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eva01beserk said:
sales2099 said:

Shikamaru said it very well. Just because Halo is in decline doesn’t mean it’s still not a huge franchise. Halo 4 and 5 have great metascores. I really wouldn’t talk dismissively about Halo as Halo 5 was only on one platform and to this day has a healthy multiplayer community.  Halo Infinite will be on 3 platforms, will have heavy marketing condensed in the final months of the year, limited edition bundle, and boosted with Game Pass. It’s gonna pull amazing numbers that, if played right will reach more people then even Halo 3. With 5 years, it’s really hard to rush and mess up the game. 

To be clear my stance is that next gen launch exclusives don’t score well. Forza 5 is a worst reviewed entry so it’s not just PS examples. Cross gen launch titles tend to score higher historically. I’d say saving Halo Infinite for the launch breaks tradition because they need to start on the right foot this time more then ever. 

Halo infinite will definetly sell better than 5. Mostly because of it being of 3 platforms and being a launch title. Sais nothing about it potential quality. It's definetly still a big franchise but framchises need a brake. Ms should really give their studios a little creative brake and let them make some passion project. Their ips will get a brake and they might pick some tips along the way. 

Your stance has been clear fornanyone to see. Double standarts are easy to see. Would I have time I would dig up old post showing your goalpost moving. 

Halo Infinite has been in development for 5 years. I would consider that a break. Turn 10/playground are given extra time to work on their games. Their is a reason a Forza game didn't release last year.  Bleeding edge just released as a passion project from a small team and so will Grounded from Obsidian. MS has been very open about not rushing their games out and giving more development freedom.