Landed pretty much exactly where I thought, it was 52CU's and not 56CU's as some thought because of github leak, and 360mm2 die and not 400mm2 as a lot of people said after Phil spencer chip picture release. I think it will be 360mm2 tsmc EUV. The asian leaker said 350mm2 for XsX (300mm2 for PS5).
What interesting is the SSD, it's 2.4GB/S speed but 5GB/s speed with some technique, I wonder if PS5 has something similiar 3GB/s and 7GB/s+ with this technique.
Didn't DF say it was 56CU. 4 are turned off due to potential in performance differences between similar hardware or something. I forgot the exact terminology.
Maybe I'm wrong.
It's typical to disable a few CUs for yields.
These are totally made up numbers:
Basically imagine if you made 100 GPUs,
1 has 5 CUs that don't work properly.
5 have 4 CUs that don't work properly.
15 have 3 CUs that don't work properly.
30 have 2 CUs, and 40 have 1 CU that doesn't work as expected.
Basically it would mean that 99 chips were good enough to ship, instead of trying out the whole chip where only 9 chips are good enough.
What a difference a generation makes. They broke down all these features and elements of the hardware and virtually all of it is worded and catering to hardcore gamers, things that will actually impact gaming on the console. Such a stark contrast to the Xbone marketing and reveal.
And so much of these features for Xbone are internally developed by MS. Wonder what difference this will give it from PS5.
All Xbone games get HDR. If that works out, that’s fucking amazing. And talking about how some guy unplugged his console for a week, plugged it back in and updated, and was able to resume his game state with no loading. Wow.
It is really strange to me.
Last gen, there was less confidence with consoles. Which was why neither system was really pushing the envelope that much. Sony was talking about playing games on your phone and MS was trying to push as an entire TV experience.
And now we are closer to streaming replacing consoles and yet confidence is way higher.