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Forums - Microsoft - Phil Spencer confident after seeing PS5 presentation - Gamelab 2020 interview

 

How do you think MS will perform at the July presentation?

MS will be in a league of its own 5 6.25%
 
MS will do better than the PS5 presentation 14 17.50%
 
MS will do as good as the PS5 presentation 13 16.25%
 
MS will do less well than... 48 60.00%
 
Total:80
goopy20 said:
LudicrousSpeed said:

lol what is a “seamless underwater location”? I wasn’t aware HFW invented underwater gaming. And multiple people already discussed with you portal jumping or transitioning worlds that have existed in games for generations. We didn’t see any HFW gameplay but the gameplay we did see, Spider-Man, GT7, and Ratchet, didn’t look different than what you can already play from a mechanics standpoint. Just looks visually better for obvious reasons. Same with the Sackboy game and the AstroBoy demo game. Nothing wrong with that, of course. These are launch window or early games. But you’ve spent months arguing about how launch games should blow gamers away with new experiences, so I can understand why you’re reaching. But nah. 

Also who has been claiming anything about settings you can toggle to disable advanced physics or AI or weather, lol.  I don’t think you understand how graphics options work. 

Sure we've seen underwater gameplay in open world games before, but not with this kinda detail man.

That is what Sony's been hyping. Rendering massive amounts of geometry and assets and creating richer worlds. Call me nuts but to me that sounds helluva lot more exciting than Phil saying "the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion."

has been done 10 years ago

Last edited by CGI-Quality - on 01 July 2020

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kirby007 said:
goopy20 said:

Sure we've seen underwater gameplay in open world games before, but not with this kinda detail man.

That is what Sony's been hyping. Rendering massive amounts of geometry and assets and creating richer worlds. Call me nuts but to me that sounds helluva lot more exciting than Phil saying "the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion."

has been done 10 years ago

Damn you got me there! Look at that amazing geometry and assets...

edit: Just messing with ya man. I used to play the hell out of WOW and it does have an amazingly crafted world. I can only hope we'll be seeing similar world design next gen on consoles. But lets not kid ourselves, the graphics could use a serious facelift. Give me something like WOW or BOTW with HZD2 graphics and I'll probably never leave my house again!

Last edited by CGI-Quality - on 01 July 2020

goopy20 said:
sales2099 said:

I see 4K/60fps is too demanding for many next gen games unless the genre or game type allows for it.

What I don’t understand is how 4K/30fps isn’t doable though for next gen all of a sudden. If Red Dead Redemption 2 is 4K/30 FPS and Series X is twice the power then surely 4K/30 is doable with the other bells and whistles like ray tracing. PS5 is similar in power so I really don’t see the obstacle here. Im more confused that you are ok with 4K TVs not having their potential used when they have been very affordable the last few years. And this isn’t about you per se but I’m very surprised Sony has received no blowback from targeting 1440p as the holy grail. 

“Also, I'm pretty sure most people will hardly be able to tell the difference between 1440p and 4k”

You just sounded like a defensive Xbox One fan in 2013 when their games were 720p to Ps4s 1080p. I really hope the irony isn’t lost on you. I have a 4k TV and I’d like to use it. That’s why I’m looking forward to MS delivering on games and benchmarks in July. 

I agree that 4k/30fps should be doable and I'm sure many games on ps5 will target it. It's just that some of their studios known for pushing visuals will probably go for the best balance and opt for 1440p. Sony isn't really talking about 1440p as the holy grail, they're just not saying much about framerates and resolution at all and let their games do the talking. 

MS is the one that's constantly mentioning their 4k/60fps or even 120fps. 

Well glad you agree 4K/30 FPS isn’t impossible and is more then doable. It should be the standard next gen imo. If 1440p is the standard then PS5 has more in common with Lockhart then Series X. Let that sink in....hopefully that won’t be the case. Think we also agree 60 FPS only benefits certain genres.

And I’ll say again Flight SIM 2020 is proof Xbox doing things that can all ready be described as next gen no question. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
goopy20 said:

I agree that 4k/30fps should be doable and I'm sure many games on ps5 will target it. It's just that some of their studios known for pushing visuals will probably go for the best balance and opt for 1440p. Sony isn't really talking about 1440p as the holy grail, they're just not saying much about framerates and resolution at all and let their games do the talking. 

