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Forums - Gaming Discussion - Series milking old games and dependant on nostalgia way too much ?

Mandalore76 said:
DonFerrari said:

They must be expecting a lot lower than that.

Lol, could be.  But, it's hard for me to find reasons to defend a 3rd Party software company completely ignoring a platform with closing in on a 60m userbase in just over 3 years.  They tell their investors "Switch owners can buy our games elsewhere".  That's about as anti-consumer friendly a stance that a 3rd Party could have.  Yes, I can buy EA sports games on my Xbox One.  I just choose not to.

Anyway, it's not like Nintendo is the only platform EA has ever tried to sabotage.  Besides the Switch and the Wii U, they had previously done it to Sega's Dreamcast.  

Well not defending, just saying I can understand why they do it. But certainly they could put more effort.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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The fact is that a modern AAA title is such an undertaking to create now and it is getting harder and harder to wow people with graphics and the technical capabilities of gaming. How long were we waiting for BotW or the FFVII remake? How long will it take for us to see the next installments that take things to the next level (eg. VR)? What are game companies going to do to fill these dry spells during the production cycles for the new AAA titles? Nostalgia sells and it also doesn't hurt that a lot of the best ideas and games have already been made. For me, when I play these old games it isn't just nostalgia, many of the games I am experiencing for the first time. That said, there is something deeply appealing about games that were made by small teams in days when designers could take risks with new ideas. Sometimes, overproducing art takes something from the experience.



Nostalgia alone does not sell games.
More than any Sony games,Nintendo's ips's always hit me with nostalgia but on top of that most of them are just very well made good games.



Signalstar said:
DonFerrari said:
So your problem with FF is that they remastered the games or put ports to newer system?
Because the only remake so far is for FFVII and would grant you a lot of us would want they to remake FFIX and some others.
If you want to talk about milking that title is for Nintendo and the stable of Mario games. Most of them wouldn't have anything to do with Mario World but using the mascot they can get additional sales and so they do it.

Several Final Fantasy games were remade for the DS and Final Fantasy I and II were remade for the PSP.

Every single FF should be available on modern platforms so I have no issue with that. When you have a brand as powerful as FF it's almost your responsible to uphold the history.

The earlier remasters/remakes on the DS/PSP were to introduce those original games to an audience who had never experienced them. I actually wish they continued remaking 2D games in PS1 Sprite style. 

FFVIIR is the exception here. I hope they leave the remakes full budget remakes to that alone (the most iconic game) and continue to invest more heavily in new stories



Y'all mixing having a brand and using nostalgia. Nintendo successfully reinvent their IPs and they dont need to rely a lot on nostalgia but they still give some nods for fan service... as a lot of old franchise do even in movies.

And people naming new IPs, like of course they dont use nostalgia its NEW. Splatoon doesn't either, I know shocker. Its sony's problem if they struggle keeping a franchise alive/fresh more than 2 generations.

Let's say they are having their fair share of nostalgia too with the remaster/remakes.

Nothing bad with nostalgia tho, just that some of y'all really used it as an argument that wasnt even nostalgia to something just normal in an industry.



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xMetroid said:
Y'all mixing having a brand and using nostalgia. Nintendo successfully reinvent their IPs and they dont need to rely a lot on nostalgia but they still give some nods for fan service... as a lot of old franchise do even in movies.

And people naming new IPs, like of course they dont use nostalgia its NEW. Splatoon doesn't either, I know shocker. Its sony's problem if they struggle keeping a franchise alive/fresh more than 2 generations.

Let's say they are having their fair share of nostalgia too with the remaster/remakes.

Nothing bad with nostalgia tho, just that some of y'all really used it as an argument that wasnt even nostalgia to something just normal in an industry.

Actually Sony doesn't struggle with it, those franchises mostly were still selling well when Sony closed and started a new IP.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."