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Forums - Gaming Discussion - Final Fantasy 7 Discussion - Staggering bosses! ( Boss fights are great spectacle but ugh)

Xxain said:
EnricoPallazzo said:

Does she really say it?

She might as well. That goes double for Jessie. 

Ice Magic sucks. The damage only occurs during the shatter part of the animation so If you manage not to trap the enemy in the initial animation they can just waltz outta there. Makes dealing with seahorse enemies a pain, but on the flip side elemental lighting on Barret is a wash. 

You can link the ice magic to your weapon to deal with those seahorses.



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Immersiveunreality said:
Xxain said:

She might as well. That goes double for Jessie. 

Ice Magic sucks. The damage only occurs during the shatter part of the animation so If you manage not to trap the enemy in the initial animation they can just waltz outta there. Makes dealing with seahorse enemies a pain, but on the flip side elemental lighting on Barret is a wash. 

You can link the ice magic to your weapon to deal with those seahorses.

Yea I know. I gave Elemental to Barret because I find dealing with machines to be annoying because their Stagger gauge for the most part only increasing with Thunder magic to be the greater of annoyances.



I'm guessing Mako Reactor 5 will be 3 chapters in it self right?



I just finished Air Buster and I gotta say; what an annoying fight. Don't feel strongly positive about it. It drags on forever and feels like it is impossible to stagger him, but I feel this way about a few bosses where it says "do this to stagger enemy" and it has very little effect. The first time you stagger him it triggers the next phase with this phases being the only phase I staggered him. Then its the flying out in the distance thing and I just felt it was impossible here

I'm starting to think that because how scripted these boss fights can be , in order to ensure that no phase is missed, that the stagger gauge fill is reduced significantly. Maybe I'm doing something wrong, but I am on the verge on giving the boss fights with mechs(where this issue mainly occurs) a thumbs down.



Xxain said:
I just finished Air Buster and I gotta say; what an annoying fight. Don't feel strongly positive about it. It drags on forever and feels like it is impossible to stagger him, but I feel this way about a few bosses where it says "do this to stagger enemy" and it has very little effect. The first time you stagger him it triggers the next phase with this phases being the only phase I staggered him. Then its the flying out in the distance thing and I just felt it was impossible here

I'm starting to think that because how scripted these boss fights can be , in order to ensure that no phase is missed, that the stagger gauge fill is reduced significantly. Maybe I'm doing something wrong, but I am on the verge on giving the boss fights with mechs(where this issue mainly occurs) a thumbs down.

Air Buster is a really annoying fight indeed but it's an exception. At least up until Chapter 11 (where I'm at currently), the boss battles are more manageable.

Last edited by TruckOSaurus - on 19 April 2020

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I must of been fighting the hell house boss (tournament boss) for 45 minutes Plus. I'm not sure whether this is a good thing or bad thing, it felt good to beat him though.



PSN ID: Stokesy 

Add me if you want but let me know youre from this website

You know what sticks with me when playing FF7 remake?
Belts, and how Nomura could be obsessed by them and other fashion above practicality thingies.

Have enjoyed it so far and i'm now in last chapter.



StokedUp said:
I must of been fighting the hell house boss (tournament boss) for 45 minutes Plus. I'm not sure whether this is a good thing or bad thing, it felt good to beat him though.

Can't say I was ofing the same hard time against the Hell House.




Hell House is another thumbs down. Feels very much like a gimmicky Kingdom Hearts Boss fight, but unlike Kingdom Hearts, spells are not tied to character. This means If you go in without the needed Materia, that fight will go on forever! It then continues the trend of making some of the party worthless by being out of distance or having shields up that reduce their damage to practically nothing. In the future I hope to see bosses designed in a way that multiple strategies can stagger them; Heresexample: Hell House has a charge skill, that if it misses, he charges into a wall and is stunned, how any attacks during this time greatly increases stagger gauge? I just feelin bosses in this ; feels like spectacle >>> game.



Xxain said:
Hell House is another thumbs down. Feels very much like a gimmicky Kingdom Hearts Boss fight, but unlike Kingdom Hearts, spells are not tied to character. This means If you go in without the needed Materia, that fight will go on forever! It then continues the trend of making some of the party worthless by being out of distance or having shields up that reduce their damage to practically nothing. In the future I hope to see bosses designed in a way that multiple strategies can stagger them; Heresexample: Hell House has a charge skill, that if it misses, he charges into a wall and is stunned, how any attacks during this time greatly increases stagger gauge? I just feelin bosses in this ; feels like spectacle >>> game.

That's the same with any battle system that has enemies with weaknesses. If you don't know their weakness, or don't have what it takes to exploit it, then it will take longer to dispose of it.

And you should always make sure you have at least one of each element materia slotted. Basic Materia 101.

This rant of yours seems like a nitpick more than an actual negative from the game itself. Or maybe you don't like when you don't breeze through the game unchallenged...