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Xxain said:
Hell House is another thumbs down. Feels very much like a gimmicky Kingdom Hearts Boss fight, but unlike Kingdom Hearts, spells are not tied to character. This means If you go in without the needed Materia, that fight will go on forever! It then continues the trend of making some of the party worthless by being out of distance or having shields up that reduce their damage to practically nothing. In the future I hope to see bosses designed in a way that multiple strategies can stagger them; Heresexample: Hell House has a charge skill, that if it misses, he charges into a wall and is stunned, how any attacks during this time greatly increases stagger gauge? I just feelin bosses in this ; feels like spectacle >>> game.

That's the same with any battle system that has enemies with weaknesses. If you don't know their weakness, or don't have what it takes to exploit it, then it will take longer to dispose of it.

And you should always make sure you have at least one of each element materia slotted. Basic Materia 101.

This rant of yours seems like a nitpick more than an actual negative from the game itself. Or maybe you don't like when you don't breeze through the game unchallenged...