Well, they have too many fronts at once (XBox, the PC Microsoft Store, their cloud effords, games released on other platforms...), no wonder they need many games.
Well, they have too many fronts at once (XBox, the PC Microsoft Store, their cloud effords, games released on other platforms...), no wonder they need many games.
Quantity is not bad in itself. It’s only bad if they score poorly. Bleeding Edge just barely missed the 70 score on metacritic but Ori scored a 90.
It’s more of a brand image shift then anything else. People said Xbox doesn’t have any exclusives? Well now they got more titles being pumped out then PS in 2020. That’s a huge difference then from not long ago.
Smaller games aren’t system sellers in themselves. But who says they can’t sell well within their own ecosystem and find a audience? And collectively, as more and more titles come out, Game Pass in itself can be classified as a system seller.
I’d say as long as they have 2 AAA games every year that’s enough for system selling potential. Halo Infinite and Forza 8 are 2 AAA games this year. Ori, Bleeding Edge, Gears Tactics, Tell Me Why, Battletoads pad out the rest.
I’d list Minecraft Dungeons, Wasteland 3, and Psychonauts 2 but MS keeping the multiplat deals in place. But certainly you can’t say they are the Halo Gears Forza console anymore and that’s a win.
In the end more isn’t a bad thing, it’s exactly what the brand needs right now. Just gotta make sure they score well.
Microsoft needs to work on both, so I’m fine if they improve either. Their game output this gen hasn’t been great. They need to recapture their early 360 days...
goopy20 said:
Maybe you're right and I'm sure they will be cool games. Still, I don't think any of those games will get people as fired up compared to something like TLOU2, GOW, HZD2 for example. Obviously, there's still Halo, but wouldn't you like to see some new AAA ip's from MS? |
Well to be fair the games you listed are releasing in different years. One is 2020, GOW was 2018, and HZD was what 2017? The sequel doesn’t formally exist yet. Most of the Xbox titles you quoted are either 2020 or 2021.
Halo Infinite is surely the front runner for getting people fired up about the Xbox brand. They always come with heavy marketing and the game aims to return the franchise back to its roots. Hellblade 2, The Initiatives IP will likely be announced at MSs digital “E3” conference, Obsidian is working exclusive AAA RPGs now. Playground is now a double AAA studio making Forza Horizon and the rumoured RPG. Coalition makes AAA Gears and Turn 10 makes AAA Forza Motorsport.
That’s 8 AAA games by my count. So ya, I don’t mind the smaller games padding out the year when Xbox has enough AAA to go around now.
Last edited by sales2099 - on 07 April 2020I'm not sure why this thread is even a thing, considering we've yet to see all these new titles MS has those acquired studios working on. We're not going to see them for at least another year or 3.
Also, for talk of having games like TLOU2, GoW and all that jazz, that's the same IP's from at least 2 decades ago, if not a close decade, which is used within the same vein argument, that I constantly see being used against the likes of Halo and Gears. C'mon, if you're gonna use heavy hitters from t he Sony side, at least use brand new, never done before ideas, instead of rehashed existing IP's, from within the past 20 years.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
I really don't feel like that is true at all. MS is focusing on all different kinds of game experiences. I don't see Sony or Nintendo releasing anywhere near the diversity of games that MS has in the pipeline right now. Games scheduled this year or already released include;
Minecraft Dungeons(Getting very positive impressions)
Gears Tactics(Been in development for sometime now, getting positive previews)
Wasteland 3(Won best RPG at Gamescom last year)
Ori 2(Has a 90 on Metacritic)
Flight simulator(The game looks visually stunning)
Halo Infinite(Been in development for years now, MS biggest IP)
Age of Empires 4(Gonna be a huge game for PC gamers, I'm sure will be high quality)
Psychonauts 2(from the gameplay and previews, it looks great)
Tell me Why(Looks similar to other DontNod games, I'm sure will be good)
Grounded(Small project going into game preview this summer, looks fun and aimed for kids)
Battletoads(This one might be a dud, they haven't shown anything off in awhile)
Bleeding Edge(It got okay reviews, lack of content is its biggest flaw)
Forza 8(Not officially announced but chances are high for a XSX launch title)
Out of all the games listed for releasing this year or possibly next, Bleeding Edge (68)and Battletoads will be the lowest scoring. I think that pretty good when looking at all the games as a whole.
Is this really the best time to ask this question when A ) Most of the studios Microsoft have acquired have not yet released the games they've worked on since their acquisition and B ) Most of the Sony (Microsoft's main competitor) games (funded by Sony or timed-exclusive for them) which have released in the past year have received critical praise at least decently lower than people were expecting, if not outright significantly lower.
I know Metacritic = / = quality but we act like that all the time on this site and now is no reason to change, especially if we're just referring to critical reception. Days Gone, Death Stranding, MediEvil, and now (albeit to a much lesser extent) Final Fantasy 7 Remake have all received scores lower than what most people were expecting. You could even throw Shenmue 3 in there, though it is a console-exclusive, and Concrete Genie, though that's a smaller first party IP that never had much expectations from the general public, however I'll include it because those are the kind of games OP is literally referring to. Many of these are games that have had hype-cycles for years, people had to wait for them forever and when they arrived they were messy blobs. Playstation's first party studios are generally more proven, and they probably will be for quite a while, but that's just more reason for Xbox to step up to the occasion.
When you look at a list of Death Stranding, Days Gone, Final Fantasy 7 Remake, Shenmue 3, Concrete Genie, MediEvil, do you honestly see a focus on quality? Or easy marketing montages for E3s of yesteryear? A more appropriate question might be, is Sony paying too much money for Japanese Timed-Exclusives?
And as for Nintendo? It might be nice to get more than one new game every 6 months, and good third party support to boot!
JRPGfan said:
The good: The bad (and or ugly): |
I'm pretty sure that most X1 gamers actually stream on Mixer instead of Twitch. So Mixer is a much better indicator on how popular any given X1 title is.
I like big AAA games, but since MS have a diverse public they may have games of all scales and scopes.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
AngryLittleAlchemist said: Is this really the best time to ask this question when A ) Most of the studios Microsoft have acquired have not yet released the games they've worked on since their acquisition and B ) Most of the Sony (Microsoft's main competitor) games (funded by Sony or timed-exclusive for them) which have released in the past year have received critical praise at least decently lower than people were expecting, if not outright significantly lower. |
Man, pretending Death Stranding, Days Gone and FF7R are quantity and not quality is really funny. If you were going to do it you would need to discount almost all MS titles as just quantity.
Actually you would need to do it for almost any developer.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."