LudicrousSpeed said:
HollyGamer said:
Unreal Engine 5 are optimize to run on faster IO of SSD (just read what Tim Sweeney said on the interview) , If Xbox Series X has faster IO speed like Sony has then it will have slightly better resolution probably 16 to 17 % better resolution. But in reality Xbox series X has slow IO speed , So expect the same quality with slower frame rates and a lot of pop up on polygon, triangle and texture . Or probably the same quality with PS5 with all the raw performance done on GPU instead on the IO to mitigate the slower IO speed.
Also on topic, the point of the discussion is not just about showing unreal, but to shows the potential next gen look, Microsoft have failed this, Sony create the buzz why upgrading to next gen is a must.
Microsoft killed the hype by saying 60fps and 4K while failed on delivering gameplay demo. On top of that the most wanted games on Inside Xbox Assassins Creed Valhalla is not even showed in gameplay session and not running at 60 fps, instead it's run at 30 fps.
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Oh nice, can’t wait to try it on my Android phone with the SSD it came with LOL
Microsoft already showed an amazing looking game built with Unreal Engine and it’s an actual game that will release. The UE5 tech demo looked great, it will look even better on XSX and PC.
This demo had a scaling resolution that was 1440p max and 30 FPS. Why is Ass Creed being 4K/30 a big deal?
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It's not just about the SSD but the IO
https://www.pcgamer.com/fast-ssd-storage-is-key-to-the-unreal-engine-5-demos-super-detailed-scenes/
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Sony was heckled a bit for its focus on the PlayStation 5's storage speed, and if all you're imagining is loading screens disappearing more quickly, it does seem like an odd focus. But it's about moving beyond loading screens entirely, to the point where "you can bring in [the demo's] geometry and display it despite it not all fitting in memory," says Epic CEO Tim Sweeney.
In other words, the storage needs to be fast enough to keep up with the player, allowing the game to seamlessly increase the complexity of distant objects as they get closer without 'popping in' more detailed models—something we've gotten used to seeing.
To that end, Unreal Engine 5 is being "optimized for next-generation storage." The PlayStation 5 storage tech is "god-tier," says Sweeney, while PCs have some catching up to do. That said, "on a high-end PC with an SSD," and especially with an NVMe SSD, we should get "awesome performance" from Unreal Engine 5 games. (With a good GPU and CPU too, of course.)"
you always keep arguing even tho there is clearly article and many article pointed out that it can run on every platform but it will run better if it has better IO speed (not justb SSD ). Which Microsoft has but inferior to PS5 . So it will not running better nor good than PS5.
Just throw all the raw spec , it's all about faster IO
Also Assassins Creed is old gen graphic, it's supposed to run at 4K at 120 fps on Xbox SX.
Microsoft has not showed anything, they just showed Sanua in engine , which is not a gameplay nor the actual look on the final build, also it's not using Unreal Engine 5. Instead it's just old Unreal Engine. Unreal 5 =/= Unreal 4
Last edited by HollyGamer - on 14 May 2020