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goopy20 said:
LudicrousSpeed said:

lol what is a “seamless underwater location”? I wasn’t aware HFW invented underwater gaming. And multiple people already discussed with you portal jumping or transitioning worlds that have existed in games for generations. We didn’t see any HFW gameplay but the gameplay we did see, Spider-Man, GT7, and Ratchet, didn’t look different than what you can already play from a mechanics standpoint. Just looks visually better for obvious reasons. Same with the Sackboy game and the AstroBoy demo game. Nothing wrong with that, of course. These are launch window or early games. But you’ve spent months arguing about how launch games should blow gamers away with new experiences, so I can understand why you’re reaching. But nah. 

Also who has been claiming anything about settings you can toggle to disable advanced physics or AI or weather, lol.  I don’t think you understand how graphics options work. 

Sure we've seen underwater gameplay in open world games before, but not with this kinda detail man.

That is what Sony's been hyping. Rendering massive amounts of geometry and assets and creating richer worlds. Call me nuts but to me that sounds helluva lot more exciting than Phil saying "the benefits will be felt most clearly in the mitigation of long load times and low or inconsistent frame rates that he believes hurt player immersion."

has been done 10 years ago

Last edited by CGI-Quality - on 01 July 2020

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