Forums - Gaming Discussion - The Small Details Will Be The True Stars of the Next Gen Xbox and Sony Consoles

Angelus said:
When did things like lighting and sound design become small details?

Compared to graphics, or how much teraflops a console has? Always.

Not that it was insignificant, but it never was in the spotlight.



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Nautilus said:
HoloDust said:
I have to be honest, while nice visuals are always a plus, personally the only thing I find to be important (from things seen so far) is real time lightning - that can actually change how devs are thinking about gameplay. Unfortunately, I expect meaningfull physics to still be woefully limited (and remain to be such as long as we'e stuck with polygons) in most games, bar few indie/AA experiments.

I believe the sound system being completely redone and given more importance will also be a game changer. At the very least for horror games.

you mean dolby surround from 1982?



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Nautilus said:
Angelus said:
When did things like lighting and sound design become small details?

Compared to graphics, or how much teraflops a console has? Always.

Not that it was insignificant, but it never was in the spotlight.

The quality of lighting makes an actual world of difference for the visual representation of anything. Trying to box lighting off from graphics as a whole makes no sense.



kirby007 said:
Nautilus said:

I believe the sound system being completely redone and given more importance will also be a game changer. At the very least for horror games.

you mean dolby surround from 1982?

I mean in Sony, Xbox and Nintendo(prior to Wii) official PR statements and presentations. As far as I remember, they mostly boasted the GPU capabilities. Not that they didn't mention about their other features, but it was never that much in the spotlight.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
kirby007 said:

you mean dolby surround from 1982?

I mean in Sony, Xbox and Nintendo(prior to Wii) official PR statements and presentations. As far as I remember, they mostly boasted the GPU capabilities. Not that they didn't mention about their other features, but it was never that much in the spotlight.

Sony focused and talked a lot about sound on PS3 and the 7.1 audio support.



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DonFerrari said:
Nautilus said:

I mean in Sony, Xbox and Nintendo(prior to Wii) official PR statements and presentations. As far as I remember, they mostly boasted the GPU capabilities. Not that they didn't mention about their other features, but it was never that much in the spotlight.

Sony focused and talked a lot about sound on PS3 and the 7.1 audio support.

I personally don't remember them talking more about the audio support than the graphics itself(exclusing games, of course.Games are always more important), during the PS3 launch.

But this refers to all previous gens. Even if what you say is true, there is still like 8 other gens in which that wasn't true.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
HoloDust said:
I have to be honest, while nice visuals are always a plus, personally the only thing I find to be important (from things seen so far) is real time lightning - that can actually change how devs are thinking about gameplay. Unfortunately, I expect meaningfull physics to still be woefully limited (and remain to be such as long as we'e stuck with polygons) in most games, bar few indie/AA experiments.

I believe the sound system being completely redone and given more importance will also be a game changer. At the very least for horror games.

Return (and no doubt improvement) of what Aureal did (more or less) back in 90s with their PC audio cards is certanily welcome, and hopefully it will stay with us this time around. ;)



HoloDust said:
Nautilus said:

I believe the sound system being completely redone and given more importance will also be a game changer. At the very least for horror games.

Return (and no doubt improvement) of what Aureal did (more or less) back in 90s with their PC audio cards is certanily welcome, and hopefully it will stay with us this time around. ;)

Never heard of that, but given your enthusiasm, I'll take your word for it!



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
DonFerrari said:

Sony focused and talked a lot about sound on PS3 and the 7.1 audio support.

I personally don't remember them talking more about the audio support than the graphics itself(exclusing games, of course.Games are always more important), during the PS3 launch.

But this refers to all previous gens. Even if what you say is true, there is still like 8 other gens in which that wasn't true.

Because HW and SW have budgets and technology limitations, so audio tempest wasn't really possible before PS3. And audio had a good effort put into PS3 and PS4, now they have increased it even more.

Also why would devs and platform holders focus their presentation on the sound (when a lot of people don't have a great surround system nor is that concerned with sound) instead of graphics that is what most of the customer wants?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Nautilus said:

I personally don't remember them talking more about the audio support than the graphics itself(exclusing games, of course.Games are always more important), during the PS3 launch.

But this refers to all previous gens. Even if what you say is true, there is still like 8 other gens in which that wasn't true.

Because HW and SW have budgets and technology limitations, so audio tempest wasn't really possible before PS3. And audio had a good effort put into PS3 and PS4, now they have increased it even more.

Also why would devs and platform holders focus their presentation on the sound (when a lot of people don't have a great surround system nor is that concerned with sound) instead of graphics that is what most of the customer wants?

Bolded: That's what I have been saying all along.

Because the graphics won't be that much better compared to the 8th gen. Honestly, I didn't think the Unreal Engine 5 demo looked much better than something like Uncharted 4, honestly.What blew me away on the demo was the lightning(especially the reflection) and the sound reveberations. God, that was so awesome.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1