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Forums - Microsoft - Xbox Series X: The Most Powerful and Compatible Next Gen System

Pemalite said:
DonFerrari said:

I don't know why it is so hard to Pug to get it (and need to pretend I miss the point), BC is certainly a lot of value to some customers and no value to others (and as long as it doesn't add significant cost sure it is a good thing to have) it still doesn't move sales. He tried to use "evidence" from BC on X1 and when shut down he complained that I was using sales because I was butthurt about the BC on X1 and on XSX, even if I have praised it as probably being much better than the one on PS5.

Let's try to debate the topics that are presented in a post rather than take a jab at someone, cheers.

SvennoJ said:

Great games are great games. I double dipped on TloU, would have even if it ran with BC

So let's look at the tentpole enhancements as Naughty Dog has outlined them. Principally, we're looking at 1080p resolution at 60fps in both single and multi-player, a 4x detail increase to texture maps and a 2x resolution boost to shadow maps. Texture streaming is no longer required owing to the PS4's prodigious RAM, and there's longer draw distances, better LOD and improved particle effects. In essence, Naughty Dog has scaled up the original game to full HD and boosted assets to match, while doubling frame-rate.

You think you get all that from BC?



Skip to 7 minutes.

Digital Foundry:
"Improved Textures, Higher Level of Geometry and better shadow map quality as well"

Backwards Compat can do more than people think.




I did like 4 times, and he kept putting "you don't get the point" or giving "fanboy attack", didn't see you replying to that though.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
goopy20 said:

I agree that the RTX3060 will probably match the 2080, but the question is really how much Nvidia and AMD's new "low end' cards will cost? If it's $400 or more, I don't expect the bulk of pc gamers to upgrade, and MS 1st party making games that take full advantage of that kind of hardware anytime soon.

If you are worried about cost. Buy a console. Or buy something cheaper.

But it all comes down to competition, if AMD's RDNA2 can match or exceed nVidia's 3000 parts then the price of hardware will drop like a ton of bricks, nVidia can't use the "feature superiority" aspect this time around to inflate costs again, so it all comes down to performance.

I don't think you understand the PC upgrade cycle if you think PC gamers will/won't rush towards the newest hardware... It's not the way it works.

goopy20 said:

And while it's true that 1080p is still the most common resolution on pc, it doesn't mean that all next gen console games should, and will target native 4k. We've already seen the UE5 tech demo probably pushing the ps5 pretty hard at 30fps/1440p.

And what does that have to do with PC hardware?

You have the power of choice on the PC, if you are happy with 1080P and wish to drive higher 120hz/144hz/180hz/240hz refresh rates or graphics effects rather than dump all those "precious teraflops" into 1440P or 2160P and keep that older graphics card, you have that choice.

Don't want to? Then pay up. You aren't forced to 1440P/30fps like with a Playstation 5 console.

And in a few years time when you feel like upgrading, you can dial up the resolution... Without having to buy the game as a "remaster" again.

goopy20 said:

Some might want to downplay that UE5 demo, saying that it looks like a typical current gen game but we both know that's not the case. There's a reason why that tech demo got the reactions it did and why MS's "optimized for Series X" showcase felt so lackluster in comparison. A Hard reset is exactly what Sony is doing with ps5 and whether their launch games will be any good or not, all their exclusives could potentially take full advantage of the ps5 hardware, while that isn't really possible with MS's multiplatform/ cross gen approach. I mean look at Halo Infinite. What kind of pc specs do you think we'll need to run that game in similar settings as the Series X version in 1440p? We'll see but I'm sure that's not going to require a RTX2080, Ryzen cpu and a NVME SSD. 

The lighting in the Unreal Engine 5 demo was pretty uninspiring, we have better lighting in some games even today, Global Illumination using Voxels isn't a new breakthrough, it's not next-generation lighting technology if it's the technology of today.

But Nanite is extremely impressive... And in conjunction with that lighting framework provides a very impressive presentation for the relatively moderate hardware it's running on, I fully expect games to take a step forward from that technology demonstration in just a few years time.

Sony might be doing a "hard reset" with exclusives, but it won't be forcing that on 3rd party, which... I am not sure if you have been paying attention, is the absolute vast majority of the games library on the Playstation 4... Which just so happens to be identical to the Xbox One, there is going to be a few years where the vast majority of game releases will support the Playstation 4 and Playstation 5.

