By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Ghost of Tsushima - Review Thread (MC: 83 / OC: 85)

Tagged games:

Having seem review from DF, a brazilian YT and playing it for like 3h I think 8.5 that I thought it would get is also a very fair score for it, so 8.3 is well within that. Sure people giving under 75 is being unreasonably harsh.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
John2290 said:
DonFerrari said:
Having seem review from DF, a brazilian YT and playing it for like 3h I think 8.5 that I thought it would get is also a very fair score for it, so 8.3 is well within that. Sure people giving under 75 is being unreasonably harsh.

It's a ten for me, you're not playing with those Japanese subtitles are ya? And you're avoiding thr stealth when you can? And you're playing on hard?

The 8.5 comes from the glaring defects the game have like your body entering other objects, you floating around, etc... a very good game, but not a 10.

Perhaps if they had used the aid of ND to iron out the bugs and things like that it would be an easy 10.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

John2290 said:
DonFerrari said:

The 8.5 comes from the glaring defects the game have like your body entering other objects, you floating around, etc... a very good game, but not a 10.

Perhaps if they had used the aid of ND to iron out the bugs and things like that it would be an easy 10.

Everyone has a different interpretation of a 10 and a 10 is never a perfect game. Look at Tony Hawks Pro skaker 2 and all the 10's it got and again I'll mention TW3 cause it's a staple in this, when that game released on ps4 it was a MESS, they've fixed and refined it now but there were so many issues that you'd come across hourly like falling into a hole and being utterly stuck, not that this happened to me but I had problems on the hour every hour and as the month went on they slowly patched some of the most glaring stuff out, waaaay worse than Tsushima but still on that initial playthrough I rated it a 10, I know you don't and couldn't get through it but it's my GOAT and on my most receent third run in Janurary it's the most polished it's ever been but it doesn't matter, I'd still rate 1.0 a 10 cause it's that good for me. 

But hey, Where are these glaring issues you speak of? I have only seen one so far and that is Jin getting caught on rocks after a jump,the camera  which I've now mastered with no hand holding lockon needed and the zoom outs when talking to NPC's which is there,obviously to save animation time.. I've not seen any clipping or majour animation flaws

I have nothing against you finding both games 10. But when I evaluate a game I don't do by the fun I had (otherwise I would detract points from TLOU2 by not liking to much how it plays and for the story being inferior to TLOU1 to me, and would give a 10 to GoT), I evaluate as technically as possible.

So when the animation, hit collision and physics have such obvious flaws I can't give it a 10, while on TLOU2 the only point I could take out is the story not being as good as the first because everything else is leaps and bounds better. That is also the reason why I complain when a reviewer gives less than 9 for TLOU2 or 7.5 to GoT.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:
DonFerrari said:

The 8.5 comes from the glaring defects the game have like your body entering other objects, you floating around, etc... a very good game, but not a 10.

Perhaps if they had used the aid of ND to iron out the bugs and things like that it would be an easy 10.

That happens sometimes, some games have clear flaws but you just love it so much.

You can enjoy it a lot more than that number represents it, but critics should score it accordingly to the flaws it have.

Precisely, and have no problem on accepting a game is a 7/10 while loving and accepting a game is 10/10 while hating it.

Most of times I can even recognize why it got that score even if it completly detached from my enjoyment.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:
DonFerrari said:

Precisely, and have no problem on accepting a game is a 7/10 while loving and accepting a game is 10/10 while hating it.

Most of times I can even recognize why it got that score even if it completly detached from my enjoyment.

I'm glad I'm not a critic, tho xD

Demon's Souls for example, it suffered from some really bad framerates drop on the mines when the lava bugs where still alive, and killing some made the game almost freeze sometimes.

But to me, that game is GOTG material and more than worth a 10/10.

Perhaps we could work as reviewers but without technical score, just give a how much fun/100 you had and a recomendation "don't buy" "wait for pricecut" "buy" "must buy"



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network

It is often handy to look at the negative reviews and if you do not value the returning negatives at the same level then you might have a game to play.



LurkerJ said:
LudicrousSpeed said:
Combat looked terrible every time they showed it imho and reviewers talking about how generic the open world design is confirms a wait on sale or PS5 port for me. I have like six open world games in my backlog already, I am wore out on them.

Curious as to why you're willing to take the reviewers' word for the open world being generic but completely and conveniently ignore their word on how amazing the combat is? The combat has been receiving universal praise. You don't have to do much research, just look at the OP for reviews' snippets. 

