Dallinor said:
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Most devs are setup to work reasonably well from home, equipment wise, especially the large portion of the Indy market that is not working on technically advanced games.
I do see your point that the benefit is mostly to games currently on the market, rather than ones in development at this time. I don't see how there's undo difficulty for small devs to keep working though, in most cases.
Another thing I just thought of, not specific to this, but a benefit to publishers and devs in general - a big change in the ratio of physical sales to digital. Much more of the pie is going to digital right now, which benefits pubs and devs, at the expense of retailers. Indy games are mostly distributed digitally, so that could be helpful to them, as more people spend time browsing the online store rather than walking into GameStop.