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Forums - Sony - Sony To Provide Up To $10 Million To Struggling Indie Studios

Zoombael said:

"Independent developers are vital to the heart and soul of the gaming community"

Not really. No one would notice if half of them would vanish over night.

... What?



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VAMatt said:
This is just a PR play. Gaming has benefited from the virus fallout. So, this would have made more sense, from an actual help perspective, before the virus had everyone parked in from of their consoles and PCs all day.

Can you explain how developers who are currently developing games have benefited?

Work has most likely slowed down, and they may have had to invest in additional inventory to set up working from home. They are now going to miss both GDC and E3, so anything they had invested in to showcase their game is now lost. (That could be substantial for an indie developer in desperate need of exposure). 

I would imagine this is for indie developers working on exclusive content for the PS5/PC, and that's the criteria. 



 

10 million to Indies, 100 million for Covid 19 support and then 400 million buy in at a Chinese company last week. All those dollars being thrown around and you couldn't splurge on a couple more teraflops Sony? lol

For real though, good on Sony for showing some support through all this.



That's pretty nice. Good guy Sony.



Zoombael said:

"Independent developers are vital to the heart and soul of the gaming community"

Not really. No one would notice if half of them would vanish over night.

Personally I would notice. There would be less junk in the new releases section.

trollface.jpg

Seriously though, I imagine MS and Sony do a lot of help indie developers already via Live/Gamepass and PS+. They must get something from the large collections of indie games many of us have.



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Dallinor said:

VAMatt said:
This is just a PR play. Gaming has benefited from the virus fallout. So, this would have made more sense, from an actual help perspective, before the virus had everyone parked in from of their consoles and PCs all day.

Can you explain how developers who are currently developing games have benefited?

Work has most likely slowed down, and they may have had to invest in additional inventory to set up working from home. They are now going to miss both GDC and E3, so anything they had invested in to showcase their game is now lost. (That could be substantial for an indie developer in desperate need of exposure). 

I would imagine this is for indie developers working on exclusive content for the PS5/PC, and that's the criteria. 

Most devs are setup to work reasonably well from home, equipment wise, especially the large portion of the Indy market that is not working on technically advanced games.  

I do see your point that the benefit is mostly to games currently on the market, rather than ones in development at this time.  I don't see how there's undo difficulty for small devs to keep working though, in most cases.  

Another thing I just thought of, not specific to this, but a benefit to publishers and devs in general - a big change in the ratio of physical sales to digital.  Much more of the pie is going to digital right now, which benefits pubs and devs, at the expense of retailers.  Indy games are mostly distributed digitally, so that could be helpful to them, as more people spend time browsing the online store rather than walking into GameStop.  



Awesome!!!



vivster said:
Nautilus said:

People are going to lose their jobs, this is going to be the worst economic crisis since 29'.So people in general will start saving money, and gaming is not an essecial product.It may not hit them now, but it will soon enough.

Plus that, indies have to pay bills, and these past 4 weeks and the next 4 weeks will basically be thrown to waste, because little work, if any, will be done.That's why.

Why would indie studios work even a second less in these days?

And even if, do you think indie devs are being paid by the hour?

It's not that they will necessarily stop working, but rather their efficiency will drop.Most indies nowadays aren't one man teams, but are rather composed of 5, 10, 30 people.Take Image & Form for example.They are 40 men strong if I'm not mistaken, and they all work in a studio.

Because of this pandemic, I'm assuming they stopped working on said studio and are doing Home Office.For people unaccustommed with it, it slows down their work efficiency, meetings regarding decisions that have to be made in the game are slower(because nothing beats a face to face conversation.Yet) and so on.That's some of the reasons why the work will definetely slow down(pretty sure there are more variables), and that will happen while employees still receive their salaries in full.For a big company like Square, it might be incovinient but they will live, they have enough money and relevant IPs on the bank to survive.But not an indie that requires the monthly sales of past games to keep afloat.

Because, as it's pretty obvious, sales will go down soon enough.Companies already started firing people left and right and, while at this moment people aren't really thinking about what will happen in the next 3 or 4 months and thus are expending the money they have, this economic crisis will soon hit everyone and stuff like videogames will be hit the hardest.

And the first to suffer are the indie developers, especially the "small" ones, because if someone's revenue is down, and they can only buy one game a month, they will always choose FF 7 Remake over Gato Roboto.Always.That's why.

So again, videogame is safe for now, but will soon feel the effects of this economic crisis which in my opening we already are in.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Corona is a big problem for the AAA-gamesindustry and new indie-studios:(