Halo: Infinite is doing some very interesting things on the rendering front as well, also you need to remember the PC isn't as reliant on storage and streaming as it's a memory rich environment, it's not limited to a paltry 8/16GB of Ram for the entire system for the entire systems life, so the SSD is less of an importance.

Consoles are also reserving entire Ryzen CPU cores and a chunk of Ram for the OS/Background tasks... And the CPU's are low-clocked, so a mid-range PC there will still have the overall edge.

Either way... Game engines are highly scalable, they scale downwards to phones and tablets, they scale upwards to the most powerful of PC's and consoles sit somewhere in the middle of all that.

You want the best graphics, framerate and resolution, the PC is where it has always been at.

goopy20 said:

I think you just don't grasp what the UE5 demo showcased. It wasn't to show what the engine could do, it was to show what the engine is capable of when you have a game that's completely optimized for the ps5.


Fact 1: It wasn't "completely optimized for the ps5".
The Unreal Engine 5 demonstration was not leveraging the Ray Tracing cores, there is extra hardware processing capabilities that were left unused, expect an increase in graphics when Epic decides to support those RT Cores.

Fact 2: It doesn't "show what the engine can do".
It was a technology demonstration for two new rendering technologies in Unreal Engine 5, namely Lumin and Nanite, nothing else.

goopy20 said:

Fact remains that you'll need a NVME SSD and a RTX 2070 Super to run that tech demo at 30fps, while any of the games MS has shown so far will likely run fine on a GTX1060 orlower. The difference there is that the tech demo did have that next gen wow factor, while MS is talking about how hard it is to promote their games because people have to feel that 60fps. 

No. An NVME SSD and RTX 2070 Super isn't required. The RTX 2070 super also released in 2018, the Playstation 5 hasn't released yet.

You can dump the entire demo into DRAM, removing the need of an SSD entirely for example.

I think you need to wait for the engine to actually release before you start making definitive assertions on how performant that engine is on various sets of PC hardware...

goopy20 said:

PC gamers are they main focus and we don't really know what the average gaming pc will look like 2 years from now. But until Series X like specs are main stream on pc, MS will just be making smaller scale games that'll run fine on mid-range pc's or Xbox One games that run in native 4k/60fps.

There is a very good idea of what the PC will look like 2 years from now, PC doesn't undergo fundamental shifts in underlying technology very often, rather there is a release cadence that has been pretty consistent for decades now.
The main focus will likely be improvements to Ray Tracing efficiency in hardware, something the next-gen consoles won't be able to benefit much from until the 10th gen.

goopy20 said:

A $2000+ gaming laptop not being able to run that EA5 tech demo in 4k and 60fps is my whole point here. It being optimized for 30fps and 1440p is why people were a lot more impressed by it than seeing Xone games running on native 4k during MS's conference. 

Pretty bold statement when you have desktop replacement laptops on the market with multiple GPU's in SLI.

DonFerrari said:

I did like 4 times, and he kept putting "you don't get the point" or giving "fanboy attack", didn't see you replying to that though.

Definitely been noted, just a general thread warning is all.




www.youtube.com/@Pemalite

Pemalite said:
goopy20 said:

I agree that the RTX3060 will probably match the 2080, but the question is really how much Nvidia and AMD's new "low end' cards will cost? If it's $400 or more, I don't expect the bulk of pc gamers to upgrade, and MS 1st party making games that take full advantage of that kind of hardware anytime soon.

If you are worried about cost. Buy a console. Or buy something cheaper.

But it all comes down to competition, if AMD's RDNA2 can match or exceed nVidia's 3000 parts then the price of hardware will drop like a ton of bricks, nVidia can't use the "feature superiority" aspect this time around to inflate costs again, so it all comes down to performance.

I don't think you understand the PC upgrade cycle if you think PC gamers will/won't rush towards the newest hardware... It's not the way it works.

goopy20 said:

And while it's true that 1080p is still the most common resolution on pc, it doesn't mean that all next gen console games should, and will target native 4k. We've already seen the UE5 tech demo probably pushing the ps5 pretty hard at 30fps/1440p.

And what does that have to do with PC hardware?

