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Forums - Sony Discussion - Sony Interactive Entertainment Worldwide Studios

 

Which Sony studio do you like the most?

Bend Studio 0 0%
 
Guerrilla Games 10 15.38%
 
Insomniac Games 5 7.69%
 
Japan Studio 7 10.77%
 
Media Molecule 2 3.08%
 
Naughty Dog 24 36.92%
 
Polyphony Digital 4 6.15%
 
Santa Monica 10 15.38%
 
Sucker Punch 2 3.08%
 
Other 1 1.54%
 
Total:65

I'm worried about Bend and Media Molecule.

I wonder which studio is up to the task of developing PlayStation All Stars Battle Royale Round 2? Japan Studio is my choice.



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Signalstar said:
I'm worried about Bend and Media Molecule.

I wonder which studio is up to the task of developing PlayStation All Stars Battle Royale Round 2? Japan Studio is my choice.

How come?



Was Japan Studio until PS4.
From now on its Santa Monica.
Specially when they let me hammer Thor's face with Mjonir.



Bristow9091 said:
Signalstar said:
I'm worried about Bend and Media Molecule.

I wonder which studio is up to the task of developing PlayStation All Stars Battle Royale Round 2? Japan Studio is my choice.

How come?

Days Gone sold well enough, I wouldn’t worry, Dreams is another story. MM spent what, over 5 years making Dreams and I’m pretty sure it bombed almost immediately. Too high a learning curve for mass appeal and to be blunt, Minecraft holds a firm monopoly on the “Play create share” genre. 

Last edited by sales2099 - on 24 May 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Bristow9091 said:

How come?

Days Gone sold well enough, I wouldn’t worry, Dreams is another story. MM spent what, over 5 years making Dreams and I’m pretty sure it bombed almost immediately. Too high a learning curve for mass appeal and to be blunt, Minecraft holds a firm monopoly on the “Play create share” genre. 

We have no idea if it "bombed almost immediately"... not to mention first week sales weren't as high as they could've been since it had been in early access for quite a while too, I bought it MONTHS before the official release and put in a solid 200+ hours before launch day, lol. As for the learning curve being too high for mass appeal I'd argue that it's the complete opposite... there's more to Dreams than making an entire fleshed out game, you can paint pictures, sculpt, make music, animate, make videos, or just make memes... it's ridiculously user friendly, the only thing I see people complain about is the controls feeling weird while creating, but after a couple of hours it all comes naturally. 



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Bristow9091 said:
sales2099 said:

Days Gone sold well enough, I wouldn’t worry, Dreams is another story. MM spent what, over 5 years making Dreams and I’m pretty sure it bombed almost immediately. Too high a learning curve for mass appeal and to be blunt, Minecraft holds a firm monopoly on the “Play create share” genre. 

We have no idea if it "bombed almost immediately"... not to mention first week sales weren't as high as they could've been since it had been in early access for quite a while too, I bought it MONTHS before the official release and put in a solid 200+ hours before launch day, lol. As for the learning curve being too high for mass appeal I'd argue that it's the complete opposite... there's more to Dreams than making an entire fleshed out game, you can paint pictures, sculpt, make music, animate, make videos, or just make memes... it's ridiculously user friendly, the only thing I see people complain about is the controls feeling weird while creating, but after a couple of hours it all comes naturally. 

Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well. 

I’m not knocking your experience with the game, merely it’s profitability. Whatever numbers it’s pulling I don’t think it was worth the 6 years in development. They gotta pick a new genre imo 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
Bristow9091 said:

We have no idea if it "bombed almost immediately"... not to mention first week sales weren't as high as they could've been since it had been in early access for quite a while too, I bought it MONTHS before the official release and put in a solid 200+ hours before launch day, lol. As for the learning curve being too high for mass appeal I'd argue that it's the complete opposite... there's more to Dreams than making an entire fleshed out game, you can paint pictures, sculpt, make music, animate, make videos, or just make memes... it's ridiculously user friendly, the only thing I see people complain about is the controls feeling weird while creating, but after a couple of hours it all comes naturally. 

Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well. 

