Taking current gen games and upgrading them to PS5/XB2 is fine. Taking XB2 and PS5 games, and downgrading them to PS4/XB1 is a waste of resources. Especially with PS5's custom SSD controller making such a massive difference in game development. PS4 is running games off a traditional disk-based harddrive. PS5 will be running games off an SSD that is cutting edge even by PC standards. Porting PS5 games to PS4 will be as much of a joke as porting PS4 games to PS3 was. Those games will run as badly as Shadow of Mordor and Dragon Age Inquisition did on PS3.
Edit: I do look forward to seeing the hilarity that is Halo Infinite running on some poor smuck's launch edition XB1. Hopefully somebody posts that on Youtube the day Infinite releases.
JRPGfan said:
Because its one of the biggest advantage consoles have. |
The funny thing here is that a lot of the extreme settings on modern games are such a huge waste of FPS. Crisp Shadows (shadows are never crisp in real life), Nvidia Hairworks, Raytracing, and 4K are all a waste of good FPS. I have a 2070 Super, and I prefer 1440p 80 FPS to having all these extras turned on, with 50-55 FPS.
Even if I had a 2080 Ti I'd still choose 1440p, no RayTracing, no Hairworks, and slightly fuzzy shadows, with something like 135 FPS, over some 4K/60 nonsense.
Developers work so hard to please that tiny group that has a 4K monitor, a 2080 Ti, and is okay with 60ish FPS on PC.