Soundwave said:
Are you also skeptical that the current Switch can get "close to PS4"? Because it already does with games like Witcher 3 and DOOM. You can also see games like Resident Evil 3 Remake and Star Wars Battlefront are able to run on a portable GPD Win 2 which is not much better than an existing Switch. DLSS makes that far easier and it does impact your bandwidth when you only have to render at a fraction of the resolution to boot. Arm A78 as a CPU core, which releases later this year will be comparable to Zen 2 AMD cores. By 2023 that CPU will be cheap. You also are underestimating that Switch 2 likely will be using a better architecture than the PS5's GPU. Switch 2 would likely be an Ampere or Orin-based part ... PS5 is RDNA2 ... RDNA2 can't even beat Nvidia's 2 year old Turing architecture. A *laptop* version (which is less powerful than the desktop version) of the RTX 2080 outperformed the PS5 on that much balley hooed Unreal Engine 5 test (40 fps vs 30 fps), lol. SSD is another overhyped thing, UFS 3.1 which is mobile flash storage can get up to 3GB/sec which is faster than what the XBox SX is using and Apple just flat out has been using NVMe drives in iPhones/iPads for 5 years now. If Nvidia gives Nintendo a Switch 2 chip that's akin to the Tegra X1 was for 2015, but in 2023, with DLSS, yes you are going to get PS5 level games. They may not render at anywhere close to the same resolution, but if your eyes can't tell the difference anyway, what does it matter? I mean shit, that 540p DLSS image on Control to me actually honestly looked sharper and cleaner than native 1080p. I've seen other tests where 576p was scaled up to 1440p and it looks very close. It's ridiculous. Even N64-era (1990s-era) resolutions like 512x288 look playable for an undocked mode if need be. |
At bold.
What? I can't even. Not even close.
Its not over hyped, its huge performance increase overall coming from a ultra slow 2.5" in the PS4/Xbox One series consoles it was massive bottleneck this last generation. And really? Comparing PC's to consoles is disingenuous. SSD's have been around for years, and yeah it isn't a new thing but the gaming industry as a whole hasn't moved on yet as the software hasn't caught up to the hardware; this goes for game design. As HDD been a the standard storage device for consoles and PC for last decade/s.
And I wouldn't count on Nintendo offering the latest and greatest chip-sets from Nvidia. They've been going for trusted older chipsets which is tried and tested for the last few generations. Makes for more affordable console and more profitable for them. I would think around PS4 (overall performance) with Ampere feature set is more plausible in a few years for Switch two, which is enough.
Also, why the downplay constantly? We haven't even seen any games in action that take advantage of the new consoles on the Xbox One Series X or PS5 yet.
Last edited by hinch - on 25 May 2020