DonFerrari said:
sales2099 said:
Ah the ol console wars retreat, paving the way for an endless cycle of war of ideas. I said so many things and you just mentally block it out and say it’s revisionism....that’s weak. Bet you won’t even bother to see their studios and what they got cooking, you prefer to just live in the past. It’s literally the first page of Xbox Empire on here! Lol
Sorry but the gamers push the power narrative onto Sony...why you think Sony put their name on the Unreal 5 demo??? Because the power narrative matters and they are giving their fans what they want: that juicy narrative kept from 2006-2017. So don’t complain when MS takes it away but “oh no, I don’t like the way they market it”. It’s a double standard, plain and simple.
Lately, I really enjoyed Forza Horizon 4 and Gears 5. Two solid games under their helm. Sea of Thieves has truly turned into something special with constant updates and a following more dedicated since the N64 days. Outer Worlds is a promising new IP and while not officially under MS, they did own Obsidian when the game released and own the rights going forward. Not all doom and gloom.
You right in that exclusives do have their place, I await your reaction come July. And I don’t think Sony has anything that can touch Halo Infinite at launch.
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Probably TLOU2 being improved on PS5 would already be enough to counter Halo 6 crossgen. But Sony haven't revealed almost nothing yet, so you can rest knowing they most likely will have something that will review and sell better than Halo 6.
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Yeah, people are acting like Halo 6 won't be on XB1, and XB1X. All Sony needs to do to counter that is have next gen versions of TLoU2, and GoT for PS5.
derpysquirtle64 said:
Cerebralbore101 said:
Horizon Zero Dawn coming to PC is a factual claim. Sony's launch lineup looking pale compared to Xbox's is a subjective claim. This is from the guy that wrote a scathing review of Xenoblade 2 without even making it to the end credits. His personal opinion on the quality of games is a joke. His factual claims on the other hand are almost always right. A Jason S. rumor almost always turns out to be true, so long as it deals in fact, and not opinion.
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I was not referring to Jason Schreier though as he wasn't the first to come up with HZD claim. As for the rumour itself, it doesn't seem impossible to be true judging by the info we have. MS already presumably has at least 4 games in their launch line up (Halo:Infinite, The Ascent, The Medium, Scorn). Sony has 0.
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This sounds like the XB1's launch lineup. Forza, some shooter game I've never heard of, Dead Rising 3, Rise Son of Rome, and KI (which launched really lackluster, despite eventually becoming a fantastic fighting game.)
Halo Infinite will be great, but also on XB1 and PC.
RolStoppable said:
The thread title made me search for more information regarding huge change because I remembered that Sony had undergone changes in leadership rather recently. Here's a link to an article with an overview:
https://gamerant.com/sony-playstation-departures-shawn-layden-shuhei-yoshida/
Changes in leadership don't show in products immediately. In the cyclical console business, they usually materialize only once a new console is being launched. Shawn Layden's departure is the most interesting because it was sudden and because he was one of the most important people at SIE. While the following article is a lot about hearsay (which you can read, but I won't touch on in this post), the summary of Jim Ryan's decisions that are out in the open is plain fact:
https://gamedaily.biz/article/1256/shawn-layden-departs-sony-amid-restructuring-confusion-and-potential-power-struggle
Ryan is putting a much higher emphasis on game-streaming than Layden did (new PS Now pricing, additions to the catalogue of PS Now). More recently (after the article had been published), Sony confirmed that Horizon: Zero Dawn will release on the PC, a significant change to their previous policy of keeping exclusives as exclusives. Basically, Ryan's vision for the future aligns closer with where Microsoft is going than were Layden wanted to go.
Both streaming and non-exclusivity are generally regarded as stupid things, so it's possible that more stupidity is underway. We won't know the exact philosophy behind the PS5 until it gets properly unveiled.
In any case, when trying to predict what is going to happen with new consoles, you don't look at the sales performance of current consoles, but rather at what the executives are up to and where they want to go. It wasn't even 3.5 years ago that people predicted Switch lifetime sales based on Wii U sales because they were (willfully) ignorant of the fact that Nintendo's NX was always meant to unite Nintendo's hardware and software development resources.
Look at what Sony and Microsoft have been up to recently and how that has changed to a generation ago.
Microsoft: Several acquisitions to expand the size of Xbox Game Studios, an emphasis on a more gamer-centric message with XSX. That may not seem like much, but the arrow is pointing up for them. They can still botch their price and SKU strategy (the rumored Lockhart raises concerns), but they have a good basis so far.
Sony: More emphasis on streaming, willingness to give up exclusivity of first party games, censorship of Japanese third party games for the Japanese market and the rest of the world, a couple of acquisitions to expand PlayStation Studios. In the sum, the arrow is pointing down compared to a generation ago.
Of course it's much easier for Microsoft to do better this time around because they have a low bar to overcome, unlike Sony. Nevertheless, predicting the same outcome for a new generation is just about the silliest thing one can do, because no generation has played out exactly like the preceding one. Even worse when you start predicting before all the consoles have been properly unveiled. Price, overall strategy, launch window lineup, these are all important things to know.
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Non-exclusivity is definitely a stupid thing. I think Sony will eventually have all their games coming to PC three years from each game's PS5 launch. So if we get GoW2 in 2021, then it comes to PC in 2024. Horizon 2 in 2022, goes to PC in 2025, and so on, and so forth. But that will take some time for them to implement, and for consumers to figure out. That also goes against your idea that exclusives just plain don't matter. As far as Sony wanting to make PSN more like Gamepass, though that's a good thing. Gamepass doesn't really have the numbers to back up the idea that it's a killer-app, but that doesn't mean that Sony shouldn't copy it.
smroadkill15 said:
Cerebralbore101 said:
All those bolded games being hyped up remind me so much of the Vita's 1st party lineup being hyped up. Games I had never heard of, games from studios without much of a good track record. Games that would also be available on another platform (PS4 in Vita's case, PC in XB2's case). I remember arguing with Sony hardcores over whether or not Vita would have a lineup to compete with 3DS. They continually grasped at straws, pinning their hopes on the most unknown, unproven studios. Here we see the same thing. History repeats itself I guess.
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How can you say Playground, Obsidian, Ninja Theory, Double fine, and Inxile don't have a good track record? Most of those studios have been around for years with a proven track record of making great games. The Initiative is a brand new studio comprised of talented devs from all over. Maybe you should do a little research. Chances of their game being bad or mediocre is slim. MS has already established Xbox/PC is where they are releasing all their games. If you are trying to use this as a negative or why series X won't sell well, then I'm sorry but it's not going to be the reason. Vita's problem was, why would someone buy one when they can buy a more powerful ps4, with better games. Vita also had other problems to why it didn't sell well. The majority of console owners play only on consoles. Then throw in the fact, series X is comparable to a high-end PC, most gamers don't have a PC on the Series X level of performance.
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I went into this with my previous response to Shikamaru. I wasn't talking about Playground, Obsidian, or Ninja Theory, with the post you quoted. At least not in regards to them being unproven studios.
Doublefine's last critically acclaimed game was Brutal Legend in 2009. No, we aren't counting remasters here. Before that it was Psychonauts in 2005.
I really think you ought to look at InXile's previous games. They've made more mediocre to bad games than they've made good games. I'd call them a coin flip of a developer. Take any game they release, and flip a coin. That's the odds that it'll be a critically acclaimed game.