You have the power of choice on the PC, if you are happy with 1080P and wish to drive higher 120hz/144hz/180hz/240hz refresh rates or graphics effects rather than dump all those "precious teraflops" into 1440P or 2160P and keep that older graphics card, you have that choice.

Don't want to? Then pay up. You aren't forced to 1440P/30fps like with a Playstation 5 console.

And in a few years time when you feel like upgrading, you can dial up the resolution... Without having to buy the game as a "remaster" again.

goopy20 said:

Some might want to downplay that UE5 demo, saying that it looks like a typical current gen game but we both know that's not the case. There's a reason why that tech demo got the reactions it did and why MS's "optimized for Series X" showcase felt so lackluster in comparison. A Hard reset is exactly what Sony is doing with ps5 and whether their launch games will be any good or not, all their exclusives could potentially take full advantage of the ps5 hardware, while that isn't really possible with MS's multiplatform/ cross gen approach. I mean look at Halo Infinite. What kind of pc specs do you think we'll need to run that game in similar settings as the Series X version in 1440p? We'll see but I'm sure that's not going to require a RTX2080, Ryzen cpu and a NVME SSD. 

The lighting in the Unreal Engine 5 demo was pretty uninspiring, we have better lighting in some games even today, Global Illumination using Voxels isn't a new breakthrough, it's not next-generation lighting technology if it's the technology of today.

But Nanite is extremely impressive... And in conjunction with that lighting framework provides a very impressive presentation for the relatively moderate hardware it's running on, I fully expect games to take a step forward from that technology demonstration in just a few years time.

Sony might be doing a "hard reset" with exclusives, but it won't be forcing that on 3rd party, which... I am not sure if you have been paying attention, is the absolute vast majority of the games library on the Playstation 4... Which just so happens to be identical to the Xbox One, there is going to be a few years where the vast majority of game releases will support the Playstation 4 and Playstation 5.

Halo: Infinite is doing some very interesting things on the rendering front as well, also you need to remember the PC isn't as reliant on storage and streaming as it's a memory rich environment, it's not limited to a paltry 8/16GB of Ram for the entire system for the entire systems life, so the SSD is less of an importance.

Consoles are also reserving entire Ryzen CPU cores and a chunk of Ram for the OS/Background tasks... And the CPU's are low-clocked, so a mid-range PC there will still have the overall edge.

Either way... Game engines are highly scalable, they scale downwards to phones and tablets, they scale upwards to the most powerful of PC's and consoles sit somewhere in the middle of all that.

You want the best graphics, framerate and resolution, the PC is where it has always been at.

goopy20 said:

I think you just don't grasp what the UE5 demo showcased. It wasn't to show what the engine could do, it was to show what the engine is capable of when you have a game that's completely optimized for the ps5.


Fact 1: It wasn't "completely optimized for the ps5".
The Unreal Engine 5 demonstration was not leveraging the Ray Tracing cores, there is extra hardware processing capabilities that were left unused, expect an increase in graphics when Epic decides to support those RT Cores.

Fact 2: It doesn't "show what the engine can do".
It was a technology demonstration for two new rendering technologies in Unreal Engine 5, namely Lumin and Nanite, nothing else.

goopy20 said:

Fact remains that you'll need a NVME SSD and a RTX 2070 Super to run that tech demo at 30fps, while any of the games MS has shown so far will likely run fine on a GTX1060 orlower. The difference there is that the tech demo did have that next gen wow factor, while MS is talking about how hard it is to promote their games because people have to feel that 60fps. 

No. An NVME SSD and RTX 2070 Super isn't required. The RTX 2070 super also released in 2018, the Playstation 5 hasn't released yet.

You can dump the entire demo into DRAM, removing the need of an SSD entirely for example.

I think you need to wait for the engine to actually release before you start making definitive assertions on how performant that engine is on various sets of PC hardware...

goopy20 said:

PC gamers are they main focus and we don't really know what the average gaming pc will look like 2 years from now. But until Series X like specs are main stream on pc, MS will just be making smaller scale games that'll run fine on mid-range pc's or Xbox One games that run in native 4k/60fps.

There is a very good idea of what the PC will look like 2 years from now, PC doesn't undergo fundamental shifts in underlying technology very often, rather there is a release cadence that has been pretty consistent for decades now.
The main focus will likely be improvements to Ray Tracing efficiency in hardware, something the next-gen consoles won't be able to benefit much from until the 10th gen.

goopy20 said:

A $2000+ gaming laptop not being able to run that EA5 tech demo in 4k and 60fps is my whole point here. It being optimized for 30fps and 1440p is why people were a lot more impressed by it than seeing Xone games running on native 4k during MS's conference. 

