Leynos said: Of actual sales. 3-8 million. With game pass maybe 13-15 million players but the game itself won't sell a ton at full price. Just doing a lazy open world is not the problem solver for a series losing relevance. Didn't help Gears 5 either. They need to re-invent the mechanics and series to gain new fans. Otherwise just clinging onto an existing fanbase that is declining. |
Open world isn't lazy, its just modern game design. Games have had great success leaning into this, so its silly to just dismiss it as lazy.
Being a Gears fan, I actually felt Gears 5 was very notable release. Every Gears game has been virtually the same in core gameplay, Gears 5 felt surprisingly fresh and the general consensus was positive. Gears 4 was underwhelming, Gears 5 was very unique for the series as a whole, maybe Gears 6 will raise the bar further.
Halo 5 wasn't bad but had some genuine problems. Campaign was short and felt half baked. The switch to 60 fps was great but the engine didn't seem equipped for the job visually. Multiplayer was solid but no split screen, a Halo staple.
Halo Infinite could make people happy simply by addressing much of that. People have also complained about the series being too linear, therefore a more open world-ish game is what people are asking for.
I think what's most important for these series is they consistently just do well. I mean if 5-10+ million players still playing these games, whether it be from Gamepass or actual purchases, then I'd say these games are still pretty relevant.
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