Naughty Dog is the easy choice for my top spot, but I must say how pleased I am at how much Sucker Punch and Guerrilla have grown over the years.
Which Sony studio do you like the most? | |||
Bend Studio | 0 | 0% | |
Guerrilla Games | 10 | 15.38% | |
Insomniac Games | 5 | 7.69% | |
Japan Studio | 7 | 10.77% | |
Media Molecule | 2 | 3.08% | |
Naughty Dog | 24 | 36.92% | |
Polyphony Digital | 4 | 6.15% | |
Santa Monica | 10 | 15.38% | |
Sucker Punch | 2 | 3.08% | |
Other | 1 | 1.54% | |
Total: | 65 |
Naughty Dog is the easy choice for my top spot, but I must say how pleased I am at how much Sucker Punch and Guerrilla have grown over the years.
sales2099 said: Huh, I had no idea there’s some “fluff” in there. Forward Works, San Mateo, Bend, Pixelopus. I honestly thought every single studio made hits. Not that XGS doesn’t have fluff. Mojang mostly just updates Minecraft and Worlds Edge is just making remasters of Age of Empires/4, a niche genre. Just a observation, thanks for a clear layout of what I largely didn’t know. (you wanted us to pick our favourite right?) |
Well there is plenty of small studios and team in Sony. There is even one that was made from college graduates.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
Strange way to put they are similar, but now I understand what you ment. So basically you want to list the studios and their critical reception to more or less see what is in the future of PS5? |
None really. I like some Sony first-party games. I loved Omega Boost. Gravity Rush. Lost in Rain. Spider-Man. Ratchet and Clank were ok. I like the Sly Cooper games a lot. There is more I like but it's just a game/series here and there from different studios. The only studio I never liked anything from is Naughty Dog. I really just don't like their stuff but I keep trying it because I like to try things. SEGA is the only dev I legit have fave studios. Sony,it's just a little here and there.
Looking at which Sony studios will soon release PS5 games, you can easy to cross out:
Bend Studio, Media Molecule, Naughty Dog, Santa Monica, Sucker Punch.
So they stay:
- Guerrilla Games (Horizon 2)
- Insomniac Games (maybe a new Ratchet?)
- Japan Studio (Knack 3, Gravity Rush 3 or new IP)
- Polyphony Digital (GT7)
Pok87 said: Guerrilla Games |
Thats my favorites Studio-Games in the last time :)
Maybe we see a new impressive Killzone (like K1/2) in the next Years ?!
KazumaKiryu said:
Thats my favorites Studio-Games in the last time :) Maybe we see a new impressive Killzone (like K1/2) in the next Years ?! |
Guerilla has 2 teams? Then why are there 4 year gaps between games?
Even so, I doubt it. Looking at KZ sales vs Horizon which arguably outsold the entire KZ franchise with one game, it’s clear Sony knows what their fans want. “Single player story driven 3rd person action adventure”. Seems to be the main recipe for their top games. PS gamers seem to not get enough of this so a FPS seems out of the cards right now.
sales2099 said:
Guerilla has 2 teams? Then why are there 4 year gaps between games? |
From what I remember they created a new team after HZD.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."