Pretty bold statement when you have desktop replacement laptops on the market with multiple GPU's in SLI.

DonFerrari said:

I did like 4 times, and he kept putting "you don't get the point" or giving "fanboy attack", didn't see you replying to that though.

Definitely been noted, just a general thread warning is all.

I still think it will take sometime until PC minimum requirements touch the speed of streaming data that you would need a SSD on the level of XSX or using a RAM solution on it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

LudicrousSpeed said:
goopy20 said:

RTS games and flightsims are popular genres on pc, not on consoles. Why do you think we still don't even have a date when Gears Tactics is coming to Xbox? 

A $2000+ gaming laptop not being able to run that EA5 tech demo in 4k and 60fps is my whole point here. It being optimized for 30fps and 1440p is why people were a lot more impressed by it than seeing Xone games running on native 4k during MS's conference. 

We don’t have a release date yet because the plan was to release it later in 2020 on consoles and then COVID happened. Either way, it’s coming, so your point is, per usual, incorrect and ultimately irrelevant anyway.

You don’t have a point here. You’re trying to say a tech demo was made tailoring specifically to the strengths of the PS5 yet a laptop ran it better. The tech demo was a scaling resolution with a max of 1440p and a fluctuating frame rate sometimes stable at 30 because Epic loaded it up with tons of super detailed content in it. Super detailed content that would apparently require hundreds of gigs of data for a real game according to Epic themselves. It isn’t a demo designed specifically for PS5, it’s a tech demo for UE5 which will run on every platform around. 

Also what is this Xbox conference you speak of? They have had an Inside Xbox stream... conferences were all canceled. Are you confused again? 

Personally I would hope that a next gen tech demo beats cross gen content otherwise that would be a massive failure on the part of the company making the tech demo. After all that is the point of tech demos.

Nobody is saying anything about pc. Of course pc will always be superior and the UE5 demo will probably run on a RTX2070 super with a NVME SSD. My point is that those are still pretty steep requirements, while nothing MS has shown is going to require anything near those kind of specs to run a game at 30fps and a scaling resolution of 1440p. This is what Sweeney said.

"Sweeney isn’t saying that you can’t get a comparable M.2 drive for your PC, even now if you want to shell out for it. Rather, he’s saying the custom drive Sony created and the way it interacts with the overall PS5 data management system makes it faster and more impressive from a development standpoint that anything a consumer could readily buy today, especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

Sweeney isn’t taking Sony’s word for it, either. He and the engineers at Epic are using the console themselves. Sweeney says the two companies have been working closely together during the development of UE5 and the PS5, ensuring that Epic’s game development tool sets for developers creating next-gen titles is optimized for the hardware that software will ultimately run on.

As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds. But he says Epic’s strong relationship with Sony means the company is working more closely with the PlayStation creator than it does with Microsoft on this specific area."

We both know which MS conference I'm talking about. Fact is MS seemed to be doing a pretty good job marketing Series X. They showed the box early, the specs are great and they've been pretty open about their strategy BC /Smart delivery strategy. They said Series X would do 4k/60fps or even 120fps, and everybody got excited. It all sounded great on paper until they did their "first look at games running on Series X" stream. Now it's finally starting to sink in what the "most compatible console" and aiming for native 4k and 60fps actually means. People were disappointed and we were seeing articles on how we should lower our expectations for next gen games. That was until Sony dropped that UE5 tech demo running in 30fps and finally showed something truly next gen to get excited about. 

Again, my point is that MS isn't going to have games that require a $700 gpu to run at 1440p and 30fps. At that resolution and framerate you can probably play all their exclusives with something like a $150 GTX1060. And until Series X like hardware becomes main stream on pc, we'll likely not be seeing games from them that require a beefy gpu and SSD. Sony is doing it the old fashioned way and doing a complete reset. Even if their 1st party games would get a pc release, they would likely require at least a RTX2070 and a NVME SSD just to run at 30fps.