MS is the one that's constantly mentioning their 4k/60fps or even 120fps. 

Well glad you agree 4K/30 FPS isn’t impossible and is more then doable. It should be the standard next gen imo. If 1440p is the standard then PS5 has more in common with Lockhart then Series X. Let that sink in....hopefully that won’t be the case. Think we also agree 60 FPS only benefits certain genres.

And I’ll say again Flight SIM 2020 is proof Xbox doing things that can all ready be described as next gen no question. 

That's right and it's exactly why I think Lockhart is a terrible idea. I think I told you this before but if you have game X pushing the ps5 to its limits at 1440p/30fps, it will need to be scaled down to like 540p to run on Lockhart. The only way Lockhart games won't end up looking like a giant smear on your tv screen is if multiplatform games all target native 4k/60fps on ps5 and Series X, which hopefully isn't going to happen. 

We both agree that 60fps is a waste of resources for most genres but how many games has MS announced that aren't 60fps? Honest question here as I have no idea. But since they are constantly talking about 120fps, I'm assuming 60fps will be pretty common on Series X. And I agree, Flight sim does look next gen even though it will also run on pretty modest specs. 



goopy20 said:
LudicrousSpeed said:

lol what is a “seamless underwater location”? I wasn’t aware HFW invented underwater gaming. And multiple people already discussed with you portal jumping or transitioning worlds that have existed in games for generations. We didn’t see any HFW gameplay but the gameplay we did see, Spider-Man, GT7, and Ratchet, didn’t look different than what you can already play from a mechanics standpoint. Just looks visually better for obvious reasons. Same with the Sackboy game and the AstroBoy demo game. Nothing wrong with that, of course. These are launch window or early games. But you’ve spent months arguing about how launch games should blow gamers away with new experiences, so I can understand why you’re reaching. But nah. 

Also who has been claiming anything about settings you can toggle to disable advanced physics or AI or weather, lol.  I don’t think you understand how graphics options work. 

Sure we've seen underwater gameplay in open world games before, but not with this kinda detail man.

That is what Sony's been hyping. Rendering massive amounts of geometry and assets and creating richer worlds. Call me nuts but to me that sounds helluva lot more exciting than Phil saying "the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion."

That wasn’t even gameplay. So who knows what we will actually see. But apparently you’re ok with the same mechanics we already have just more detailed graphics. Not sure why you’ve spent months worrying about Xbox then.

You’re entitled to the opinion that graphics are more important than frame rate. But present it as nothing more than your opinion, no need to spew nonsense about how “no one cares about 60fps” or “Phil Spencer thinks graphics aren’t improving”. 

Last edited by CGI-Quality - on 01 July 2020

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CGI-Quality said:
shikamaru317 said:

True, alot of the games MS showed had the "Representative of expected Series X Gameplay" disclaimer on them, but assuming that those games do end up looking that good on actual Series X hardware, which I expect them to, they look properly next-gen to me, not half-step cross-gen or current gen running at a higher resolution and framerate.

Eh, Scorn and Bright Memory look very much like cross gen games (which is really what they are) and Halo looks much like what I'd expect from an early gen title (though it definitely looks next gen). That said, I'm satisfied with what has been shown from both sides and know that the best of the best has yet to be shown to y'all.

thats the problem with Halo for you isn't it the MC has no facial animations



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

CGI-Quality said:
shikamaru317 said:

I also had Bright Memory infinite on my cross-gen looking list, it looks good, especially for a 1 developer game, but it's not up to par with my expectations for a generational leap.

I'm kind of surprised you think Scorn looks cross-gen though. To my eyes at least, it seems like a pretty considerable leap in graphical fidelity compared to current gen horror games, even the AAA ones like Res 2 Remake, even though Ebb Software is less than 20 people I think. It definitely looked better graphically than the other horror game on Xbox's May show, Bloober Team's The Medium. It even looks a bit better than Res 8 imo, which according to leakers was originally cross-gen but had PS4/XB1 support dropped earlier this year. 

Considering that Res 8 probably has like 200 more devs working on it than Scorn, that's a pretty impressive feat of programming imo. 

