They are all great! Hard to choose.
I went for Japan studio because of Astrobot, gotg for me. TLG is great as well.
Polyphony digital turned GT Sport's online into wreck fest, not happy with them atm.
Which Sony studio do you like the most? | |||
Bend Studio | 0 | 0% | |
Guerrilla Games | 10 | 15.38% | |
Insomniac Games | 5 | 7.69% | |
Japan Studio | 7 | 10.77% | |
Media Molecule | 2 | 3.08% | |
Naughty Dog | 24 | 36.92% | |
Polyphony Digital | 4 | 6.15% | |
Santa Monica | 10 | 15.38% | |
Sucker Punch | 2 | 3.08% | |
Other | 1 | 1.54% | |
Total: | 65 |
They are all great! Hard to choose.
I went for Japan studio because of Astrobot, gotg for me. TLG is great as well.
Polyphony digital turned GT Sport's online into wreck fest, not happy with them atm.
DonFerrari said:
From what I remember they created a new team after HZD. |
A lot of SIE studios have expanded these past two years in general. I think we can expect an even greater output this generation.
Leynos said: Bring back Wipeout! |
A game of speed to match the speed of PS5. Wipeout would be a perfect poster child. After recycling the series for evermore and giving it VR treatment, Sony should finally make a new game.
Hunting Season is done...
I'm worried about Bend and Media Molecule.
I wonder which studio is up to the task of developing PlayStation All Stars Battle Royale Round 2? Japan Studio is my choice.
http://www.youtube.com/watch?v=F1gWECYYOSo
Please Watch/Share this video so it gets shown in Hollywood.
Bristow9091 said:
How come? |
Days Gone sold well enough, I wouldn’t worry, Dreams is another story. MM spent what, over 5 years making Dreams and I’m pretty sure it bombed almost immediately. Too high a learning curve for mass appeal and to be blunt, Minecraft holds a firm monopoly on the “Play create share” genre.
Last edited by sales2099 - on 24 May 2020Bristow9091 said:
We have no idea if it "bombed almost immediately"... not to mention first week sales weren't as high as they could've been since it had been in early access for quite a while too, I bought it MONTHS before the official release and put in a solid 200+ hours before launch day, lol. As for the learning curve being too high for mass appeal I'd argue that it's the complete opposite... there's more to Dreams than making an entire fleshed out game, you can paint pictures, sculpt, make music, animate, make videos, or just make memes... it's ridiculously user friendly, the only thing I see people complain about is the controls feeling weird while creating, but after a couple of hours it all comes naturally. |
Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well.
I’m not knocking your experience with the game, merely it’s profitability. Whatever numbers it’s pulling I don’t think it was worth the 6 years in development. They gotta pick a new genre imo
sales2099 said:
Sure we don’t know but that in itself doesn’t bode well. No Sony PR touting its sales reception, and it’s a $40 game. First week sales by your own admission weren’t high and usually sales drop more in week 2, etc. Overall it wasn’t marketed well. |
It had good critical reception so I think they still have credibility. And the tool can be used to create a lot of indie games for Sony.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
twintail said:
Bot Bend and Media Molecule are fine. Day's Gone has been mentioned in the past few PS financials as helping boost profit gains around the time of it's release. I can see Studio Japan helping another team make PSBR2. But they didn't spend the PS4 gen working towards that I feel. Their goal is def towards becoming a Guerrilla or Santa Monica esque studio. The Silent Hill rumours point towards this (that is if it's true)
There's nothing to be concerned about. MM have been consistently making profit ever since the release of LBP. Their financial statement ending Mar 2019 reveals profit for at least the last 3 years. This was before the release of Dreams Early Access in April, and the final release in Feb 2020. Older statements receal profit earnings. People seem to always think that MM is in some critical situation when in fact they are a finally secured studio. |
How would that be possible given their last title LBP 3 released in 2014?
sales2099 said:
How would that be possible given their last title LBP 3 released in 2014? |
games don't stop generating revenue the day they release
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
games don't stop generating revenue the day they release |
Oh you so funnnnny. The game sold what approx 2 million, I didn’t think that would be enough to sustain the dev costs plus 5 years going forward. But if the financials check out then nm