This is why Sony has managed to only show a controller and a tech demo and still got people more excited about next gen than all the info and stuff MS's been showing for months now. Just imagine what'll happen when Sony shows off actual ps5 exclusive games like the rumored HZD2, looking like the UE5 tech demo, and MS does another "optimized for Series X" stream in July.

Last edited by goopy20 - on 06 June 2020

Pemalite said:
goopy20 said:

I agree that the RTX3060 will probably match the 2080, but the question is really how much Nvidia and AMD's new "low end' cards will cost? If it's $400 or more, I don't expect the bulk of pc gamers to upgrade, and MS 1st party making games that take full advantage of that kind of hardware anytime soon.

If you are worried about cost. Buy a console. Or buy something cheaper.

But it all comes down to competition, if AMD's RDNA2 can match or exceed nVidia's 3000 parts then the price of hardware will drop like a ton of bricks, nVidia can't use the "feature superiority" aspect this time around to inflate costs again, so it all comes down to performance.

I don't think you understand the PC upgrade cycle if you think PC gamers will/won't rush towards the newest hardware... It's not the way it works.

goopy20 said:

And while it's true that 1080p is still the most common resolution on pc, it doesn't mean that all next gen console games should, and will target native 4k. We've already seen the UE5 tech demo probably pushing the ps5 pretty hard at 30fps/1440p.

And what does that have to do with PC hardware?

You have the power of choice on the PC, if you are happy with 1080P and wish to drive higher 120hz/144hz/180hz/240hz refresh rates or graphics effects rather than dump all those "precious teraflops" into 1440P or 2160P and keep that older graphics card, you have that choice.

Don't want to? Then pay up. You aren't forced to 1440P/30fps like with a Playstation 5 console.

And in a few years time when you feel like upgrading, you can dial up the resolution... Without having to buy the game as a "remaster" again.

goopy20 said:

Some might want to downplay that UE5 demo, saying that it looks like a typical current gen game but we both know that's not the case. There's a reason why that tech demo got the reactions it did and why MS's "optimized for Series X" showcase felt so lackluster in comparison. A Hard reset is exactly what Sony is doing with ps5 and whether their launch games will be any good or not, all their exclusives could potentially take full advantage of the ps5 hardware, while that isn't really possible with MS's multiplatform/ cross gen approach. I mean look at Halo Infinite. What kind of pc specs do you think we'll need to run that game in similar settings as the Series X version in 1440p? We'll see but I'm sure that's not going to require a RTX2080, Ryzen cpu and a NVME SSD. 

The lighting in the Unreal Engine 5 demo was pretty uninspiring, we have better lighting in some games even today, Global Illumination using Voxels isn't a new breakthrough, it's not next-generation lighting technology if it's the technology of today.

But Nanite is extremely impressive... And in conjunction with that lighting framework provides a very impressive presentation for the relatively moderate hardware it's running on, I fully expect games to take a step forward from that technology demonstration in just a few years time.

Sony might be doing a "hard reset" with exclusives, but it won't be forcing that on 3rd party, which... I am not sure if you have been paying attention, is the absolute vast majority of the games library on the Playstation 4... Which just so happens to be identical to the Xbox One, there is going to be a few years where the vast majority of game releases will support the Playstation 4 and Playstation 5.

Halo: Infinite is doing some very interesting things on the rendering front as well, also you need to remember the PC isn't as reliant on storage and streaming as it's a memory rich environment, it's not limited to a paltry 8/16GB of Ram for the entire system for the entire systems life, so the SSD is less of an importance.

Consoles are also reserving entire Ryzen CPU cores and a chunk of Ram for the OS/Background tasks... And the CPU's are low-clocked, so a mid-range PC there will still have the overall edge.

Either way... Game engines are highly scalable, they scale downwards to phones and tablets, they scale upwards to the most powerful of PC's and consoles sit somewhere in the middle of all that.

You want the best graphics, framerate and resolution, the PC is where it has always been at.

goopy20 said:

I think you just don't grasp what the UE5 demo showcased. It wasn't to show what the engine could do, it was to show what the engine is capable of when you have a game that's completely optimized for the ps5.


Fact 1: It wasn't "completely optimized for the ps5".
The Unreal Engine 5 demonstration was not leveraging the Ray Tracing cores, there is extra hardware processing capabilities that were left unused, expect an increase in graphics when Epic decides to support those RT Cores.

