Nautilus said:
The sound made in games are still very much held back by either the sound chip and system or simply because there is not enough tools presented in the game engines or the hardware itself to make it more realistic, to make it seems that something is just comming out of the corner, that you can, just by listening, tell the distance betwenn you and said creature. Those small additions to these home consoles arsenals is what will make them stand above the competition.
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And in the end most people will play these games with their crappy TV speakers and most sound details will be lost.
Nautilus said:
Imagine yourself playing the new Resident Evil while you are in a big scary and dark mansion, with all lights off in the halway that you are in, only with the moonlight comming off the windows as your only source of illumination. But as you walk down the corridor, a cloud passes by in front of the moon, robbing you of it's light, and making everything pitch black. Moments later, you hear footsteps comming on your direction. You know that, if you don't act now, it will be too late by the time the cloud has completed its trajectory and return to you what was once yours. As you close your eyes, you can hear the sound reviberating through the dark, moisty walls of the corridor you stand in. Using your ears as your guide, you pinpoint the direction of the sound and determine that it is comming from just up ahead, right after the corridor makes a turn to the right. You ready your weapon, and wait for the mysterious entity to come within your line of fire, depending on your hearing to know when to open fire and fight for your life. This new, exciting situation was brought up not because of the new powerful hardware and it's new graphical capabilities, but because of how it allows developers to force you to use your other senses into the game design itself.
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If the new Resident Evil doesn't support PSVR2, it will be a big step back when it comes to immersion.
And most good PSVR or PCVR games already have quite good 3D audio when using a headset. I'm no fan of using headsets for normal gaming (where you don't look around but always look in the direction of the TV), but for VR games it is awesome.