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Forums - Microsoft Discussion - Digital Foundry Video: Hands-On With Xbox Series X + Impressions + Xbox One X Size Comparisons + Official Specs + Ray Tracing

the-pi-guy said:



twintail said:

Didn't DF say it was 56CU. 4 are turned off due to potential in performance differences between similar hardware or something. I forgot the exact terminology.

Maybe I'm wrong.

It's typical to disable a few CUs for yields.  

These are totally made up numbers:

Basically imagine if you made 100 GPUs,

1 has 5 CUs that don't work properly.

5 have 4 CUs that don't work properly.

15 have 3 CUs that don't work properly.  

30 have 2 CUs, and 40 have 1 CU that doesn't work as expected. 

Basically it would mean that 99 chips were good enough to ship, instead of trying out the whole chip where only 9 chips are good enough.  

LudicrousSpeed said:
What a difference a generation makes. They broke down all these features and elements of the hardware and virtually all of it is worded and catering to hardcore gamers, things that will actually impact gaming on the console. Such a stark contrast to the Xbone marketing and reveal.

And so much of these features for Xbone are internally developed by MS. Wonder what difference this will give it from PS5.

All Xbone games get HDR. If that works out, that’s fucking amazing. And talking about how some guy unplugged his console for a week, plugged it back in and updated, and was able to resume his game state with no loading. Wow.

It is really strange to me.  

Last gen, there was less confidence with consoles.  Which was why neither system was really pushing the envelope that much.  Sony was talking about playing games on your phone and MS was trying to push as an entire TV experience.    

And now we are closer to streaming replacing consoles and yet confidence is way higher.  

Or, there simply isn't that much impressive game play to show to get people excited. For many reasons, games aren't ready yet, diminishing returns, you tube is really crap at showing off modern game play, screenshots don't do HDR justice, etc.

Also the earlier you throw around the specs the more impressive they look. In half a year GPUs have all been updated again and PCs are a step further along. The message will change when we get closer to release. Specs for the hardcore first, bull shots later.

The memory situation is a bit concerning tbh. 8 GB was a struggle a few months after release already (although the OS kept 3GB at first). 16 GB total seems very small to me. I had hoped for 24 GB at least. My modest 1080p gaming laptop has 16GB system ram plus 6 GB dedicated video ram (can use 14 GB for GPU) and it's very memory constrained in modern games.



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JEMC said:
Looks like a very well thought design, but the memory split is strange. I hope it won't become a problem later.

Well 10GB is of the fastest available, so I don't think it will be much problem.



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DonFerrari said:
JEMC said:
Looks like a very well thought design, but the memory split is strange. I hope it won't become a problem later.

Well 10GB is of the fastest available, so I don't think it will be much problem.

Maybe it's 10 GB for games and 6 GB for system? Sounds overkill for system RAM but who knows?



SvennoJ said:

Or, there simply isn't that much impressive game play to show to get people excited. For many reasons, games aren't ready yet, diminishing returns, you tube is really crap at showing off modern game play, screenshots don't do HDR justice, etc.

Also the earlier you throw around the specs the more impressive they look. In half a year GPUs have all been updated again and PCs are a step further along. The message will change when we get closer to release. Specs for the hardcore first, bull shots later.

The memory situation is a bit concerning tbh. 8 GB was a struggle a few months after release already (although the OS kept 3GB at first). 16 GB total seems very small to me. I had hoped for 24 GB at least. My modest 1080p gaming laptop has 16GB system ram plus 6 GB dedicated video ram (can use 14 GB for GPU) and it's very memory constrained in modern games.

I'm not talking about MS's messaging.

They've made a better console this time around than they did last gen. Last gen the consoles basically used year old AMD stuff.  This time they're using stuff that isn't even out yet.  We know it has a much higher BOM compared to the Xbox One and PS4.  

They don't even have the TV stuff as an option.  They're investing very heavily into their studios again. 

Has nothing to do with their messaging so far.  But everything is pointing to both companies taking next gen very seriously from a gaming perspective unlike last gen.  