Fact 2: It doesn't "show what the engine can do".
It was a technology demonstration for two new rendering technologies in Unreal Engine 5, namely Lumin and Nanite, nothing else.

goopy20 said:

Fact remains that you'll need a NVME SSD and a RTX 2070 Super to run that tech demo at 30fps, while any of the games MS has shown so far will likely run fine on a GTX1060 orlower. The difference there is that the tech demo did have that next gen wow factor, while MS is talking about how hard it is to promote their games because people have to feel that 60fps. 

No. An NVME SSD and RTX 2070 Super isn't required. The RTX 2070 super also released in 2018, the Playstation 5 hasn't released yet.

You can dump the entire demo into DRAM, removing the need of an SSD entirely for example.

I think you need to wait for the engine to actually release before you start making definitive assertions on how performant that engine is on various sets of PC hardware...

goopy20 said:

PC gamers are they main focus and we don't really know what the average gaming pc will look like 2 years from now. But until Series X like specs are main stream on pc, MS will just be making smaller scale games that'll run fine on mid-range pc's or Xbox One games that run in native 4k/60fps.

There is a very good idea of what the PC will look like 2 years from now, PC doesn't undergo fundamental shifts in underlying technology very often, rather there is a release cadence that has been pretty consistent for decades now.
The main focus will likely be improvements to Ray Tracing efficiency in hardware, something the next-gen consoles won't be able to benefit much from until the 10th gen.

goopy20 said:

A $2000+ gaming laptop not being able to run that EA5 tech demo in 4k and 60fps is my whole point here. It being optimized for 30fps and 1440p is why people were a lot more impressed by it than seeing Xone games running on native 4k during MS's conference. 

Pretty bold statement when you have desktop replacement laptops on the market with multiple GPU's in SLI.

DonFerrari said:

I did like 4 times, and he kept putting "you don't get the point" or giving "fanboy attack", didn't see you replying to that though.

Definitely been noted, just a general thread warning is all.

I just think next gen consoles should be about pushing overall visuals and seeing new gameplay experiences that aren't possible on current gen. Its normal that 3rd party developers release a ton of cross gen titles but its the 1st party developers that should be setting a new standard early on. Just a bump in resolution and fps isn't that imo. That's why I prefer Sony's strategy much better than MS's smart delivery thing. Not saying native 4k and 120fps isn't awesome, but that is what pc is for. 

Consoles are always going to be the base platform for 99% of the developers, so if they're aiming for native 4k on consoles already, what would be the point of buying a RTX3080? Maybe Ray Tracing could make the pc versions stand out, but I don't think we will see full blown path tracing in multiplatform games on high end pc's. More likely we will see toggle on/ off Raytracing like we're seeing now on RTX cards that ad some reflections here and there. Not because full dynamic path tracing isn't doable on next gen gpu's, but more because of parity with consoles.

Last edited by goopy20 - on 06 June 2020

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goopy20 said:
LudicrousSpeed said:

We don’t have a release date yet because the plan was to release it later in 2020 on consoles and then COVID happened. Either way, it’s coming, so your point is, per usual, incorrect and ultimately irrelevant anyway.

You don’t have a point here. You’re trying to say a tech demo was made tailoring specifically to the strengths of the PS5 yet a laptop ran it better. The tech demo was a scaling resolution with a max of 1440p and a fluctuating frame rate sometimes stable at 30 because Epic loaded it up with tons of super detailed content in it. Super detailed content that would apparently require hundreds of gigs of data for a real game according to Epic themselves. It isn’t a demo designed specifically for PS5, it’s a tech demo for UE5 which will run on every platform around. 

Also what is this Xbox conference you speak of? They have had an Inside Xbox stream... conferences were all canceled. Are you confused again? 

Personally I would hope that a next gen tech demo beats cross gen content otherwise that would be a massive failure on the part of the company making the tech demo. After all that is the point of tech demos.

Nobody is saying anything about pc. Of course pc will always be superior and the UE5 demo will probably run on a RTX2070 super with a NVME SSD. My point is that those are still pretty steep requirements, while nothing MS has shown is going to require anything near those kind of specs to run a game at 30fps and a scaling resolution of 1440p. This is what Sweeney said.

