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goopy20 said:

I agree that the RTX3060 will probably match the 2080, but the question is really how much Nvidia and AMD's new "low end' cards will cost? If it's $400 or more, I don't expect the bulk of pc gamers to upgrade, and MS 1st party making games that take full advantage of that kind of hardware anytime soon.

If you are worried about cost. Buy a console. Or buy something cheaper.

But it all comes down to competition, if AMD's RDNA2 can match or exceed nVidia's 3000 parts then the price of hardware will drop like a ton of bricks, nVidia can't use the "feature superiority" aspect this time around to inflate costs again, so it all comes down to performance.

I don't think you understand the PC upgrade cycle if you think PC gamers will/won't rush towards the newest hardware... It's not the way it works.

goopy20 said:

And while it's true that 1080p is still the most common resolution on pc, it doesn't mean that all next gen console games should, and will target native 4k. We've already seen the UE5 tech demo probably pushing the ps5 pretty hard at 30fps/1440p.

And what does that have to do with PC hardware?

You have the power of choice on the PC, if you are happy with 1080P and wish to drive higher 120hz/144hz/180hz/240hz refresh rates or graphics effects rather than dump all those "precious teraflops" into 1440P or 2160P and keep that older graphics card, you have that choice.

Don't want to? Then pay up. You aren't forced to 1440P/30fps like with a Playstation 5 console.

And in a few years time when you feel like upgrading, you can dial up the resolution... Without having to buy the game as a "remaster" again.

goopy20 said:

Some might want to downplay that UE5 demo, saying that it looks like a typical current gen game but we both know that's not the case. There's a reason why that tech demo got the reactions it did and why MS's "optimized for Series X" showcase felt so lackluster in comparison. A Hard reset is exactly what Sony is doing with ps5 and whether their launch games will be any good or not, all their exclusives could potentially take full advantage of the ps5 hardware, while that isn't really possible with MS's multiplatform/ cross gen approach. I mean look at Halo Infinite. What kind of pc specs do you think we'll need to run that game in similar settings as the Series X version in 1440p? We'll see but I'm sure that's not going to require a RTX2080, Ryzen cpu and a NVME SSD. 

The lighting in the Unreal Engine 5 demo was pretty uninspiring, we have better lighting in some games even today, Global Illumination using Voxels isn't a new breakthrough, it's not next-generation lighting technology if it's the technology of today.

But Nanite is extremely impressive... And in conjunction with that lighting framework provides a very impressive presentation for the relatively moderate hardware it's running on, I fully expect games to take a step forward from that technology demonstration in just a few years time.

Sony might be doing a "hard reset" with exclusives, but it won't be forcing that on 3rd party, which... I am not sure if you have been paying attention, is the absolute vast majority of the games library on the Playstation 4... Which just so happens to be identical to the Xbox One, there is going to be a few years where the vast majority of game releases will support the Playstation 4 and Playstation 5.

Halo: Infinite is doing some very interesting things on the rendering front as well, also you need to remember the PC isn't as reliant on storage and streaming as it's a memory rich environment, it's not limited to a paltry 8/16GB of Ram for the entire system for the entire systems life, so the SSD is less of an importance.

Consoles are also reserving entire Ryzen CPU cores and a chunk of Ram for the OS/Background tasks... And the CPU's are low-clocked, so a mid-range PC there will still have the overall edge.

Either way... Game engines are highly scalable, they scale downwards to phones and tablets, they scale upwards to the most powerful of PC's and consoles sit somewhere in the middle of all that.

You want the best graphics, framerate and resolution, the PC is where it has always been at.

goopy20 said:

I think you just don't grasp what the UE5 demo showcased. It wasn't to show what the engine could do, it was to show what the engine is capable of when you have a game that's completely optimized for the ps5.


Fact 1: It wasn't "completely optimized for the ps5".
The Unreal Engine 5 demonstration was not leveraging the Ray Tracing cores, there is extra hardware processing capabilities that were left unused, expect an increase in graphics when Epic decides to support those RT Cores.

Fact 2: It doesn't "show what the engine can do".
It was a technology demonstration for two new rendering technologies in Unreal Engine 5, namely Lumin and Nanite, nothing else.

goopy20 said:

Fact remains that you'll need a NVME SSD and a RTX 2070 Super to run that tech demo at 30fps, while any of the games MS has shown so far will likely run fine on a GTX1060 orlower. The difference there is that the tech demo did have that next gen wow factor, while MS is talking about how hard it is to promote their games because people have to feel that 60fps. 

No. An NVME SSD and RTX 2070 Super isn't required. The RTX 2070 super also released in 2018, the Playstation 5 hasn't released yet.

You can dump the entire demo into DRAM, removing the need of an SSD entirely for example.

I think you need to wait for the engine to actually release before you start making definitive assertions on how performant that engine is on various sets of PC hardware...

goopy20 said:

PC gamers are they main focus and we don't really know what the average gaming pc will look like 2 years from now. But until Series X like specs are main stream on pc, MS will just be making smaller scale games that'll run fine on mid-range pc's or Xbox One games that run in native 4k/60fps.

There is a very good idea of what the PC will look like 2 years from now, PC doesn't undergo fundamental shifts in underlying technology very often, rather there is a release cadence that has been pretty consistent for decades now.
The main focus will likely be improvements to Ray Tracing efficiency in hardware, something the next-gen consoles won't be able to benefit much from until the 10th gen.

goopy20 said:

A $2000+ gaming laptop not being able to run that EA5 tech demo in 4k and 60fps is my whole point here. It being optimized for 30fps and 1440p is why people were a lot more impressed by it than seeing Xone games running on native 4k during MS's conference. 

Pretty bold statement when you have desktop replacement laptops on the market with multiple GPU's in SLI.

DonFerrari said:

I did like 4 times, and he kept putting "you don't get the point" or giving "fanboy attack", didn't see you replying to that though.

Definitely been noted, just a general thread warning is all.



--::{PC Gaming Master Race}::--