optimizing it so Witcher 3 didn't look like ass and still hit 30fps on the Switch.
Sure, they could push Series X to the max with Halo Infinite while targeting 30fps/1440p. No doubt it would look spectacular and the engine can easily do that. But why would they if they also want to sell the Xone and pc versions? You keep forgetting that the core game has to look and play identical on all platforms and hit 1080p and a steady 30fps on Xone.
Since they are probably not targeting 60fps like in Halo5 on the Xone, I'm sure it will look better. Who knows, maybe it will be the best looking Xone game yet. But it's not exactly rocket science that the best looking Xone game (upscaled to 4k,120fps), isn't going to look anyway near as impressive as a game that is build from the ground up around the ps5 hardware and doesn't have to scale with anything. Especially when Guerilla Games is making it, a developer known for setting the bar when it comes to visuals.