"Sweeney isn’t saying that you can’t get a comparable M.2 drive for your PC, even now if you want to shell out for it. Rather, he’s saying the custom drive Sony created and the way it interacts with the overall PS5 data management system makes it faster and more impressive from a development standpoint that anything a consumer could readily buy today, especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

Sweeney isn’t taking Sony’s word for it, either. He and the engineers at Epic are using the console themselves. Sweeney says the two companies have been working closely together during the development of UE5 and the PS5, ensuring that Epic’s game development tool sets for developers creating next-gen titles is optimized for the hardware that software will ultimately run on.

As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds. But he says Epic’s strong relationship with Sony means the company is working more closely with the PlayStation creator than it does with Microsoft on this specific area."

We both know which MS conference I'm talking about. Fact is MS seemed to be doing a pretty good job marketing Series X. They showed the box early, the specs are great and they've been pretty open about their strategy BC /Smart delivery strategy. They said Series X would do 4k/60fps or even 120fps, and everybody got excited. It all sounded great on paper until they did their "first look at games running on Series X" stream. Now it's finally starting to sink in what the "most compatible console" and aiming for native 4k and 60fps actually means. People were disappointed and we were seeing articles on how we should lower our expectations for next gen games. That was until Sony dropped that UE5 tech demo running in 30fps and finally showed something truly next gen to get excited about. 

Again, my point is that MS isn't going to have games that require a $700 gpu to run at 1440p and 30fps. At that resolution and framerate you can probably play all their exclusives with something like a $150 GTX1060. And until Series X like hardware becomes main stream on pc, we'll likely not be seeing games from them that require a beefy gpu and SSD. Sony is doing it the old fashioned way and doing a complete reset. Even if their 1st party games would get a pc release, they would likely require at least a RTX2070 and a NVME SSD just to run at 30fps.

This is why Sony has managed to only show a controller and a tech demo and still got people more excited about next gen than all the info and stuff MS's been showing for months now. Just imagine what'll happen when Sony shows off actual ps5 exclusive games like the rumored HZD2, looking like the UE5 tech demo, and MS does another "optimized for Series X" stream in July.

Why are you regurgitating Sweeney marketing talk as if it’s relevant to anything you’re saying here lol. I don’t care about Epics latest pre-gen marketing splooge with Sony, they’ve done it the last three gens now and it’s always nonsense. All of that you copied and pasted here and the tech demo runs better on a laptop. 

Also no, I not anyone else knows what conference you’re referring to. Are you talking about the Inside Xbox video? That isn’t a conference. Would you call the Cerny tech talk PS5 video a conference? Pretty sure you wouldn’t because it makes no sense. Then again not making any sense kind of seems like your schtick. Is this some bit that we are not in on? Feel free to PM me.



LudicrousSpeed said:
goopy20 said:

Nobody is saying anything about pc. Of course pc will always be superior and the UE5 demo will probably run on a RTX2070 super with a NVME SSD. My point is that those are still pretty steep requirements, while nothing MS has shown is going to require anything near those kind of specs to run a game at 30fps and a scaling resolution of 1440p. This is what Sweeney said.

"Sweeney isn’t saying that you can’t get a comparable M.2 drive for your PC, even now if you want to shell out for it. Rather, he’s saying the custom drive Sony created and the way it interacts with the overall PS5 data management system makes it faster and more impressive from a development standpoint that anything a consumer could readily buy today, especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

Sweeney isn’t taking Sony’s word for it, either. He and the engineers at Epic are using the console themselves. Sweeney says the two companies have been working closely together during the development of UE5 and the PS5, ensuring that Epic’s game development tool sets for developers creating next-gen titles is optimized for the hardware that software will ultimately run on.

As for Microsoft’s Xbox Series X, Sweeney isn’t saying the new Xbox won’t be able to achieve something similar; both are using custom SSDs that promise blazing speeds. But he says Epic’s strong relationship with Sony means the company is working more closely with the PlayStation creator than it does with Microsoft on this specific area."

We both know which MS conference I'm talking about. Fact is MS seemed to be doing a pretty good job marketing Series X. They showed the box early, the specs are great and they've been pretty open about their strategy BC /Smart delivery strategy. They said Series X would do 4k/60fps or even 120fps, and everybody got excited. It all sounded great on paper until they did their "first look at games running on Series X" stream. Now it's finally starting to sink in what the "most compatible console" and aiming for native 4k and 60fps actually means. People were disappointed and we were seeing articles on how we should lower our expectations for next gen games. That was until Sony dropped that UE5 tech demo running in 30fps and finally showed something truly next gen to get excited about. 

