Forums - Microsoft Discussion - Digital Foundry Video: Hands-On With Xbox Series X + Impressions + Xbox One X Size Comparisons + Official Specs + Ray Tracing

Trumpstyle said:
twintail said:

Didn't DF say it was 56CU. 4 are turned off due to potential in performance differences between similar hardware or something. I forgot the exact terminology.

Maybe I'm wrong.

Yep the full chip in XsX has 56CU's and 4 of them are disable for total of 52 active CU's.

56 active CU  probably for SDK (developer kit) like how with Xbox One X SDK where the 44 CU all enable. Xbox Series probably has 56 Cu for Developer.  



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Captain_Yuri said:
Memory Cards:


I'm getting PS2 flashbacks.



Pocky Lover Boy! 

The throughput of the SSD 2.4 while quite fast is slower than some already "old" SSD on the market, so either Sony solution is quite faster or Mark Cerny was at least very misleading on the "superior to any current SSD solution in the market".



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

sales2099 said:
The_Liquid_Laser said:
Video says "hands on", but then it barely shows any gameplay of anything. "Hands on" should mean "hands on a controller". Weak.

Hands on the console. This is a console specs reveal, not a games reveal. We know the vast load time differences and the suspend/resume feature in action, is that not enough?

I hope you see the irony of using the word “weak” compared to how much we know from the competition at the moment. This is a goldmine by comparison

Gaming is not about hardware.  Gaming is about games.  "Hands on" the hardware is pointless unless they are actually showing people playing games.  Even for a console specs reveal they should be showing off gameplay.  Otherwise it is not really "hands on".  

This is just two guys talking.  Lame.  



The_Liquid_Laser said:
sales2099 said:

Hands on the console. This is a console specs reveal, not a games reveal. We know the vast load time differences and the suspend/resume feature in action, is that not enough?

I hope you see the irony of using the word “weak” compared to how much we know from the competition at the moment. This is a goldmine by comparison

Gaming is not about hardware.  Gaming is about games.  "Hands on" the hardware is pointless unless they are actually showing people playing games.  Even for a console specs reveal they should be showing off gameplay.  Otherwise it is not really "hands on".  

This is just two guys talking.  Lame.  

Seriously...is this a joke? You know MS doing a digital games event in place of E3 right? They showed gameplay of State of Decay 2 loading comparisons between Series X and Xbox One X. Also they showed suspended games resume for 5 different games. The gameplay is shown and it’s impressive. 

If them misusing the words “hands on” is the best negative thing you can say about this reveal, that that means this is a complete success by all practical accounts. 



 

 

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Pictures of the controller:





             

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What a difference a generation makes. They broke down all these features and elements of the hardware and virtually all of it is worded and catering to hardcore gamers, things that will actually impact gaming on the console. Such a stark contrast to the Xbone marketing and reveal.

And so much of these features for Xbone are internally developed by MS. Wonder what difference this will give it from PS5.

All Xbone games get HDR. If that works out, that’s fucking amazing. And talking about how some guy unplugged his console for a week, plugged it back in and updated, and was able to resume his game state with no loading. Wow.





twintail said:
Trumpstyle said:

Landed pretty much exactly where I thought, it was 52CU's and not 56CU's as some thought because of github leak, and 360mm2 die and not 400mm2 as a lot of people said after Phil spencer chip picture release. I think it will be 360mm2 tsmc EUV. The asian leaker said 350mm2 for XsX (300mm2 for PS5).

What interesting is the SSD, it's 2.4GB/S speed but 5GB/s speed with some technique, I wonder if PS5 has something similiar 3GB/s and 7GB/s+ with this technique.

Didn't DF say it was 56CU. 4 are turned off due to potential in performance differences between similar hardware or something. I forgot the exact terminology.

Maybe I'm wrong.

It's typical to disable a few CUs for yields.  

These are totally made up numbers:

Basically imagine if you made 100 GPUs,

1 has 5 CUs that don't work properly.

5 have 4 CUs that don't work properly.

15 have 3 CUs that don't work properly.  

30 have 2 CUs, and 40 have 1 CU that doesn't work as expected. 

Basically it would mean that 99 chips were good enough to ship, instead of trying out the whole chip where only 9 chips are good enough.  

LudicrousSpeed said:
What a difference a generation makes. They broke down all these features and elements of the hardware and virtually all of it is worded and catering to hardcore gamers, things that will actually impact gaming on the console. Such a stark contrast to the Xbone marketing and reveal.

And so much of these features for Xbone are internally developed by MS. Wonder what difference this will give it from PS5.

All Xbone games get HDR. If that works out, that’s fucking amazing. And talking about how some guy unplugged his console for a week, plugged it back in and updated, and was able to resume his game state with no loading. Wow.

It is really strange to me.  

Last gen, there was less confidence with consoles.  Which was why neither system was really pushing the envelope that much.  Sony was talking about playing games on your phone and MS was trying to push as an entire TV experience.    

And now we are closer to streaming replacing consoles and yet confidence is way higher.  



Everything sounds powerful and neat. Now we can move towards new games.



Looks like a very well thought design, but the memory split is strange. I hope it won't become a problem later.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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