It's funny how so many of you, who obviously don't game mainly, if ever, on their PS4, are here just to tell us what Sucker Punch metacritic score ceiling is and then kindly highlight (or cherry pick) all the negatives that the vast majority of open world games suffer from. Oh well, I blame Phil, not much exclusives-centered discussions can be had on the Xbox forums I am afraid, so you'll have chime in here I suppose. 

In the meantime, the rest of us will enjoy playing Mitsurugi in vastly bigger stages than those offered in Soul Calibur

An ode to Ghost of Tsushima’s katana: A katana to crow about

When the sword fighting is this good, what else do you need?

https://www.theverge.com/21327396/ghost-of-tsushima-katana-weapon-gameplay-impressions-ps4

This isn't a review, just an entire article on theverge praising the combat. 



BraLoD said:
DonFerrari said:

Perhaps we could work as reviewers but without technical score, just give a how much fun/100 you had and a recomendation "don't buy" "wait for pricecut" "buy" "must buy"

When I used to write reviews in the forums here back in the day I used scores to simply symbolize the review but I broke it down in 5 parts (gameplay, story, graphics, music and difficulty) which where assigned adjectives to them (bad, good, etc).

I think there is a lot more than just how fun it is, I think lots of things affect different games in different ways, but at least a balanced mix should be present on all reviews. Things matters more or less to each games, so its a case to case scenario.

It's a pretty strange thing, trying to mix objective and subjective things into a hard cold number, it's definitely not an easy job to do and doing just one (full objective or full subjective) certainly doesn't represent the game properly in many ways.

I think its fun to talk about it and that's why I make this threads, but in the end your own opinion is always the one that should matter the most.

I miss the gamepower style review, put some categories that most games should have and grade based on those technically and sure if you want to put some subjectivity on the "fun factor" by all means =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

John2290 said:
DonFerrari said:

I have nothing against you finding both games 10. But when I evaluate a game I don't do by the fun I had (otherwise I would detract points from TLOU2 by not liking to much how it plays and for the story being inferior to TLOU1 to me, and would give a 10 to GoT), I evaluate as technically as possible.

So when the animation, hit collision and physics have such obvious flaws I can't give it a 10, while on TLOU2 the only point I could take out is the story not being as good as the first because everything else is leaps and bounds better. That is also the reason why I complain when a reviewer gives less than 9 for TLOU2 or 7.5 to GoT.

Have you found these flaws though in your game? I haven't after 20+ hours (maybe 24 now), what reviewers are saying these flaws exist and to what extent?

The ones I listed and that were also mentioned on the 3 reviews I watched I noticed in less than 1h gameplay, they are persistent.

EDIT: Watch Jin's foot when he is walking up a slope or stair, it will enter like 10cm inside those and will look like he is sliding up. When you are in a horse gallop through a bamboo field and you'll see they passing through you. When you are following your savior on the start of the game when she open a path if you are very close to her you'll see it closing by passing by you. On several doors and similar you can see your cloth and even arms passing through them.

And today few hours ago I have no Idea what glitch occured but by arms got reverse/twisted in a totally bizarre way, altough I could still use the arch and sword even with my arms not showing up.

The quality is a little bad because I took a phone shoot just to record since facebook isn't linked to PS4 anymore.

Last edited by DonFerrari - on 19 July 2020

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

John2290 said:
DonFerrari said:

The ones I listed and that were also mentioned on the 3 reviews I watched I noticed in less than 1h gameplay, they are persistent.

EDIT: Watch Jin's foot when he is walking up a slope or stair, it will enter like 10cm inside those and will look like he is sliding up. When you are in a horse gallop through a bamboo field and you'll see they passing through you. When you are following your savior on the start of the game when she open a path if you are very close to her you'll see it closing by passing by you. On several doors and similar you can see your cloth and even arms passing through them.

And today few hours ago I have no Idea what glitch occured but by arms got reverse/twisted in a totally bizarre way, altough I could still use the arch and sword even with my arms not showing up.

The quality is a little bad because I took a phone shoot just to record since facebook isn't linked to PS4 anymore.

Hmm, I gotta say Don, that's one hell of a nitpick. 

When every single slope, stair, door, tree, etc is trespassed by your body it isn't really nitpick =p

And the armless samurai is just a random bug, I didn't consider it for deduction, just posted because it was funny that I could use my sword and hit enemies even without arms.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."