Again, my point is that MS isn't going to have games that require a $700 gpu to run at 1440p and 30fps. At that resolution and framerate you can probably play all their exclusives with something like a $150 GTX1060. And until Series X like hardware becomes main stream on pc, we'll likely not be seeing games from them that require a beefy gpu and SSD. Sony is doing it the old fashioned way and doing a complete reset. Even if their 1st party games would get a pc release, they would likely require at least a RTX2070 and a NVME SSD just to run at 30fps.

This is why Sony has managed to only show a controller and a tech demo and still got people more excited about next gen than all the info and stuff MS's been showing for months now. Just imagine what'll happen when Sony shows off actual ps5 exclusive games like the rumored HZD2, looking like the UE5 tech demo, and MS does another "optimized for Series X" stream in July.

Why are you regurgitating Sweeney marketing talk as if it’s relevant to anything you’re saying here lol. I don’t care about Epics latest pre-gen marketing splooge with Sony, they’ve done it the last three gens now and it’s always nonsense. All of that you copied and pasted here and the tech demo runs better on a laptop. 

Also no, I not anyone else knows what conference you’re referring to. Are you talking about the Inside Xbox video? That isn’t a conference. Would you call the Cerny tech talk PS5 video a conference? Pretty sure you wouldn’t because it makes no sense. Then again not making any sense kind of seems like your schtick. Is this some bit that we are not in on? Feel free to PM me.

Yes, I'm obviously talking about the Inside Xbox video, which was marketed as the first look at Series X games. Now why do you think MS got the kind of crap they did after their showcase? There were a ton of new ip's and they didn't seem that bad to me. 

Last edited by goopy20 - on 06 June 2020

I don’t have any idea why people would be negative about a look at new third party IPs to start a gen. You’re the one who reads minds. Maybe they were disappointed that they didn’t see Forza or Fable?

Also, that wasn’t a conference lol. It was a 20 or whatever minute Inside Xbox video.



LudicrousSpeed said:
I don’t have any idea why people would be negative about a look at new third party IPs to start a gen. You’re the one who reads minds. Maybe they were disappointed that they didn’t see Forza or Fable?

Also, that wasn’t a conference lol. It was a 20 or whatever minute Inside Xbox video.

It wan't just a 20 minute inside Xbox video, it was the first official look at what MS said were next gen games running on Series X. It was an open goal for MS to kick off next gen gaming and you don't have to be a mind reader to get why it bombed so hard. Just look at the comments...

"Really disappointed, nothing really caught my eye. Felt like these games can be on the Xbox one."

"Thats one small step up in graphics. One giant leap in console prices"

"Some of these "gameplays" have worse graphics than current games. What a waste of teraflops."

"So far I haven’t spotted a difference that human eyes can see"

There was nothing really wrong with the games themselves, some actually looked pretty cool. Also, MS showed exactly what they've been promising for months. Games that, just like pc, scale up and down their family of devices and will run the best on Series X. Like I said, it all sounded great on paper when no games were shown. But now that they have, people were pissed. 

Now for arguments sake, lets say they're going to do the same thing at July's event and we'll just be seeing 1st party Xbox One games with an optimized for Series X logo. Can you then honestly say you're not going to be disappointed? 

Last edited by goopy20 - on 06 June 2020

The games MS showed at the First look reveal was mainly from smaller developers. Acting like those games will be the bench mark of what Series X games will look like is not correct at all. I was a bit disappointing with the show as well, but I never thought,  "I guess this is all we can expect from the Series X." The showcase didn't ruin everything MS has accomplished with the Series X. It was a hiccup and most people are over it. 
Greenberg: "If helpful the Thursday IX will have Xbox Series X gameplay from some of our partners. Note many of our biggest partners are working on summer timelines, so this is the start of these monthly reveals. Expect a variety of unique games with some new 3rd party IP as well this month." 

Can you confirm all the games shown in July will be cross-gen titles?

MS has likely been more focused on the PC side of things because it's still severally lagging behind when it comes to the console offering. Gamepass on PC is not close to the level gamepass on Xbox one is. Xbox still has a lot of work to do to get their PC side of things up to par to consoles.