Radek said:
DonFerrari said:

Well 10GB is of the fastest available, so I don't think it will be much problem.

Maybe it's 10 GB for games and 6 GB for system? Sounds overkill for system RAM but who knows?

No such thing, particularly in a console. The more, the better.



                                                                                                                                                           

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Radek said:
DonFerrari said:

Well 10GB is of the fastest available, so I don't think it will be much problem.

Maybe it's 10 GB for games and 6 GB for system? Sounds overkill for system RAM but who knows?

10 GB is optimized for GPU, and the rest is moreso for CPU usage.  

So I'd guess 13 GB for games, 3 GB for OS.  



DonFerrari said:
JEMC said:
Looks like a very well thought design, but the memory split is strange. I hope it won't become a problem later.

Well 10GB is of the fastest available, so I don't think it will be much problem.

It's fast, there's no doubt of that, but sometimes quantity also matter.



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The_Liquid_Laser said:
Video says "hands on", but then it barely shows any gameplay of anything. "Hands on" should mean "hands on a controller". Weak.

They showed jumping between games in seconds and continuing their progress as if they continue from a quick save. That's a huge feature that makes playing multiple less of a burden.

State of Decay 2 loaded in seconds even with no patches. This would suggest all content could load faster. I would credit the storage and CPU for that.

We saw Gears Ultimate went from 1080p to 4K. Which could suggest X1 content is going to get a 4x pixel count boost. This means 720p content becomes 1440p, 900p become 1800p and 1080p content becomes 4K. This is big news for people who people who care about BC content, which is many.

They showed some tech videos of Gears 5 running 4K and ultra settings, a massive boost over last gen consoles. We saw Minecraft using ray tracing on Series X, which is the first we've actually seen ray tracing on a console.

9th gen content isn't really being shown yet, but there was still a lot to glean from these two videos simply showing how it can improve old content. Also, spoiler alert. For the next couple years most content is going to be cross gen. So at the very least we see how Series X content is gonna be a massive improvement in visual fidelity, ray tracing can be enabled, performance is going to be much better, load times will be significantly faster, etc.

We essentially saw much of what we hoped being demonstrated.



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CGI-Quality said:
Radek said:

Maybe it's 10 GB for games and 6 GB for system? Sounds overkill for system RAM but who knows?

No such thing, particularly in a console. The more, the better.

Given the X1 used 3GB for a fairly robust interface, I don't think Series X needs 6GB.

X1 interface was likely slugging because limited CPU power. Perhaps faster storage of Series X will also help. Hence, more RAM doesn't solve the problems of bottleneck elsewhere.

My guess is they will use 4GB on the system. But I guess 10GB of RAM would be fine for given texture streaming will be utilized.



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Mr Puggsly said:
CGI-Quality said:

No such thing, particularly in a console. The more, the better.

Given the X1 used 3GB for a fairly robust interface, I don't think Series X needs 6GB.

X1 interface was likely slugging because limited CPU power. Perhaps faster storage of Series X will also help. Hence, more RAM doesn't solve the problems of bottleneck elsewhere.

My guess is they will use 4GB on the system. But I guess 10GB of RAM would be fine for given texture streaming will be utilized.

I actually found the X1/X1X's interface to be rather slow, especially when compared with a good PC or the PS4 (though Microsoft has done a fantastic job fixing things, like faster pop-ups and less intrusive ads).

Regardless, you can't ever have too much System RAM. Ever. The interface eats more from the Random Access Memory. The more of it you have, the more data it can work with (move things around, store files, open programs, etc...). Yes, a faster proc will aid in this, but there's only so much it can do when other things don't work with it (the PS3 is a prime example of this, having a slam dunk proc with slower [and less accessible] RAM for system tasks). That is why, prior to the PS4, PSN was a sluggish mess when it came to Downloads and anything involving the Friend List.

So, the more the RAM the Series X (or PS5) have, the better the machine should function (assuming other factors don't bog down the device). 

Last edited by CGI-Quality - on 16 March 2020