I’m not knocking your experience with the game, merely it’s profitability. Whatever numbers it’s pulling I don’t think it was worth the 6 years in development. They gotta pick a new genre imo 

Maybe, but maybe they were expecting it to be slow burner and something that would explode in sales in the first week... meh, either way, if it's selling (way) below their expectations, I can't see Sony shutting Mm down or anything because of it.



sales2099 said:
Bristow9091 said:

We have no idea if it "bombed almost immediately"... not to mention first week sales weren't as high as they could've been since it had been in early access for quite a while too, I bought it MONTHS before the official release and put in a solid 200+ hours before launch day, lol. As for the learning curve being too high for mass appeal I'd argue that it's the complete opposite... there's more to Dreams than making an entire fleshed out game, you can paint pictures, sculpt, make music, animate, make videos, or just make memes... it's ridiculously user friendly, the only thing I see people complain about is the controls feeling weird while creating, but after a couple of hours it all comes naturally. 

Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well. 

I’m not knocking your experience with the game, merely it’s profitability. Whatever numbers it’s pulling I don’t think it was worth the 6 years in development. They gotta pick a new genre imo 

It had good critical reception so I think they still have credibility. And the tool can be used to create a lot of indie games for Sony.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Signalstar said:
I'm worried about Bend and Media Molecule.

I wonder which studio is up to the task of developing PlayStation All Stars Battle Royale Round 2? Japan Studio is my choice.

Bot Bend and Media Molecule are fine. Day's Gone has been mentioned in the past few PS financials as helping boost profit gains around the time of it's release.

I can see Studio Japan helping another team make PSBR2. But they didn't spend the PS4 gen working towards that I feel. Their goal is def towards becoming a Guerrilla or Santa Monica esque studio. The Silent Hill rumours point towards this (that is if it's true)

sales2099 said:
Bristow9091 said:

We have no idea if it "bombed almost immediately"... not to mention first week sales weren't as high as they could've been since it had been in early access for quite a while too, I bought it MONTHS before the official release and put in a solid 200+ hours before launch day, lol. As for the learning curve being too high for mass appeal I'd argue that it's the complete opposite... there's more to Dreams than making an entire fleshed out game, you can paint pictures, sculpt, make music, animate, make videos, or just make memes... it's ridiculously user friendly, the only thing I see people complain about is the controls feeling weird while creating, but after a couple of hours it all comes naturally. 

Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well. 

I’m not knocking your experience with the game, merely it’s profitability. Whatever numbers it’s pulling I don’t think it was worth the 6 years in development. They gotta pick a new genre imo 

There's nothing to be concerned about. MM have been consistently making profit ever since the release of LBP. Their financial statement ending Mar 2019 reveals profit for at least the last 3 years. This was before the release of Dreams Early Access in April, and the final release in Feb 2020. Older statements receal profit earnings.

People seem to always think that MM is in some critical situation when in fact they are a finally secured studio.



twintail said:
Signalstar said:
I'm worried about Bend and Media Molecule.

I wonder which studio is up to the task of developing PlayStation All Stars Battle Royale Round 2? Japan Studio is my choice.

Bot Bend and Media Molecule are fine. Day's Gone has been mentioned in the past few PS financials as helping boost profit gains around the time of it's release.

I can see Studio Japan helping another team make PSBR2. But they didn't spend the PS4 gen working towards that I feel. Their goal is def towards becoming a Guerrilla or Santa Monica esque studio. The Silent Hill rumours point towards this (that is if it's true)

sales2099 said:

Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well. 

I’m not knocking your experience with the game, merely it’s profitability. Whatever numbers it’s pulling I don’t think it was worth the 6 years in development. They gotta pick a new genre imo 

There's nothing to be concerned about. MM have been consistently making profit ever since the release of LBP. Their financial statement ending Mar 2019 reveals profit for at least the last 3 years. This was before the release of Dreams Early Access in April, and the final release in Feb 2020. Older statements receal profit earnings.

People seem to always think that MM is in some critical situation when in fact they are a finally secured studio.

How would that be possible given their last title LBP 3 released in 2014? 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles.