Forums - Gaming Discussion - The Small Details Will Be The True Stars of the Next Gen Xbox and Sony Consoles

Nautilus said:
DonFerrari said:

Because HW and SW have budgets and technology limitations, so audio tempest wasn't really possible before PS3. And audio had a good effort put into PS3 and PS4, now they have increased it even more.

Also why would devs and platform holders focus their presentation on the sound (when a lot of people don't have a great surround system nor is that concerned with sound) instead of graphics that is what most of the customer wants?

Bolded: That's what I have been saying all along.

Because the graphics won't be that much better compared to the 8th gen. Honestly, I didn't think the Unreal Engine 5 demo looked much better than something like Uncharted 4, honestly.What blew me away on the demo was the lightning(especially the reflection) and the sound reveberations. God, that was so awesome.

You already got the reply that lightining is graphics. The UE5 was very much more impressive than UC4 on the graphical side perhaps you need to put both side by side... even people that don't care about graphics or thought that PS3 or PS4 level was already enough got very much impressed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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DonFerrari said:
Nautilus said:

Bolded: That's what I have been saying all along.

Because the graphics won't be that much better compared to the 8th gen. Honestly, I didn't think the Unreal Engine 5 demo looked much better than something like Uncharted 4, honestly.What blew me away on the demo was the lightning(especially the reflection) and the sound reveberations. God, that was so awesome.

You already got the reply that lightining is graphics. The UE5 was very much more impressive than UC4 on the graphical side perhaps you need to put both side by side... even people that don't care about graphics or thought that PS3 or PS4 level was already enough got very much impressed.

Technically, sure. But personally, and I also have seen alot of people that share the same feeling(that isn't much different than some PS4 games), that didn't find the graphics that much more different. And I believe that is going to be the overall sentiment.

And no lightning itself isn't graphics. Textures, number os triangules that makes an asset, GPU power, that's related to graphics. How the lightning behaves and eflects and so on is different.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Kids, please keep teraflops out of your discussions, particularly if you're talking "big" details. They are, in fact, are as meaningless to talk about as it gets.



                                                                                                             

Squint the notice the difference eh?

Inaba of Platinum games is correct. The switch is the only thing that really felt new and different and exciting. Graphics just don't feel like that big of a difference anymore. Not like the jump from 2D to 3D. https://www.videogameschronicle.com/features/interviews/interview-platinumgames-on-next-gen-and-its-next-steps/amp/?__twitter_impression=true



Bite my shiny metal Cockpit!

Nautilus said:

The sound made in games are still very much held back by either the sound chip and system or simply because there is not enough tools presented in the game engines or the hardware itself to make it more realistic, to make it seems that something is just comming out of the corner, that you can, just by listening, tell the distance betwenn you and said creature. Those small additions to these home consoles arsenals is what will make them stand above the competition.

And in the end most people will play these games with their crappy TV speakers and most sound details will be lost.

Nautilus said:

   Imagine yourself playing the new Resident Evil while you are in a big scary and dark mansion, with all lights off in the halway that you are in, only with the moonlight comming off the windows as your only source of illumination. But as you walk down the corridor, a cloud passes by in front of the moon, robbing you of it's light, and making everything pitch black. Moments later, you hear footsteps comming on your direction. You know that, if you don't act now, it will be too late by the time the cloud has completed its trajectory and return to you what was once yours. As you close your eyes, you can hear the sound reviberating through the dark, moisty walls of the corridor you stand in. Using your ears as your guide, you pinpoint the direction of the sound and determine that it is comming from just up ahead, right after the corridor makes a turn to the right. You ready your weapon, and wait for the mysterious entity to come within your line of fire, depending on your hearing to know when to open fire and fight for your life. This new, exciting situation was brought up not because of the new powerful hardware and it's new graphical capabilities, but because of how it allows developers to force you to use your other senses into the game design itself.

If the new Resident Evil doesn't support PSVR2, it will be a big step back when it comes to immersion.

And most good PSVR or PCVR games already have quite good 3D audio when using a headset. I'm no fan of using headsets for normal gaming (where you don't look around but always look in the direction of the TV), but for VR games it is awesome.



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Leynos said:

Squint the notice the difference eh?

Inaba of Platinum games is correct. The switch is the only thing that really felt new and different and exciting. Graphics just don't feel like that big of a difference anymore. Not like the jump from 2D to 3D. https://www.videogameschronicle.com/features/interviews/interview-platinumgames-on-next-gen-and-its-next-steps/amp/?__twitter_impression=true

Must be the reason I was never impressed by Platinum Games graphics, guess they stopped improving during PS2 era.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Leynos said:

Squint the notice the difference eh?

Inaba of Platinum games is correct. The switch is the only thing that really felt new and different and exciting. Graphics just don't feel like that big of a difference anymore. Not like the jump from 2D to 3D. https://www.videogameschronicle.com/features/interviews/interview-platinumgames-on-next-gen-and-its-next-steps/amp/?__twitter_impression=true

Must be the reason I was never impressed by Platinum Games graphics, guess they stopped improving during PS2 era.

heh. You don't remember what PS2 looked like then. But they do use an in house engine. Astral Chain looked great tho but the main thing is they play amazingly. They offer experiences no one else can deliver.



Bite my shiny metal Cockpit!

Leynos said:
DonFerrari said:

Must be the reason I was never impressed by Platinum Games graphics, guess they stopped improving during PS2 era.

heh. You don't remember what PS2 looked like then. But they do use an in house engine. Astral Chain looked great tho but the main thing is they play amazingly. They offer experiences no one else can deliver.

What they making their own engine have to do with their games looking outdated on the graphical part? Sure when you do that type of game even the jump from PS3 to PS5 wouldn't look much impressive.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Leynos said:

heh. You don't remember what PS2 looked like then. But they do use an in house engine. Astral Chain looked great tho but the main thing is they play amazingly. They offer experiences no one else can deliver.

What they making their own engine have to do with their games looking outdated on the graphical part? Sure when you do that type of game even the jump from PS3 to PS5 wouldn't look much impressive.

k keep thinking that if you wish. IDGAF



Bite my shiny metal Cockpit!

Leynos said:
DonFerrari said:

What they making their own engine have to do with their games looking outdated on the graphical part? Sure when you do that type of game even the jump from PS3 to PS5 wouldn't look much impressive.

k keep thinking that if you wish. IDGAF

Last gen games look better than this gen Platinum games. So they really don't use the newest HW to the limit for graphics.

The devs that do work with top line graphics are expecting a big jump in the graphical presentation, the ones that don't push limit say there won't be noticeable difference... who would guess.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994