Because I've had Scorn on my Steam Wishlist for three years now and it doesn't look considerably better than the best games of this gen (Metro eats it for breakfast and it actually looks considerably worse than Village). Good looking, yes, but not a leap-in-graphical-fidelity-from-what-was-there-before good looking.

True, the minimum requirements are a GTX750ti and a GTX970 is recommended. Here's what the actual gameplay looks like: https://www.youtube.com/watch?v=gug_0mNhg4k

It might have gotten some visual upgrades as that's footage from 2017, though.



CGI-Quality said:

Scorn was not shown running on an Xbox Series X and is the same graphical fidelity promised to PC gamers in 2017.

Err... The developer seems to be promising something different:

"How much has the game changed in the time that it has been in development?
A basic structure is still there, but if you were to play builds of the game now compared to the builds from few years ago it sometimes feels like a completely different game."

And just as a reminder, the text in video trailer literally says:
"In-engine footage representative of expected Xbox Series X visual quality"

I don't know about you guys, but to me that sounds like: "this is the level of visual quality we are aiming for."

https://gamingbolt.com/scorn-interview-storytelling-inspirations-structure-and-more



CGI-Quality said:
chakkra said:

Err... The developer seems to be promising something different:

"How much has the game changed in the time that it has been in development?
A basic structure is still there, but if you were to play builds of the game now compared to the builds from few years ago it sometimes feels like a completely different game."

And just as a reminder, the text in video trailer literally says:
"In-engine footage representative of expected Xbox Series X visual quality"

I don't know about you guys, but to me that sounds like: "this is the level of visual quality we are aiming for."

https://gamingbolt.com/scorn-interview-storytelling-inspirations-structure-and-more

I know what the text said, but it doesn't change that it wasn't running on Xbox hardware and still didn't look leaps and bounds better than games that came before it.

Wow, I'm actually quite surprised at hearing that. Of all the "next-gen" games shown so far, that is actually the one that has impressed me the most visually speaking (assuming they do reach the level of the trailer of course).



LudicrousSpeed said:
goopy20 said:

Sure we've seen underwater gameplay in open world games before, but not with this kinda detail man.

That is what Sony's been hyping. Rendering massive amounts of geometry and assets and creating richer worlds. Call me nuts but to me that sounds helluva lot more exciting than Phil saying "the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion."

That wasn’t even gameplay. So who knows what we will actually see. But apparently you’re ok with the same mechanics we already have just more detailed graphics. Not sure why you’ve spent months worrying about Xbox then.

You’re entitled to the opinion that graphics are more important than frame rate. But present it as nothing more than your opinion, no need to spew nonsense about how “no one cares about 60fps” or “Phil Spencer thinks graphics aren’t improving”. 

You're taking everything I say way too literally. When I say nobody cares about 60fps then no, I don't mean there isn't a single person on the planet who doesn't care about it. All I'm saying is that developers stopped aiming for 60fps a long time ago as it turns out visual fidelity is more important for selling a game. Nobody Hardly anyone is going to base their purchase decisions by checking to see if a game is 60fps, they look at how well its made, how it plays and by the time they finished the game they probably won't even know if its 30- or 60fps. The only games were 60fps does become a selling point are online shooters, fighting and racing games.

Also, when I'm quoting Phil Spencer saying "The Xbox Series X will mainly use its expanded horsepower to improve load times and frame rates." Then no, I don't literally mean there won't be any visual upgrades at all. But you tell me what he's referring to when he says "And that might sound depressing to some"?

My point is that Phil is telling us to lower our expectations for next gen as the jump in visuals might not be as pronounced as before in the last console transition. While Sony is telling us the exact opposite and are talking about one of the biggest jumps in gaming history. Of course we need to see a lot more to determine who is right, but is it really so wrong for me to be more excited about what Sony's been saying (and showing) than to listen to Phil and lower my expectations?

I don't hate Xbox or come here to shit on it, I'm just excited about next gen. I expect both companies to sell it to me and blow me away. And not let me second guess if there's going to be a significant leap at all. Like I said, if they now completely blow me away in July, I'll take everything I've been raving about for months back and I'll be a happy man. But if so, then they sure have done a shitty job at promoting their next gen console leading up to the event.  

Last edited by goopy20 - on 02 July 2020